If you want the Lies of P Platinum, plan around endings first, not boss difficulty. The clean route is at least two playthroughs, because several trophies are tied to different endings and the biggest missable is the high-Humanity ending path. A blind run can still earn plenty of trophies, but it is not effectively missable-free unless you are tracking Humanity choices, side content, records, gestures, and final decisions as you go.
The trophy list in Lies of P is less about raw combat mastery than it first appears. Yes, you still need to clear the game and beat the late bosses, including the route that unlocks the Nameless Puppet. But the Platinum is mostly a route-planning problem. The core pressure points are:
That is why most community roadmaps focus on two things above everything else: keeping your ending path under control, and making sure you do not leave collectible trophies until it is too late. The game gives you very little warning about which dialogue lines matter in the long term, and that is where most wasted replay time comes from.
The practical roadmap is a two-playthrough run if you are willing to use a backup save near the ending, or a safer multi-run approach if you are not. The faster route depends on making the correct late choices while also building enough Humanity for the true-ending branch.
The high-value first run is the Humanity-focused route. In broad terms, that means leaning into lie answers often enough to raise Humanity, playing records when you get them, and not skipping side interactions that feed the system. Guides commonly point to the message Your heart is pounding as the clearest sign that you are on track for the Rise of P ending path.
The key late decisions on that route are the same ones most players build their run around:
Give her peace.Refuse.If your goal is simply to finish the game once, this is just one ending. If your goal is Platinum, this route has an outsized role because it is the one most often flagged as the truly missable branch. Missing the Humanity threshold or making the wrong final choice can force an extra run.
There is broad agreement that the Platinum structure wants more than one ending, and therefore more than one completion unless you are using saves to branch late. What varies between roadmaps is emphasis. Some prioritize reaching the missable ending as early as possible. Others prioritize sweeping collectibles first so you are not juggling cleanup under endgame pressure. Both approaches work, but the trophy requirements themselves do not really change.
If you do not want to interact with backup saves at all, assume a longer roadmap and treat each run as dedicated: one for high Humanity and the true ending route, and another for the opposite choices and whatever collectible cleanup remains. That is slower, but it is also lower risk.
The usual shorthand is “always lie,” but that advice is slightly too simple for a trophy run. Lying frequently is still the safest way to build Humanity, and it aligns with the ending most players do not want to miss. The problem is that some truth choices and side-quest outcomes still matter for other rewards, especially records and quest-related progression. If you reduce the whole game to a single rule, you can create new misses while avoiding the old one.
A better way to think about Humanity is this: you want a lie-leaning run, not a reckless run. The goal is to keep the Humanity track moving upward while checking each NPC chain for trophy relevance before you lock in a choice. That matters because the collectible trophies in Lies of P are tied into story progression much more than many soulslikes. They are not just objects lying in corners.
The signs you are managing this correctly are practical rather than numerical. You will see Humanity-related message changes as the run progresses, and the strongest one people watch for is Your heart is pounding. If you never see your Humanity feedback improving, do not assume the late ending route will somehow still be there.
Records matter here for two reasons: they are part of their own trophy progress, and they also feed Humanity when you play them. That is why it helps to use the Hotel Krat gramophone regularly instead of treating records as cleanup for the very end.
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The boss trophies are obvious. The time sink is the set of progression-heavy collections that are scattered across quests, riddles, vendors, and route-dependent rewards. The main groups most trophy hunters keep on a checklist are:
These do not all behave the same way. Gestures are often tied to NPC interactions and story follow-through. Records can come from quest outcomes, vendor access, and New Game Plus progression. Cryptic vessels are not enough on their own; you also need to have them processed and follow the trail to the reward. Trinity Sanctums are tied to the King of Riddles chain, so missing a phone or failing to finish the sequence can strand that trophy path until later.
Weapons need a little discipline because the game splits them across normal pickups, purchases, and special exchanges. The boss-related rewards are where players most often create avoidable cleanup, especially if they spend rare boss currency without checking whether a weapon trophy still needs that trade.
For the gesture and record-related trophies, treat every chapter like a sweep zone. Before advancing the main story, return to Hotel Krat, exhaust NPC dialogue, check whether a newly opened vendor or quest step has appeared, and play any new record you earned. This keeps your trophy progress synchronized with your story progress instead of letting small misses pile up into a full replay problem.
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The single most important thing to understand is that the ending trophies are not decided by the final scene alone. They are the result of your entire run feeding into two late choices. By the time you reach Sophia, your Humanity state is already doing most of the work. The Sophia decision and the Geppetto decision are the final gate checks.
For the high-Humanity ending route, the sequence most guides agree on is:
Give her peaceRefuseIf you are aiming to minimize runs, this is also where backup saves enter the picture. Many trophy routes recommend creating a save before the final decision window so you can branch into different endings without replaying the whole game. That approach is widely used because the game’s trophy structure invites it. If you prefer a completely natural run with no save management, just accept the extra playtime and keep your route clean.
One reason the Platinum is more approachable than it looks is that the real blocker is not a hidden execution test. Community roadmap notes generally agree that difficulty selection is not what locks or disables trophies here, and players can focus on survivability, guard timing, and consistency without worrying that accessibility choices will invalidate progress. The harder part is preserving the right story state while you do it.
That does not mean the combat is irrelevant. The Nameless Puppet route is still a real skill check, and late-game bosses can interrupt a trophy run simply by stalling it. But if you are comparing causes of failed Platinum attempts, route errors beat combat errors by a wide margin. A boss can be retried. A missed quest reward in a locked chapter often cannot.
If you want the smoothest trophy experience, the best checkpoint habit is simple: at the end of each major chapter, verify your NPC dialogue, gestures, records, vessels, sanctum progress, and weapon trades before moving on. Lies of P rewards that kind of steady maintenance far more than one giant cleanup session.
By the time you are approaching Sophia, your checklist should already tell you whether this is your high-Humanity ending run or not. If it is, commit to Give her peace, refuse Geppetto, and treat the Nameless Puppet as part of the Platinum route rather than an optional detour. If it is not, use the run to clean the trophies that do not depend on that ending state, because that is where the guide really performs: it turns a messy replay into a controlled roadmap.