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Marathon
Marathon Recompiled is an unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation. The port…
After burning four full Dire Marsh runs on this single contract, I finally worked out a reliable way to clear Introducing Traxus without wiping to the UESC Commander or timing out on the scan. This guide walks you through exactly what I do now, run after run, to finish it cleanly and unlock the Traxus rewards – including the Bully SMG – without relying on luck or cracked teammates.
Everything here is based on actual runs on Season Level 3 Dire Marsh, both solo and with a squad. I’ll break it down step-by-step: prep, terminal locations, the Commander fight, the three-minute timer, and what you can safely ignore (like stressing over extraction) once the scan is done.
To complete Introducing Traxus, you must finish all three objectives in a single Dire Marsh run:
Requirements and rewards from my runs:
Difficulty-wise, I’d rate this as medium-high for newer players: the map is big and hostile, and the Commander is tanky. With a bit of preparation and knowing where to go, it becomes very manageable.
The first few times I failed this contract, it wasn’t because I didn’t know the objectives – it was because I brought the wrong tools and got greedy. Here’s what I now bring specifically for this contract.
I’ve completed this solo, but I don’t recommend it as your first attempt. The Commander is a bullet sponge, and Dire Marsh has enough ambient danger that random third parties can ruin your day mid-fight.
Play with the mindset that the contract is the goal, not your backpack value. If the choice is between detouring for loot or getting to the terminal early, always pick the terminal.
Once you load into Dire Marsh, open your map immediately with Tab (PC) or your equivalent map button on console. You’re looking for the nearest of these three POIs:
After many runs, I now prioritize them in this order for safety:
The contract wants a dark blue UESC terminal. It’s not huge, and this is where I lost a full run just wandering around while other squads closed in. Here’s where I consistently find it:

My routine: sprint to the chosen POI, clear immediate AI or players, then full-sprint sweep the likely floor before you touch the terminal. Once you interact with it using E (or your interact button), the fight begins – you don’t want to be mid-loot or split from your team when that happens.
Interacting with the terminal “hacks” it and triggers a UESC dropship. The mistake I made on my first two runs was standing in the open, staring at the sky, waiting to see where it landed. Don’t do that.
Once ready, have one player start the hack with E, then immediately move back to cover. The dropship will roar in and unload:
Expect this fight to burn a lot of ammo. On my first win, I went through almost all my primary mags and had to finish with my secondary. That’s normal – plan for it.
Once the Commander drops, he’ll leave behind the Shipping Manifest. Do not pick it up until you’re healed and ready to move. Grabbing it starts the next phase’s three-minute timer.

This is the part where most people panic – I did too at first – but it’s much more forgiving if you know what’s coming.
When your team is topped off and you’re not immediately under fire, have the designated player interact with the Shipping Manifest using E. This will:
From here, you’re no longer searching blind. Just follow the waypoint.
The target is always a stacked white container – a large white box sitting on top of another, close to your current POI. You’ll know it’s the right one because:
The climb route will vary slightly depending on the surrounding clutter, but in all my runs, there’s been a fairly obvious path via nearby crates, ladders, or walkways. If I’m low on time, I don’t overthink it – I just bunny-hop up any geometry that gets me onto the lower container, then onto the upper face.
Once you’re in front of the marked panel on the upper container, hold the interact button E to scan it. The scan completes in a couple of seconds.
Very important: As soon as the scan finishes, the contract’s in-raid objectives are done. A UESC dropship will swoop in and visually “collect” the container, but you don’t have to be alive or extract for the contract to progress once this scan completes. Dying afterwards won’t void the liaison, though obviously you’ll lose your gear.

If things are calm and you still have resources, I usually rotate toward a safe extraction to keep my loot. But if the zone is hot or you’re running on fumes, it’s perfectly valid to play evasively, burn the clock, or even sacrifice yourself rather than risk feeding another squad more gear.
Once you leave the raid (successfully or in a body bag), head back to your contracts tab in the lobby. You should see Introducing Traxus ready to turn in. On completion, you’ll receive:
Depending on what you’ve done already, completing this liaison may also chain you into more faction introductions, like Sekiguchi Genetics, giving you even more progression paths.
Once I shifted my mindset and followed this structure – rush a safe POI (Bio-Research if possible), stage the Commander fight, only start the timer when ready, then beeline the stacked container and scan – this contract went from a frustrating wall to a repeatable task I could comfortably guide friends through.
If you stick to the steps above, prioritize cover and coordination, and remember that extraction is optional after the scan, you’ll unlock Traxus, secure the Bully SMG, and open up a whole new slice of Marathon’s faction progression without burning half a season banging your head against Dire Marsh.
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