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Parasitism 4 is a Sekiguchi three-stop run on Dire Marsh, and all three objectives have to land in a single raid. Download research clearance from the terminal in the second-floor southern office of the Maintenance POI on the map’s southern edge — finishing that download locks the doors and spawns UESC, so top up before you start it. Then take the exterior ladder up Bio-Research, break a second-floor window, and use the orange wall dispenser on your left; it drops the Synthsilk Sample on the floor, which you must physically pick up. Finally deliver it to the DCON on the outskirts of Greenhouse. Clean solo run: about 12 minutes.
Marathon is on Season 2: Nightfall, live since 2 June 2026 and running to 22 September 2026, 17:00 UTC. Current build is Update 1.1.5 (21 July 2026), which also opened the limited-time Vault Breaker PvE mode in Cryo Archive through 4 August.
What changed for anyone routing Dire Marsh:
Honest caveat: the 1 June wipe cleared Runner level, faction levels and upgrades, contracts, Credits and Vault contents, and Bungie reworked progression for Nightfall without publishing a per-contract changelog. Only the first Priority Contract per faction carried over. So we cannot independently verify this chain’s exact current name and numbering in Update 1.1.5. The map layout — the POIs, the ladder, the dispenser, the DCON — is unchanged, and that is the part that costs you runs.
Because everything has to happen in one session, Parasitism 4 rewards route discipline over gunplay.
Maintenance is a named POI on the southern edge of Dire Marsh. Mark it the moment you drop. If you spawn far north, do not detour to loot — go straight south and get the dangerous part done while the lobby is still spreading out.
Look for the large industrial main building with multiple entrances. Approach from the west or southwest to stay off the lines that players hold from the towers and catwalks.
The terminal is inside that southern office and hard to miss once you are in the right room.
This is the part that ended my first two attempts. As soon as the download completes, nearby doors lock and UESC spawn inside and around the building — and in some runs a tougher unit shows up that plays like a mini-boss. You cannot sprint out and skip it; the doors stay locked until the spawns are cleared.
Treat it as a mini defence event:
Once the locks disengage, confirm the objective ticked before you leave. If it did not, you either hit the wrong terminal or the download was interrupted.
Bio-Research sits toward the more central part of Dire Marsh. Ping it so you keep a nav marker, and take indirect, cover-heavy paths — weave between structures, use low walls, and avoid long exposed causeways. This leg is where I get third-partied most. If you hear sustained gunfire, route wide around it rather than through.
Coming in through the broken window, look immediately left for an orange wall-mounted dispenser. Interact with it and it plays an animation, then spawns the Synthsilk Sample on the floor.
This is where people lose the run: the animation is not the objective. You have to look down, interact again to pick the sample up, and confirm it is in your inventory before you move. I sprinted off twice assuming it auto-completed.
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There are several DCONs on Dire Marsh; the closest and safest after Bio-Research is on the outskirts of the Greenhouse POI. Ping Greenhouse, then route slightly wide — players love fighting in and around it.
DCONs sit out in the open but near cover, and read as small terminal-like field stations. If you are not sure what you are looking for, our DCON locations guide maps them out.
Once it transmits, all three objectives are satisfied and the contract is banked. Your priority flips to survival — extract to keep your gear, or keep playing the raid if you are confident.
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| Window | What you should be doing |
|---|---|
| 0–3 min | Drop, beeline south to Maintenance, minimal looting |
| 3–6 min | Second-floor southern office, download, survive the UESC spawn, restock from fallen AI |
| 6–9 min | Move to Bio-Research, ladder and window entry, grab and pick up the sample |
| 9–12 min | Greenhouse outskirts DCON, deposit, then extract or keep playing |
Under 10 minutes in a quiet lobby, 15–20 in a contested one.
Parasitism 4 is a good skills test for the rest of Sekiguchi: reading Dire Marsh under pressure, chaining POIs without getting bogged down, and managing terminals that trigger spawns and door locks. The standing and materials it pays feed straight into faction upgrades — the best faction upgrades guide covers which nodes deserve your Credits after a wipe, and if you keep dying on the way out rather than at the objectives, six survival tips for longer raids is the one to read next. The Marathon hub has our full patch, map and contract coverage.
No. All three objectives must be completed in a single Dire Marsh run. Leaving after Maintenance banks nothing toward it.
That is the intended trigger — completing the download locks nearby doors and spawns UESC inside and around the building. Clear them all and the locks disengage.
The pickup. The dispenser drops the Synthsilk Sample on the floor in front of it; you have to interact again to collect it and confirm it is in your inventory.
Bungie’s Season 2 material indicates existing Dire Marsh contracts generally function on the night variant, with some new contracts being Night-exclusive. The POIs are identical — visibility is the difference, which makes the ladder entry safer and the open-ground legs far riskier.