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Marathon
Marathon Recompiled is an unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation. The port…
After spending a couple of evenings grinding early contracts in Marathon, this was the first objective that genuinely slowed me down: sabotaging the UESC comms antenna on Perimeter for Welcome to Tau Ceti 2/2. The objective sounds simple, but the game hides the exact antenna marker until you’re basically on top of it, and that led to a lot of pointless wandering while UESC bots and rival runners chewed through my shields.
Once I finally cracked a reliable route, I was able to spawn, hit the antenna, and be on my way to extraction in under five minutes. This guide walks you through that exact process: how to reach North or South Relay, how to spot the antenna even before the marker pops, how to interact with it, and how to finish the run cleanly so you can move on to better contracts like Introducing: Traxus.
This sabotage objective is part of the starter chain “Welcome to Tau Ceti 2/2”. You’ve probably already done the earlier steps (killing UESC bots and scanning the FTL array), so this is the final piece before the game opens up more:
You don’t need any special tools or a specific Runner Shell to do this. On PC, you just hold E at the tower’s base when the yellow/orange interaction prompt appears.
What tripped me up early on was thinking I’d missed something when I couldn’t see the antenna icon on my map. The important thing to understand is:
The antenna can spawn at either Relay, but the process to sabotage it is identical. The only difference is how you find the spot quickly.
North Relay is exactly what it sounds like: a named area towards the top of the Perimeter map. When you open your tac-map (Tab on PC), you’ll see “North Relay” as a labeled zone once you’re headed in that direction.
In my runs, North Relay tends to be a bit more exposed with longer sightlines. That’s great if you like to fight, but it also means more chances for rival squads to third-party you while you’re trying to hold the interaction button. I usually only go North if my spawn is already up there.

South Relay sits in the southeastern corner of Perimeter. If you spawn on the right or lower-right side of the map, this is almost always the faster option. Most of my successful fast clears have been from heading straight to South Relay.
What makes South Relay easier is that the antenna spawn has very clear landmarks once you know what to look for:
When I started building the habit of “hug the East Wall as you push into the northern part of South Relay,” I stopped running in circles looking for the marker. Even before the icon appears, you can start angling toward this little cluster of structures and be basically on top of the tower when it finally pings.
This is where most new players get stuck, and I wasted multiple raids doing lazy loops of the area. Here’s exactly how I now find it with minimal confusion.
From any spawn on the right or bottom-right of the map:
Tab and identify South Relay in the southeast.The breakthrough for me was ignoring the absence of the marker at first and instead navigating by these physical landmarks. The game’s “proximity reveal” is the real enemy here, not the actual UESC defenses.
If you spawn closer to the top of the map, go North instead:
North Relay is harder to describe with one perfect landmark the way South is, but the rule is the same: get into the named zone, then slowly spiral in while watching for the marker to appear at around 80m distance.
Once you’re close enough that the antenna marker is visible, the next choke point is actually getting to the base alive. I play on PC with mouse and keyboard, usually as a mid-range rifle build, and here’s what helped me stop dying two seconds into the sabotage:
If you’re solo, it’s perfectly fine to play like a rat here: wait for other players to move on, third-party UESC bots, and only commit when things are quiet.
Once you reach the tower marked by the objective icon, the hard part is basically over.
E (or your interact key) to start the sabotage.You don’t need any special gadget or ability – just proximity and time. On my system, the interaction only takes a couple of seconds, but that’s long enough for a bot or another runner to ruin your day if you got sloppy in the approach.
When the sabotage finishes, you’ll see the objective update on your HUD. At this point the contract step is technically done, but the game only counts it fully once you successfully extract and finish the raid.
Don’t make my early mistake of doing the hard work, then getting greedy and dying with your objective complete but your contract unclaimed.
Finishing this contract is what opens up more advanced options like Introducing: Traxus and additional faction chains. That’s where the more interesting loot and build options start appearing, so it’s absolutely worth pushing this sabotage early rather than letting it sit.
Looking back at my first few attempts, there were a handful of repeat offenders that kept costing me runs:
Avoid these, and this goes from “confusing beginner roadblock” to “quick warm-up contract” very quickly.
Once you’ve successfully sabotaged the UESC comms antenna and extracted, you’re basically done with the training wheels phase of Marathon. Clearing the starter contracts gives you:
The good news is that once you’ve done this sabotage a couple of times, you’ll barely think about it again. You’ll know that North Relay is up top, South Relay is southeast, and that the antenna at South hugs the East Wall near that single-storey room. From there, it’s just a question of how aggressively you want to play the rest of the raid.
If I can turn this from a 20-minute frustration loop into a five-minute in-and-out run, you absolutely can too. Treat the marker reveal distance as part of the puzzle, trust the landmarks, and you’ll be unlocking your next round of contracts in no time.
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