
Short answer: Resident Evil Requiem has eight named bosses — Chunk, Blister Borne, The Girl (Shadow Ghost), Titan Spinner, Super Tyrant (T-501), Plant 43, The Commander (HUNK) and Victor Gideon — though guides that count optional and split encounters separately list up to eleven. Grace’s fights are stealth and light-management puzzles; Leon’s are parry-and-weak-point duels. This guide covers weak points, parry cues and loadouts for each, on the current build, version 1.3.1 (25 June 2026).
One correction worth making up front, because a lot of older community advice repeats it: Requiem has no difficulty called Hardcore. The ladder is Casual, Standard (Modern), Standard (Classic) — which restricts saving — and Insanity, unlocked only after a first clear.
| Boss | Character | Where |
|---|---|---|
| The Girl (Shadow Ghost) | Grace | Care Center encounters, resolved at the Water Treatment Plant |
| Chunk (optional) | Grace | Care Center 2F East Wing |
| Chunk | Leon | Care Center attic |
| Blister Borne | Leon | Care Center chapel, returns in the East Raccoon City sewers |
| Titan Spinner | Leon | East Raccoon City, ruined building |
| Super Tyrant (T-501) | Leon | Raccoon City Center, basketball court |
| Plant 43 | Leon | Blackthorn Station / ARK approach |
| The Commander (HUNK) | Leon | ARK facility |
| Victor Gideon (mutated) | Leon | ARK facility — final boss |
Guides that push the count to eleven are also counting Emily at the Water Treatment Plant and the Victor and Garmrs highway sequence as distinct encounters, plus splitting the two Chunks. Note also that Victor’s final form depends on your “Release Elpis” ending choice.
Requiem is on 1.3.1 (25 June 2026). Post-launch updates have been progression and platform work rather than combat overhauls: the 1.1.0 day-one patch, a 4 March PC update that cleared a detonator key-item softlock and fixed path-tracing issues, a 9 March update that unblocked Switch 2 progression, and 1.3.1, which eased the early stages of the Leon Must Die Forever minigame and adjusted grenade and throwable skill effects. Community-maintained boss guides have flagged small tuning nudges to encounters like the Titan Spinner along the way, but no published notes rewrite weak points, phases or the strategies below.
Capcom has confirmed story DLC is in development with no date announced, so this list is the complete boss roster as of July 2026. A 30 July amiibo tie-in adds weapon skins, not encounters.
Ration boss ammo deliberately. My first Classic run fell apart because I spent shotgun shells on trash and limped into Chunk and Titan Spinner with nothing. Pistol and melee for regular enemies; save shells, rifle rounds and Requiem ammo for bosses.
She is a stealth puzzle wearing a boss costume. The Water Treatment Plant is where you finally resolve her, but most of the encounter is power routing and light management.
Mechanics:
What worked: walk the entire loop once before pulling anything, marking floodlights and units. In Storage she knocks over barrels as you approach — hit the nearby floodlight as they fall, run around her stagger, use the unit. In the Control Room, grab the Crank Lever, bait her into the Filing Room, loop back, use the crank, leave while she recovers. For Chemical Treatment, lure her to the floodlight across the window, stun, sprint to the jammed unit and hold the input the full duration.
Once all three are live, take the elevator, use the final floodlight by the hatch and keep your distance. Do not waste ammo when the game prompts you to shoot — sunlight finishes her.
Common errors: burning floodlights for comfort, trying to outrun her down straight hallways, panicking when she teleports. Break line of sight with corners, not speed.
You get a genuine choice here. Grace can delete him early, or Leon fights the full version later.
Grace’s route (recommended): craft three Hemolytic Injectors after solving the Requiem blood analyzer puzzle, learn his clinic patrol, and stab his back three times, retreating into a safe room between each. It kills him, drops the Eye Spy charm, pops the “Grace and Goliath” trophy and makes Leon’s clinic segment easier. Full detail in our Chunk injector guide.
Leon’s attic fight:
Once he is leaking from multiple wounds he is already dead — back off and let the explosion resolve. Shotgun when close, pistol or SMG across the room so you are not wasting shells at range.

Often left off “all bosses” lists, which is why players get caught out. You meet it at the Care Center chapel, and it returns later in the East Raccoon City sewers and courtyard. Treat it as a mobility check: keep obstacles between you and it, punish after its committed lunges, and do not let it corner you in the chapel’s pews. Coming in with shells is the difference between a short fight and a long one.
Looks far worse than it is once you stop shooting the wrong part of it.
Circle the arena with the central structures between you and it. When it charges or turns, sidestep, get behind it and unload into the sac with shotgun or rifle. Save canisters for moments you can immediately follow up on the sac. Clear spider clusters with SMG or a grenade — getting webbed in place is the main way this fight spirals. When it climbs the walls, track its shadow; it usually descends near the opposite ladder, and you can tag the sac on the way down.
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Not a fight. You cannot meaningfully damage T-501 during the chase; it is a movement puzzle.
Keep the camera on him so you do not reverse into a grab. Once you reach the bear statue sequence and the exit, it is over.
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This is Leon’s parry exam. Playing it as a pure shooter loses.

Prep: hatchet fully sharpened, body armour upgraded, shotgun and rifle ammo stocked. Handguns are near-useless here.
Grab injectors and ammo from the arena edges during his recovery animations, never mid-combo. The single biggest improvement to my consistency was watching the arm and listening to the swing rather than staring at the heart.
Strafe constantly; do not play it as a cover shooter.
Bridge: pop the flower buds the instant they open with rifle or pistol. They respawn, but clearing them buys safe steps.
Arena:
Requiem’s purest parry test. Commit to the hatchet as your primary and stop trying to out-gun him.

Phase 1, clear visibility: stay close-to-mid with your guard up. His attacks are melee slashes and thrusts, and his shoulder dip is the tell. Parry, land one or two hatchet swings, then reset — his counter window is small. When Leon kicks him back, that is your safest moment for a couple of pistol shots if you want them.
Phase 2, fog: once the pipe bursts, stop trying to snipe. Let him come. Listen for footsteps and vocal cues and parry as he emerges. If he grabs you, mash immediately — failure is effectively lethal on high difficulty. Sharpen your hatchet in the window right after a parry, while he is staggered.
Everything Leon has learned, at once. My failed attempts all came from staying close and trying to parry everything. Fight him at mid-to-long range and parry only when you have to. Note that his final form is tied to your Release Elpis ending decision.
Prep: armour maxed, shotgun and rifle upgraded, healing injectors stocked, hatchet sharpened before you trigger the cutscene.
Ground phase:
Platform phase:
Save your last grenades for those charge windows to force staggers faster.
Standard splits into Modern and Classic. Combat pressure is broadly similar; Classic restricts saving and sits slightly higher on the game’s hidden difficulty scale, which is why it feels meaner over a long session. Insanity unlocks after a first clear and changes enemy toughness, resource availability and item and enemy placement outright — not just damage numbers. There is no mode between Classic and Insanity, a gap the community complains about regularly.
Practically: learn the parry cues on Modern, then take Classic or Insanity. If you are going for the CP payout, our infinite ammo route explains why an Insanity clear is worth 40,000 CP and how to make it survivable.
Eight named bosses, or up to eleven encounters if you count Emily, the Victor and Garmrs highway sequence, and both Chunks separately.
Grace’s Chunk is genuinely optional. Everything else is on the critical path.
No. Story DLC is confirmed in development but unreleased as of July 2026.
No. Casual, Standard (Modern), Standard (Classic) and Insanity.
Requiem’s bosses are pattern and positioning tests, not DPS checks. The Girl is a routing puzzle, Chunk a resource decision, Super Tyrant and The Commander parry showcases, Victor the synthesis. If a fight is walling you, spend a run purely observing attack patterns instead of trying to win — that single change halved my attempt counts. Pair it with a stocked inventory and none of these stay walls for long.