Resident Evil Requiem: How to Kill the Chunk with Grace – Injector Guide

Resident Evil Requiem: How to Kill the Chunk with Grace – Injector Guide

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Why Killing the Chunk with Grace Matters

After spending the better part of an evening figuring this out, I can say the Chunk is one of those enemies in Resident Evil Requiem that feels impossible until you understand how tightly the encounter is scripted. On my first run as Grace in Rhodes Hill Care Center, I did what most players do: I sprinted past him, burned way too much pistol ammo trying to stagger him, and basically treated him like an unkillable pursuer. That was a mistake.

Once I learned how Hemolytic Injectors work and how safe rooms in the East Wing limit Chunk’s movement, the fight went from “panic chase” to a controlled stealth execution that took about 15 minutes start to finish. Doing it properly lets you:

  • Permanently remove Chunk from the East Wing so he stops clogging hallways.
  • Unlock the Grace and Goliath trophy/achievement.
  • Collect the Eye Spy Charm (often referred to as the Eye charm), which boosts your chance to survive fatal damage.

If you’re at the point where Chunk has just spawned and you’re wondering whether to run or stand your ground, this guide walks you through the safe, resource-efficient way to kill him with Grace, using Hemolytic Injectors and, optionally, a Requiem bullet.

When and Where Chunk Spawns in Rhodes Hill

You encounter the Chunk while playing as Grace in the Rhodes Hill Care Center, specifically in the East Wing. The trigger is tied to your story progress:

  • You explore the East Wing near the Lead Researcher’s Office.
  • You solve the combination puzzle on the researcher’s cabinet / desk.
  • After collecting the key items there (including the ID Wristband), the Chunk makes his dramatic entrance.

Your immediate goal is to survive that first surprise. You do not need to kill him during the initial chase. Instead:

  • Sprint down to the ground floor of the East Wing.
  • Use the corridors to reach a safe room like the Waiting Room.
  • Once you’re safe, the real “fight” begins: learning his patrol path and planning your Hemolytic Injector jabs.

Preparation: What You Need Before Committing to the Kill

Don’t make my mistake of deciding to kill Chunk without enough resources. I had to backtrack, farm materials, then reset his patrol again. Here’s what you should have ready before you seriously go for the kill.

Hemolytic Injectors

The safest and most consistent method is to use Hemolytic Injectors on his back. In Standard difficulty, you should plan for:

  • 3× Hemolytic Injectors for the clean, guaranteed method.
  • Or at minimum 2× Injectors + 1 spare Requiem bullet if you want to mix methods (more on that further down).

Injectors are craftable. From my runs and testing:

  • Each Hemolytic Injector costs around 60 Infected Blood + 1 Scrap.
  • Infected Blood drops from infected enemies you’ve been killing throughout Rhodes Hill.
  • Scrap is fairly common in drawers, toolboxes, and as general loot in the Care Center.

I strongly recommend you sit in a safe room, open the crafting menu, and make sure you can build at least two injectors before you start poking the giant meat wall.

Optional: Requiem Bullets

Grace can use Requiem bullets with Leon’s gifted weapon. These rounds are powerful but extremely limited. You can craft more with rare materials like Rare Metal, usually found via lockpicks and high-value containers, but you won’t be swimming in them.

In my Standard playthrough, I confirmed that:

  • 3 injectors alone are enough to kill Chunk.
  • 2 injectors plus a well-placed Requiem headshot also killed him for me, though I can’t guarantee that’s identical on every higher difficulty.

If you’re low on injector materials but sitting on a Requiem round you haven’t used, keep that 2+1 option in mind. Just know that a missed headshot hurts a lot more than a flubbed injector attempt.

Know the Arena: Chunk’s Patrol and Your Safe Rooms

Once you’ve escaped the initial chase, Chunk settles into a patrol around the East Wing’s ground floor. From watching him over several attempts, his usual route is:

  • Between the Examination Room, the Waiting Room, and the corridor leading toward the Blood Lab.
  • He lumbers up and down that main hallway, occasionally turning around halfway.

This is critical: some rooms act as safe zones he will not enter. In my experience:

  • Waiting Room – Safe. Use it to reset, listen to his footsteps, and plan your ambush.
  • Examination Room – Also safe; Chunk won’t cross the threshold.

Most of the fight boils down to dancing between these two rooms and the hallway between them. You wait until his back is turned, slip out, get behind him, and stab him with an injector.

Step-by-Step: Killing Chunk with 3 Hemolytic Injectors

This is the method I recommend for most players on Standard. It’s ammo-friendly and very forgiving as long as you respect his patrol.

Step 1 – Set Up in the Waiting Room

Start in the Waiting Room with your injectors crafted and ready.

  • Equip the Hemolytic Injector in your quick slot or inventory.
  • Stand near the door and listen for his footsteps and growls.
  • Use the door to quickly peek: open it a crack, look which direction he’s heading, then close it again.

Your goal is to wait until he walks past the Waiting Room door with his back turned, heading toward the Examination Room side of the corridor.

Step 2 – First Injector Stab

When his back is safely turned and he’s a few steps away:

  • Slip out of the Waiting Room and walk (don’t sprint yet) to avoid drawing aggro too early.
  • Close the distance until you’re just behind him; if you get too close, he may whirl around, so keep a small buffer.
  • Once the prompt appears, use the injector on his back.

He’ll react violently, but you have a small window right after the stab. As soon as the animation ends:

  • Turn and sprint straight back into the Waiting Room or, if that’s closer, the Examination Room.
  • Shut the door behind you and wait out his rage; he’ll stomp around outside but won’t enter.

Step 3 – Repeat from the Other Safe Room

After he calms down, his patrol resumes. The pattern repeats:

  • From the Waiting Room, watch him walk toward the Blood Lab side.
  • When he’s past you again, follow at a distance and circle behind him.
  • Land your second injector the same way.

This second hit usually makes him more visibly unstable-his movements get jerkier, and he leaks more blood, but he’s still deadly if you get cornered. Again, immediately retreat to a safe room once the stab completes.

Step 4 – The Final Jab and Kill Animation

After the second injector, you’re in the danger-but-almost-done phase. This is where impatience kills most runs.

  • Give him enough time to properly reset his patrol.
  • Don’t rush out the moment you stop hearing stomps-count a few extra seconds.
  • Repeat the same sneak-up approach for the third injector.

Once the third injector lands, Chunk will start to crumple and spew blood dramatically. That’s your sign the hemolysis is finally finishing him off. Step back, give him space, and let the death animation play out; you don’t need to do anything else.

When he fully explodes and collapses, the area quiets down. Approach the bloody remains and you’ll be able to pick up the Eye Spy Charm from the pool of gore.

Alternative: 2 Injectors + 1 Requiem Bullet

On one of my attempts, I was short on Infected Blood but had a spare Requiem bullet I hadn’t used. I experimented with a hybrid approach, which worked on Standard:

  • Stab Chunk with two Hemolytic Injectors using the same stealth method above.
  • For the third “hit”, wait for a long hallway moment, aim carefully, and land a Requiem headshot.

That final high-damage shot pushed him into the same bloody, collapsing death animation as a third injector. The big caveat is that Requiem ammo is much harder to replace than injector materials, so:

  • Only use this if you truly can’t craft a third injector.
  • Take your time lining up the shot; use L2/LT aim and wait until he’s walking straight away from you.
  • Fire only when his head is steady in your sights to avoid wasting the round.

I haven’t personally tested this on higher difficulties, so treat it as a Standard-mode backup tactic rather than the main recommended strategy.

Common Mistakes and How to Avoid Them

Most of my failed attempts came from playing too aggressively. Here are the big pitfalls you can avoid.

  • Rushing out of safe rooms. Wait an extra few seconds after the footsteps fade. If you step out while he’s turning around near the door, you’ll get grabbed instantly.
  • Sprinting too early. If you start sprinting the moment you exit the Waiting Room, he’ll often hear you and turn before you can reach his back. Walk until you’re close, then close the last gap quickly.
  • Trying to face-tank with pistol spam. Yes, handgun headshots can eventually kill him, but you’re talking double-digit rounds and a high chance of getting cornered. The injector route is far more efficient.
  • Using Requiem rounds carelessly. Missing a Requiem headshot feels awful and can ruin the 2+1 plan. Don’t attempt this if you’re already nervous or low on health.
  • Fighting him while other enemies are alive in the same corridor. Clear nearby zombies before you start injector attempts, or you risk getting body-blocked while retreating.

If you mess up an injector attempt and he spots you, just sprint back into the nearest safe room and reset. Don’t try to salvage the run with desperation shots in the open hallway; that’s how I lost most of my healing items in one failed attempt.

Rewards and Why Killing Chunk Early Is Worth It

Once Chunk is dead, you immediately get two big payoffs:

  • Grace and Goliath trophy/achievement – This unlocks as soon as the kill is registered, confirming you’ve completed the challenge with Grace.
  • Eye Spy Charm – Looted from his bloody remains. This charm increases your survival odds when you’d otherwise die, giving you a second chance on lethal hits.

There’s also a practical, exploration-focused benefit that I didn’t appreciate until my second run: if you leave Chunk alive, he continues to patrol and can even devour NPCs or zombies that cross his path, sometimes relocating to awkward spots like the Blood Lab hallway. That makes backtracking and 100% exploration much more stressful.

By killing him while you’re still focused on the East Wing, you turn that entire section into a much safer zone for later item cleanup and puzzle-solving.

Quick Recap

If you want a quick mental checklist before you dive back in:

  • Trigger Chunk in the East Wing, then escape to the ground floor and duck into the Waiting Room.
  • Craft 3 Hemolytic Injectors (or at least 2 + a Requiem bullet) before you start the real fight.
  • Learn his patrol between the Waiting Room, Examination Room, and Blood Lab corridor.
  • From a safe room, wait for him to pass with his back turned, then stab his back with an injector and retreat immediately.
  • Repeat the stealth stab + retreat cycle three times (or twice, then finish with a Requiem headshot).
  • Let him bleed out, then loot the Eye Spy Charm and enjoy your Grace and Goliath trophy.

Once you’ve done it once, the whole encounter feels much less like a horror set piece and more like a puzzle: use the safe rooms, respect the patrol, and let the injectors do the heavy lifting. If I could turn this from a chaotic ammo dump into a clean three-step execution, you can absolutely do the same.

F
FinalBoss
Published 3/12/2026Updated 3/16/2026
10 min read
Guide
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