
After spending a full weekend combing through Rhodes Hill and Raccoon City, I realized I’d completely misunderstood how lucky charms work in Resident Evil Requiem. I was hoarding them like key items instead of building around them – and that’s a huge mistake. Once I actually optimized my charms, both Grace and Leon hit way harder, my knife stopped breaking every other encounter, and I survived “should-have-killed-me” hits more than once.
This guide walks you through every charm I’ve used so far: who it’s for, what it really does in combat, and the exact route I followed to grab it. I’ll also flag the parts that are easy to miss or that nearly locked me out on my first run.
Before you start hunting, it’s crucial to understand that Grace and Leon use charms very differently. I ignored this for hours and ended up with suboptimal setups.
The breakthrough for me was treating Grace’s charms as part of her loadout planning (do I want more knife stability or more raw gun damage?) and Leon’s charms as specialized attachments that supercharge a single weapon’s role.
Rhodes Hill only hides three charms, but they shape your early survival. Two belong to Grace, one is for Leon when he later revisits the area.
Effect: Boosts knife damage and drastically improves knife durability for Grace.
Why it’s important: I play super conservatively with ammo, so Grace’s knife is my workhorse in Rhodes Hill. Before Casse-dalle, I was constantly watching my knife crumble. After grabbing it, I could safely finish off downed enemies and conserve bullets without stressing about the blade snapping.
Location & route:
Personal tip: Don’t make my mistake of leaving the cook alive “for later.” If you forget to kill him with Grace, you complicate things for Leon’s visit and risk missing both a key and a charm if you lose track.
Effect: Increases Grace’s chance to survive what would normally be a lethal hit. In practice, this is your early-game “second chance” talisman and it absolutely saved my run a few times.
Location & unlock conditions:
That specific sequence unlocked Œil espion for me. Some community guides say other kill methods (normal ammo or hemolytic injectors) also work, but I haven’t personally tested those, so if you don’t want to risk it, stick to the three Requiem headshots before the escort section.
Pro tip: Save just before engaging Chunk. If something goes wrong and the charm doesn’t trigger, you can retry without replaying half the wing.

Effect: Increases Leon’s weapon firepower. This is your bread-and-butter DPS charm for him early on.
Location & route (Leon’s visit):
What I wish I’d known: grabbing Casse-dalle and killing the cook properly with Grace makes this much smoother. When I skipped that on my first run, I had to backtrack way more as Leon to sort out keys and doors.
Raccoon City hides four Leon-only charms. The first one you’ll likely get is in the East section, and it’s a strong sniper modifier.
BSAA (Leon)
Effect: Increases sniper rifle firepower when no scope is equipped. If you like running a quick-aim, close-to-mid range sniper build, this is huge.
Location & route:
Personal warning: I tried to brute-force my way to Container 04 early and got stonewalled by locked routes and missing power. Follow the loop as designed – once you know the path, it’s about a 10–15 minute detour, but the sniper damage boost is worth it.
In central Raccoon City, all three charms are tied to Leon’s time in and around the Raccoon City Police Department (R.P.D.) and the nearby streets.
Effect: Increases firepower for automatic weapons at the cost of reduced aiming stability. Think of it as a “high recoil, high reward” attachment.
Location & “Barry’s Treasure Hunt”:
I almost left the station without ever checking that locker because I thought the photos were just lore. Don’t ignore them; this charm is a staple if you lean on assault rifles or other autos.

Effect: Gives the Requiem handgun unlimited bullet penetration and increases the damage of the last round in the cylinder. It turns the Requiem into a mini hand-cannon if you play around the final shot.
Location & code:
R R R (all three dials on “R”).Usage tip: This charm is amazing when you line enemies up in corridors or when you deliberately reload so your “last bullet” hits a priority target. I spent a few chapters absentmindedly reloading early and completely wasted the bonus – once I started playing around the last shot, it became one of my favorite Leon charms.
Effect: Increases shotgun damage at medium range while reducing effectiveness at very close range. It rewards you for staying a few steps back instead of point-blank blasting.
Location & route:
On my first run I sprinted straight past this area, assuming it was just set dressing around the container. It’s a quick detour, so grab it as soon as you leave the station if you use shotguns at all.
On top of the in-world collectibles, two charms come from the in-game Special Content menu.
From the main menu, go to Main Menu → Special Content. This is where you’ll spend PC (points) and claim certain unlock-based rewards.
Effect: Increases Grace’s general firearm damage. It’s a straightforward but very noticeable DPS bump.
Unlock method:
Special Content from the main menu.Because it costs points, I originally delayed buying it, saving for cosmetics. In hindsight, I should have bought it as soon as I could. The damage boost makes Rhodes Hill clean-up and early Raccoon City much smoother, especially if you’re not confident with headshots.
Effect: Improves bullet penetration for the weapon it’s attached to. In my experience, the boost is modest compared to how specialized other charms are.

Unlock method:
Main Menu → Special Content and claim Amie fidèle.I was excited when I finally unlocked it, but after testing it alongside BSAA, S.T.A.R.S., Ambition, and Ourson, I mostly kept it on backup or lower-priority weapons. It’s nice to have, but if you’re trying to min-max, the other Leon charms usually offer more focused power spikes.
If you own the Deluxe Edition, you’ll see two extra charms listed:
These are claimed via the same Special Content menu or appear in your available charm list, depending on the version. As of the time I’m writing this, their exact mechanical effects aren’t clearly documented, and I’ve been playing on the standard edition, so I can’t personally verify their bonuses. If you have them, treat them as experimental options and compare them against the confirmed charms above.
Once you know where everything is, the real power comes from pairing the right charms with the right playstyle. Here’s what worked best for me over multiple chapters.
Because Grace’s charms eat inventory slots, I usually carried all three but made sure to expand my inventory as soon as possible. Don’t drop Œil espion unless you’re absolutely confident – the one time I removed it “just for a few rooms,” I died to a hit it would have saved me from.
Once I started treating each charm as a job description for its weapon – sniper flanker, corridor piercer, mid-range crowd clearer – Leon’s arsenal went from “generic” to feeling like a tuned loadout in a shooter.
Lucky charms in Resident Evil Requiem are easy to overlook on a first playthrough, but they’re some of the strongest passive upgrades in the game. If you take the time to grab Casse-dalle and Œil espion in Rhodes Hill, follow the long detour to BSAA, clear Barry’s treasure hunt for S.T.A.R.S., and crack open that S.T.A.R.S. briefcase for Ambition, your second half of the game will feel dramatically different.
If I can offer one last piece of advice: don’t wait until New Game+ to care about charms. Grab them as you go, build your weapons around them, and you’ll save yourself a lot of frustration – and a lot of wasted ammo.
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