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Resident Evil Requiem
Resident Evil Requiem is the ninth entry in the Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft, and dive into puls…
After a few long train rides with Resident Evil Requiem on my Steam Deck, I bounced between “wow, this looks great for a handheld” and “why is this suddenly stuttering?”. The breakthrough came when I stopped trusting the auto-detect settings and built a 40 FPS-focused setup around FSR 3.1. Since then, Requiem has been consistently playable, even in the heavier Raccoon City sections.
This guide walks you through the exact steps and settings I ended up using:
If you follow along, you should be able to get very similar results: 40-45 FPS in most indoor areas, mid-30s in the worst outdoor scenes, without the game ever feeling like a slideshow.
The first mistake I made was trying to run Requiem uncapped. It can hit 50–60 FPS in narrow corridors, but the swings down into the 30s outdoors feel awful. Capping to 40 FPS evens everything out and makes frame pacing much smoother.
Here’s how I configure the Deck side of things:
… (Quick Access) button.Performance (battery icon) → Performance Overlay and pick level 2 or 3 so you can see FPS and frame time.40 Hz40Running at 40 Hz / 40 FPS means each frame has about 25ms to render, versus 33ms at 30 FPS. That might sound minor, but in practice aiming and camera motion feel noticeably tighter at 40 FPS while still giving the Deck enough headroom to avoid constant dips.
On my first launch, Requiem’s auto-detect stuck me with older FSR upscaling and a 30 FPS cap. That explains a lot of “it feels sluggish” impressions people get out of the box.
From the main menu or in-game, go to:
Options → Display / Graphics (exact naming may vary slightly, but it’s the video settings screen).
1280×720
FSR 3.1 (or the latest FSR option available).Quality for a clean image and stable performance.Off
Once you’ve done this, the game will already feel a lot better than the auto settings. Now we can build on top of the Low preset and selectively push visual quality where it matters.

I started from the Low preset then went through each option to see what I could afford to raise without murdering the frame rate. Many of Requiem’s toggles barely move the needle on Deck, so you might as well make the game look better where you can.
Here’s the configuration I settled on, with notes on why each one matters:
Off
Off
Off
High
High (Anisotropic 16x)
Low
Off
High
On
Normal
OnHigh
Normal
High
OnOn (+ Chromatic Aberration)OnStandardThese settings matched the performance of a full Low preset for me, while looking noticeably better. Expect your average to sit around 40–45 FPS in Grace’s indoor segments and high 30s to low 40s as Leon in broader outdoor zones.
Requiem is a tale of two campaigns, and the Steam Deck feels that difference.
This is why I push so hard for the 40 FPS cap. At 60 Hz uncapped, those same Leon sections hitch and fluctuate a lot more, even if the average FPS number looks similar on paper. Smooth frame times beat a higher raw FPS every time on handheld hardware.

Requiem is slightly harder on the Deck than the Resident Evil 4 remake. On my original LCD Deck, a full charge with these settings gave me about 1 hour 15–20 minutes, versus just under 1 hour 30 for RE4 with similar visual compromises.
To stretch the battery further without murdering responsiveness:
10–12W in the Performance menu and keep the 40 FPS cap. In my experience, this only mildly affects frame stability in heavy scenes but does save power.As for the 16:10 problem: Requiem currently only exposes 16:9 resolutions, so on Deck you’re stuck with 1280×720 and slim black bars top and bottom. It’s not ideal, but the bars are small enough that I stopped noticing them after a chapter or two.
The good news: Requiem’s default gamepad layout feels like it was built for a controller first, PC second. On Deck, the default bindings are already solid. Where I saw the biggest improvement was precision aiming.
Here’s the setup I use:
Controller Layout for Requiem.This hybrid stick + gyro setup makes headshots much easier at 40 FPS, without fighting the deadzones that always come with pure stick aiming.

In-game, under Options → Controls, I also recommend:
Requiem has higher RAM demands than older RE Engine titles, and the Deck’s 16 GB shared memory (CPU + GPU) means you’re right at the edge of the spec. I did see occasional micro-stutters, especially during big new-area loads or effect-heavy sequences.
Here’s what helped smooth those out:
Low.Normal.Quality to Balanced. This will soften the image a bit but can give you a crucial performance bump in the busiest scenes.Nothing I tried completely eliminated every micro-stutter (they’re tied to the game’s memory behavior as much as GPU load), but with the settings above, they were short and rare enough not to break the flow of combat.
With this setup, Resident Evil Requiem on Steam Deck won’t feel like a high-end PC or PS5 Pro experience, but it will feel like a genuinely solid handheld version:
It took a few hours of trial and error to land on this balance of frame rate, visuals, and battery life, but once dialed in, I stopped thinking about performance and just played. If I can squeeze a comfortable run of Requiem out of the Deck’s modest hardware, you can too-just follow the steps, don’t chase 60 FPS, and let 40 FPS be your friend.
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