Star Trek: Resurgence Sequel Guide – What’s Confirmed

Star Trek: Resurgence Sequel Guide – What’s Confirmed

FinalBoss·6/13/2026·6 min read

You finished Star Trek: Resurgence, you want to know what comes next, and every search result hedges. Here is the direct answer, plus the concrete facts about the game that actually shape whether a follow-up is realistic.

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The short version

  • No sequel has been announced. There is no second game, no “Season 2,” no store listing, and no developer statement confirming one.
  • There is nothing to buy or unlock in-game that becomes a sequel. Resurgence is a complete, self-contained story.
  • The game is harder to buy now. On April 14, publisher Bruner House said its license to distribute the game ended and it will no longer be sold; existing owners keep access.
  • It is built like sequel material — two protagonists, branching choices, and a wide-open 2380 setting — but “well suited to a sequel” is not the same as “getting one.”

Is there a Star Trek: Resurgence sequel?

No. As of now there is no announced sequel, no follow-up title, and no “Season 2” for Star Trek: Resurgence. The game shipped as one complete narrative adventure aboard the U.S.S. Resolute, and developer Dramatic Labs has not announced a second entry. Anything you see framing the first game as “Season 1” is fan shorthand, not an official label.

This matters because sequel rumors around story games usually start when players mistake a format for a roadmap. Resurgence is a choice-driven cinematic adventure, the kind of game that could become a series, especially given the studio behind it. But that is a creative observation, not a confirmation.

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What the first game actually is

Knowing the concrete details kills most of the bad sequel speculation. Star Trek: Resurgence launched on May 23, 2023, on the Epic Games Store, Xbox One/Series X|S, and PlayStation 4/5. It reached Steam on May 23, 2024, and Nintendo Switch on August 28, 2025. It was developed by Dramatic Labs and published by Bruner House.

Dramatic Labs is a studio of former Telltale Games leads — including Andrew Grant, Dan Martin, Kent Mudle, and Brett Tosti — which is why the game plays as a dialogue- and choice-driven adventure where your decisions reshape the story. That Telltale pedigree is also why players instinctively reach for serialized, episodic expectations the studio has never promised here.

The story puts you in two roles: First Officer Jara Rydek and Engineering Crewperson Carter Diaz, aboard the U.S.S. Resolute. It is set in 2380 — stardate 57931.4, roughly a year after Star Trek: Nemesis and squarely in the post-Next Generation-film era. That era has room for Federation politics, Romulan fallout, and frontier diplomacy, which is exactly why the game feels expandable.

Star Trek: Resurgence in-game screenshot
In-game screenshot

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Can you buy, unlock, or access a sequel now?

No. There is no sequel product to purchase, no expansion marketed as a second season, and no hidden route inside the current game that unlocks a separate chapter. If you have seen “Season 2” references, treat them as a hoped-for follow-up, not an available release.

The real availability story is the delisting. On April 14, Bruner House posted on Steam: “Our license to distribute Star Trek: Resurgence has come to an end, so the game will no longer be offered for sale.” That affects new purchases on that storefront — existing owners can still access and play it. It is a rights-and-availability change, not a stealth sequel announcement and not proof a sequel was cancelled. If you already own it, check that the title still appears in your library even when the store page is gone.

  • There is no separate sequel download.
  • There is no in-game chapter that functions as a true second season.
  • Forum threads about sequel ideas are wishlists, not storefront listings.
  • Existing owners keeping access to the original is not sequel support.

For the full storefront picture, see our Star Trek: Resurgence delisting guide.

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Why the game gets read as sequel material

The sequel conversation is grounded in the game’s construction, not a rumor. Two playable leads give the story more than one emotional lane. Branching choices create genuine replay value — different decisions reshape later scenes and outcomes. And a single large diplomatic crisis proves the team can carry a Trek story with real political stakes rather than fan-service cameos.

The 2380 setting also avoids continuity traps. It is late enough to feel connected to familiar Trek history, but not so tightly bound to one famous on-screen event that a follow-up would constantly dodge canon. A second game could keep the same dialogue-driven format, move the cast into a new mission, and bring back selective characters without forcing one “canon” version of your choices on everyone. None of that is announced — it is simply what the first game makes easy.

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Common mistakes

  • Treating replay branches as sequel content. Multiple endings and altered scenes add longevity, but they are part of the same release — see the choices guide for how branches diverge.
  • Reading “Season 2” as official. The developers never labeled the game episodic. That wording is fan-facing.
  • Assuming delisting means the property is dead. A license ending is a rights and storefront issue. It adds uncertainty; it does not rule out future projects.
  • Mistaking creative potential for business momentum. A game can be perfect sequel material and still remain a one-off.

Practical takeaway

There is no sequel to access, because none has been announced. If you own Star Trek: Resurgence, get more out of it now: replay the major branches, keep your saves, and work through the full walkthrough to see paths you missed. If you do not own it, check storefront status before planning a purchase, since the game has been pulled from sale. Until Dramatic Labs or a rights holder says otherwise, treat every “Season 2” claim as speculation about a game that was built to leave a strong impression — not a sequel that exists.

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FinalBoss
Published 6/13/2026 · Updated 6/25/2026
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