
There is no fixed numeric code for the Starfield Anchorpoint safe. The solution is to collect all five physical riddle clues hidden around Anchorpoint Station, insert them into the Defunct Computer in the small storage room near Darcy Weber’s store, and then open the safe. If you only want the shortest answer: the five clues are at the docking port, the main bar, the Storage corridor, the Engineering Bay, and Rishi Saint’s bedroom in the Operations Center. Current walkthroughs also line up on the reward being a Sealed Terrormorph action figure.
The reason this puzzle wastes so much time is simple: the riddles point you toward general areas, but the actual clue items are tucked under, behind, above, or inside environmental clutter. If you treat it like a normal loot sweep, you can walk past every clue and think the safe is bugged. The good news is that the clue locations appear consistent across current guides, even if the riddle wording itself gets paraphrased a little differently from source to source.
Start at Darcy Weber’s shop in Anchorpoint Station. Turn 180 degrees, then follow the corridor to the left of the stairs. You should reach a small storage room with the safe and the Defunct Computer in front of it. This is the hub for the whole puzzle, so it helps to find it first before you begin roaming the station.
If you have not reached Anchorpoint yet, note that it is in the Algorab system, which can take multiple grav jumps depending on your route and ship range. That matters because this is not a quick puzzle you solve from memory in thirty seconds once you arrive; it is a station-wide scavenger hunt. It is better to arrive with the expectation that you will be moving between floors and checking awkward angles, not simply punching in a code.
Go to the welcome area and face Danica Volkov at the desk. From there, turn right and head into the dead-end corridor with the yellow dumpster. This is the first hiding spot most players miss because the clue is not sitting on a shelf or desk. Look at the plastic buckets on the floor, move them aside, and pick up the clue from under the blue bucket.
This clue is a good example of how the Anchorpoint puzzle is designed. The game expects you to interact with environmental junk, not just scan obvious containers. If you enter this corridor, glance around, and leave, you will miss it.

Next, head to the main bar. Look behind the counter area with the two TVs mounted above it. One of them is broken, and the clue is attached to the bracket behind that broken TV. The easiest way to grab it is to use your boost pack and hop up to the TV mount.
If you are having trouble lining up the pickup prompt, adjust your angle instead of assuming you are in the wrong place. The clue is slightly tucked back, so it can disappear from view unless you are nearly level with the bracket. This is another hiding place that plays with verticality, which is why so many players clear the bar and still come away empty-handed.
Move to the Storage corridor between Killian Brice and Darcy Weber. On the left side, you will see a trash pile with ceiling nets hanging above it. Check the rear net, not the first one you naturally look at. That back net contains the third clue.
This one is easy to overthink because the room looks messy enough that every prop seems suspicious. Focus on the hanging nets rather than the floor clutter. If you spend too long checking crates, bags, or loose trash at ground level, you are searching the wrong layer of the room.

From the bar, go left past the crew quarters and head downstairs into the Engineering Bay. Find the area with the Industrial Workbench and the pull-up bar. Now look straight up. The fourth clue is taped to the ceiling above the pull-up bar.
This is probably the most “game hiding an item in plain sight” clue in the entire set. The room has enough machinery and ceiling detail that your eye naturally stays at chest level. If you enter engineering and only scan benches, toolboxes, and railings, you will never see it. Stop in the center of the fitness/workbench area and deliberately pan the camera upward.
Go upstairs to the Operations Center and enter Rishi Saint’s bedroom. The final clue is in the narrow gap between the bed and the nightstand on the right side. If the pickup prompt does not appear immediately, crouch slightly and aim into the gap from the foot of the bed.
This last clue fits the same pattern as the rest: it is hidden in a believable lived-in spot rather than displayed like a quest item. Search the bedside gap carefully and do not stop at a quick sweep of the desktop, shelves, or mattress.

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Return to the small storage room by Darcy Weber’s store and interact with the Defunct Computer. Insert each clue into the computer. Once all five have been registered, the safe can be opened. That is the full Anchorpoint puzzle solution. If you were expecting a short number combination, that is the main thing to correct: this is a collection puzzle, not a keypad puzzle.
If the riddles seem slightly different from what another guide quoted, do not worry too much about the exact wording. Public write-ups have not always transcribed the text the same way, but the locations themselves are consistent. In practice, the location logic matters far more than the phrasing.
The reward currently reported for opening the safe is a Sealed Terrormorph action figure. That makes this more of a completionist and scavenger-hunt payoff than a major combat upgrade, but it is still worth doing if you want to fully clear Anchorpoint and stop wondering whether you missed a station secret.
The cleanest route is safe room first, then docking port, bar, Storage corridor, Engineering Bay, Operations Center, and back to the safe. Follow that loop and you can solve the starfield anchorpoint safe without wasting time trying to decode riddle wording or searching rooms twice.