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The Division 2
Agents, The Division 2: Mutiny brings a shift in the conflict. True Sons defectors are breaking ranks, and we can recruit them as field ready Companions. With…
The moment Scout 6 starts talking about satellites and base operations, it feels like Tom Clancy’s The Division 2 is asking for some hidden interaction. It is not. The full solution for The Division 2 Y8S1 Scout 6 High-Value Target Manhunt Riddle Solutions is simple once you strip away the flavor text: complete Space Administration HQ, capture The Choke control point, then finish the Southwest bounty tied to Captain Merriwether Rogers, most commonly shown as The Weatherman.
This walkthrough is built for The Division 2: Mutiny players on PC and console who just want the exact route without wasting time on the wrong district or the wrong activity. Scout 6 is one of those Weekly Challenges-style Manhunt steps where the riddle wording causes more trouble than the actual combat. Once you know the three checkpoints, progression is straightforward.
If you are doing this for seasonal progression, the steps are sequential. Do not jump straight to the bounty and expect the Scout to update. Finish them in order and check your Manhunt panel after each one.
The safest speed-clear setup is a straightforward PvE loadout that lets you move quickly between cover and clean up standard enemy waves without stopping to micromanage skills. For most players, the efficient route is:
You may see some players recommend harder difficulties for better loot or to stack other activities at the same time. That is fine if you are farming, but it is not the fastest way to clear Scout 6 itself. The only step where difficulty matters for the objective is the final bounty, which is tied to Hard.
The first clue points to Space Administration HQ. You do not need to interact with a dish, look for a terminal, or search for hidden comms. Just complete the mission. That is the whole solve.
Open your map, head to the Southwest District, and select Space Administration HQ. Launch it on any difficulty if you only care about the Scout step. Normal is the most practical choice for a fast completion, especially if you are solo.

If the mission is currently in an invaded state on your map, it should still count as long as you complete the mission variant available to you. The main thing that matters is finishing Space Administration HQ, not hunting for a separate seasonal interaction.
The reason players lose time here is that the clue sounds more specific than the requirement actually is. They start roaming Southwest looking for satellite props or side objectives. Do not do that. Go straight into the mission, clear it, collect your completion, and check the Manhunt progress screen.
The second clue resolves at The Choke, the control point in the northwest corner of the Southwest District. The requirement is to capture it, which means you need the usual two-part control point flow: attack the enemy defenders, then hold during the reinforcement phase.
This is the step that causes the most confusion for returning players because control points do not always line up neatly with seasonal objectives. If The Choke is already friendly on your map, the Scout does not usually give retroactive credit. You need that control point to be hostile so you can actually recapture it. Depending on your world state, that means waiting for it to flip back or using the game’s control point reset options if you have them available.

Once The Choke is enemy-held, attack it normally. Clear the initial defenders, call in friendly support, then hold your angles during the defense. The mistake here is chasing every target too far from the point. On a messy run, one flanker slips behind you, the defense spreads out, and suddenly a simple Manhunt step turns into a long cleanup.
The Choke is not mechanically difficult by Division 2 standards, but it punishes impatience. Treat it like a clean control point capture, not like a side errand you can half-finish while sprinting to the next clue.
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The final Scout 6 step is the actual High-Value Target payoff. To finish it, open Map → Bounties → Southwest and launch the bounty tied to Rogers. In most menus this appears as The Weatherman on Hard. Some references call it the CPT Rogers bounty instead. That naming difference is annoying, but the target is the same: you are hunting Captain Merriwether Rogers in Southwest.
If you do not see the exact wording other players are using, trust the target identity and district, not the label alone. The consistent endpoint is the Rogers bounty in Southwest on Hard.
In the fight itself, the practical tip is to target Rogers’ weapon when you have the angle. Damaging or breaking that weapon creates a much better damage window than simply mag-dumping his armor while he is still active. This matters because named targets in bounties can drag fights out if you let them keep pressure on your cover position.

Clear lesser enemies first when possible. A lot of failed bounty attempts are not really about the boss at all; they happen because players tunnel on the named target while regular enemies collapse the lane from the sides. Once the room is under control, keep Rogers pinned, punish his peeks, and finish the objective cleanly.
If your goal is pure efficiency, this route keeps the travel and menu friction low:
Map → Bounties → Southwest and launch The Weatherman.That order matches how the game tracks the Manhunt and avoids the common trap of bouncing between map icons while trying to decode the flavor text. If you also care about better rewards, you can raise the challenge level for your own farming goals, but for the weekly Manhunt objective itself, clarity and pace matter more than squeezing extra loot out of the first two steps.
Scout 6 is the second High-Value Target stage in the Year 8 Season 1 Manhunt path, centered on HVT-2 Captain Merriwether Rogers in Southwest DC. Finishing it pushes your seasonal chain forward toward the later Scout objectives and eventually the Climax mission. In other words, this is not just a side bounty with seasonal flavor text attached; it is a required link in the Y8S1 progression structure.
For The Division 2: Mutiny walkthroughs and weekly challenge cleanup, that makes Scout 6 worth doing as soon as it appears. It is short, it is tightly localized to one district, and once you know the three correct activities, there is very little mystery left.
If you only want the clean answer, remember this sequence: Space Administration HQ, then The Choke, then The Weatherman bounty for Rogers on Hard. Run the mission on Normal for speed, make sure The Choke is actually hostile before trying to capture it, and do not get hung up on the bounty naming mismatch as long as you are launching the Southwest target tied to Captain Merriwether Rogers. Follow that order and Scout 6 should clear without any wasted detours.