
Wandering Sword gives your protagonist, Yuwen Yi, something almost no one else in the game has: the ability to wield every weapon type. That freedom is exactly what makes the “best weapon” question feel harder than it should. The short, practical answer is that you should start with the Sword because the game funnels early loot and martial arts toward it, then specialize once you understand how each weapon’s attack shape fits your party.
Most weapon guides only talk about four types. Wandering Sword has five, and the missing one — Hidden Weapons — changes how you think about positioning. Here is what each type does on the battlefield, by attack shape rather than vibes:
The takeaway: you are not picking a power level, you are picking a geometry. A Polearm user in the middle of a pack does work that a Sword user simply cannot, and a Hidden Weapons user keeps a fragile character alive by never standing where the enemy wants them.
Sword is the best opener for one concrete reason: the early game hands you the most sword content. Manuals, gear, and the path of least resistance all point at it, so you can get a sword build online faster than any other type. When you are playing blind, the game is clearly steering you toward swords.
A common myth is that the Sword is also the best for clearing groups. It is not. The Sword hits a straight line — good for poking a target down a row, weak against a cluster. If your problem is being swarmed, the Polearm (hits everything around you) and the Saber (hits a full column) clear faster. Start Sword because it is available and easy, not because it wins the crowd-control debate.
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This is the detail that should drive your decision. Your companions are locked into a single weapon type, but Yuwen Yi can learn and switch between all five. That means you should not pick his weapon in a vacuum — pick it to cover the gap your roster has.
Because Yi is the only flexible slot, his weapon is the one lever you can pull to rebalance an entire party. Treat it as a team-composition decision, not a personal-power one.
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The Sword carries you early, but the right time to specialize is when your build can support it. Weapon mastery and your martial-arts manuals are the real engine; the weapon type just decides where the damage lands. Switching is worth it when:
If you want a deeper look at how to spread these decisions across your whole party as the story progresses, see our companion piece on building the best teams by story stage.
Start Yuwen Yi on the Sword — it is the type the early game supports best, and a straight-line attacker is a clean opener. Once you can read your fights, stop thinking about which weapon is “best” and start thinking about attack shape: Polearm for being surrounded, Saber for columns, Fist for duels, Hidden Weapons for safe ranged damage. Use Yi’s unique all-weapon flexibility to cover whatever your single-type companions cannot, back the choice with mastery and a strong unique, and you will outperform any rigid tier list.