Updated 9 October 2026 for Bellwright. Latest Steam hotfix: 1 September 2026. Last major update: the Summer Update and console release, 9 June 2026. That update fixed butchering producing the wrong amounts of resources; no later patch note changes hide, deer, the Drying Rack or merchant stock.
Quick answer: you can get hide in Bellwright three ways. Skin or butcher deer, loot it from bandits and brigands, or buy it from village merchants. Community-tracked listings show merchants in Haerndean, Padstow, Farnworth, Horndean, Blackridgepool and Bradford selling hide for about 65 coins each (50 in Bradford), with a few in stock that reportedly refreshes daily. Hide is not the finished material: dry it on a Drying Rack to get raw hide, then combine raw hide with a pelt at a Tanning Rack to make leather.
Table of Contents (10)
The short version
- Buy it. Village merchants sell hide for roughly 50 to 65 coins each. This is the fastest route in Tier 1 (see the table below).
- Loot it. Bandits and brigands can drop hide, and sometimes leather.
- Hunt deer with a bow. A headshot can kill a deer in one arrow. Carry the carcass to a Butchery instead of skinning it in the field, because players and the wiki report a bigger yield.
- Automate it. Once you have a Hunter’s Camp, set hunters to prioritize deer.
- Process it. Dry hide on a Drying Rack to make raw hide, which feeds tanning and leather crafting.
Can you buy hide in Bellwright?
Yes. Every village capital has a general-goods merchant, and most of them stock hide. These prices are community-tracked on the Bellwright wiki. They change by day, village state and game version, so treat them as a guide.
| Village | Merchant | Price per hide | Typical stock |
|---|---|---|---|
| Haerndean | Ketyl Simmond | 65 coins | 2 to 5 |
| Padstow | Cyrus Sherwin | 65 coins | 2 to 5 |
| Farnworth | Anna Gilpin | 65 coins | 2 to 5 |
| Horndean | Christophe Letholdus | 65 coins | 2 to 5 |
| Blackridgepool | Marlin Fulke | 65 coins | not recorded |
| Bradford | Jan Dumphey | 50 coins | 3 to 8 |
A March 2026 Steam thread says merchants usually carry 3 to 6 hides that restock daily, and suggests touring the villages you have a travel post for. The same player says this works before you liberate your first village, and that clearing bandit camps is an easy way to fund it. Stock is random: another player in that thread found the Haerndean and Padstow merchants without any hide, so check several villages.
The Market building, added in the Maiden Voyage update on 9 December 2025, lets you place buy and sell orders with traveling merchants, and the Small Caravan Station can trade with friendly villages on rules you set. One Steam player recommends a standing order for hide on the Market. It is not confirmed that traveling merchants always stock it.
What hide does in Bellwright
Hide is both a building material and the first step of the leather chain. It is not a combat reward. A pile of hide in storage does nothing until you spend it or process it.
- Village Hall research. The wiki lists 10 hide among the costs (with 5 log, 15 straps, 5 linen and 3 copper nails), and a December 2025 Steam thread confirms the research needs hide. The Village Hall unlocks Tier 2, so this is the first big hide sink.
- Raw hide. Dry hide on a Drying Rack.
- Leather. A Tanning Rack turns 1 raw hide plus 1 pelt into leather, about 12 minutes per piece.
- Leather gear. The Tanner’s Hut refines hide and pelt into higher-quality leather and crafts leather armor.
Some players on r/Bellwright say hide runs out fast and that leather, not raw hide, becomes the later bottleneck (July and September 2026 threads).
Best early-game way to get hide
In Tier 1, buy hide and loot bandits while you practice with the bow. Deer are the main wild source. Chamois in the mountains drop hide too, and cows and goats from a livestock barn do as well, according to the wiki.
Deer are skittish and there is no sneak button. Players advise stopping short of the distance that spooks a deer, drawing the bow and inching forward. When the deer freezes and looks at you, aim for the head, between the antlers. Players say a headshot can kill a deer in one arrow and a crossbow shot in one hit; a creator video puts a normal good shot at about two arrows.

- Bring a bow and enough arrows for misses or a follow-up shot.
- Stop moving when the deer looks at you, then line up the head shot.
- If it bolts after a hit, track its health bar instead of sprinting after it.
How to hunt deer without wasting time
The biggest mistake is chasing. A deer that has been hit runs far and fast, and players report burning through dozens of arrows and a lot of time on one animal. If your first shot misses, reset your position and set up a clean approach instead of sprinting after the same deer. Melee is rarely practical against something that outruns you.
Bring the carcass home instead of skinning in the field. The wiki says field skinning gives a modest return and a Butchery gives far more, and players say the same. The 9 June 2026 update also fixed butchering producing wrong amounts of resources. A Butchery is a Tier 1 building, researched at the Research Desk.
How to turn hide into raw hide
Once you have hide, process it on a Drying Rack to get raw hide. The Drying Rack is a Tier 2 building, so you must research it first. Players report that you research the Hunter’s Camp before the Drying Rack becomes available. The wiki lists the rack at 3 log and 2 rope, and it has three drying slots, so build several if you process a lot of hide. In the rack’s manage menu you can set how much raw hide you want in stock.
- Hunt deer or buy hide
- Butcher the carcass to collect hide
- Dry hide on a Drying Rack to produce raw hide
- Tan raw hide with a pelt into leather at a Tanning Rack
Plan ahead for the Village Hall, which needs both hide and straps. Straps are not made from hide: they need a Toolmaker or Workshop, with wood and a bronze ingot, so start the strap chain early.
How to scale hide production in your settlement
When villagers take over the hunting, deer priority is the setting that matters. A Hunter’s Camp is a Tier 2 building. Hunters can be told which animals to prioritize, and players put deer on top, with wolves and boars below. One October 2026 r/Bellwright thread reports 4 to 5 deer a day from an upgraded hunting building with two bow villagers on deer priority.
Two limits to watch. Hunters who bring carcasses home need a Butchery with capacity: one player reports a dozen carcasses piling up in storage and having to butcher them by hand before they spoiled. And since the 9 June update, injured workers refuse hunting jobs, and the game shows an error if all your hunters are injured. The Tier 3 Hunter’s Lodge adds its own hide drying.

Are bandits and villages worth using for hide?
Yes, as a supplement. Bandits and brigands can drop hide and leather, so clearing a camp can pay twice. Merchants sit in village capitals, so you have to reach each village first. If you are not sure where the nearest camps and villages are, plan your route with a map locations guide first, and see how to liberate villages as your settlement grows.

Merchant stock and loot rolls are limited. Use purchased and looted hide to get through Tier 1 and to cover the Village Hall research, then build your settlement around hunters and the Butchery.
Common mistakes that slow hide farming
- Chasing spooked deer in a straight line. You lose more time than you gain. Reset and take a better angle.
- Skinning every deer in the field. Carry the carcass to a Butchery for a bigger yield.
- Body-shotting every deer. Aim for the head, between the antlers.
- Never checking merchants. They reportedly restock daily and can cover your hide needs early on.
- Ignoring the Drying Rack. Hide in storage is not the same as usable raw hide.
- Leaving deer priority low for hunters. Your settlement can look busy while barely producing the resource you need.
Practical takeaway
For a reliable hide setup in Bellwright: buy hide from merchants and loot bandits to get through Tier 1, practice headshots on deer, and bring the carcasses to a Butchery. Research the Hunter’s Camp and the Drying Rack, set your hunters to favor deer, and treat looted or purchased hide as a bonus. Deer into the Butchery into the Drying Rack is the steady, scalable answer.
Sources: Bellwright Steam announcements (Summer Update, 9 June 2026; Maiden Voyage, 9 December 2025; hotfixes through 1 September 2026), the Bellwright Wiki (Hide, Raw Hide, Drying Rack, Tanning Rack, Butchery, Village Hall and merchant pages), the Steam discussions “tech level 2” (December 2025) and “looking for hide?” (March 2026), and r/Bellwright threads from June to October 2026.
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