As I reflect on Concord’s sudden cancellation, I can’t help but feel a mix of disappointment and curiosity. Having spent the last few days with the pre-release build, I was gearing up for a full review of what Sony hoped would be their first foray into the games-as-service market. Instead, I find myself pondering what could have been and why this ambitious project fell short.
Concord, developed by Firewalk Studios under Sony’s banner, showed promise from the start. As an avid fan of team-based shooters, I was eager to see how this new contender would stack up in a market dominated by free-to-play giants. What struck me most was the game’s storytelling ambition. The animated cutscenes between missions added a refreshing depth to the multiplayer experience, a rarity in competitive shooters that I genuinely appreciated.
However, as I delved deeper, it became clear that Concord struggled to differentiate itself in crucial areas:
Concord did have some intriguing features that set it apart:
These elements suggested a game with potential for deep, strategic play. However, without the chance to see how these systems evolved in a live environment, it’s hard to say if they would have been enough to set Concord apart in the long run.
Concord’s cancellation highlights the challenges faced by new entrants in the competitive multiplayer space, especially those backed by major publishers like Sony. The pressure to deliver a blockbuster hit often leads to rushed development cycles and misaligned expectations. In Concord’s case, it seems the team’s ambition to create a rich universe with weekly story content may have outpaced their ability to innovate within established genre conventions.
Sony’s decision to refund customers and potentially retool Concord offers a sliver of optimism. It shows a willingness to step back and reassess rather than pushing out a product that’s not ready for prime time. However, questions remain about how Concord might be reimagined to compete in the current market landscape, particularly if it shifts to a free-to-play model as many speculate.
If Concord does transition to a free-to-play model, it could open up new possibilities for the game. Successful free-to-play shooters like Fortnite and Apex Legends have shown that a combination of regular content updates, seasonal events, and a fair monetization system can build and maintain a large player base. Concord could potentially leverage its rich universe and storytelling ambitions to create a more narrative-driven live service experience, setting it apart from its competitors.
Moreover, a free-to-play model could allow Concord to refine its core gameplay loop based on a larger player base’s feedback, potentially addressing issues with character memorability and game mode innovation. The Team Creator System could be expanded into a key feature, with regular additions of new Freeguners and variants to keep the meta evolving.
As we wait to see what becomes of Concord, there are lessons to be learned:
Concord’s journey serves as a stark reminder of the risks and challenges in game development, especially when trying to break into established genres. Its cancellation is not just a loss for Sony or Firewalk Studios, but a missed opportunity for the hero shooter genre to evolve and innovate.
As the industry continues to grapple with the balance between creativity and commercial viability, Concord’s story will likely be a case study in ambition, market realities, and the importance of finding a unique voice in a crowded space. For developers looking to innovate in established genres, Concord’s story is a reminder that ambition must be matched with precision and market awareness. For players, it’s a call to continue supporting the bold risks that drive our industry forward, even as we demand quality and innovation. Only through this push and pull between creators and audience can we hope to see the next great evolution in gaming.