
After spending my first run fumbling around the Sanatorium in Resident Evil Requiem, I kept asking myself the same thing: “Why do my knives feel like they’re made of glass?” Playing as Grace Ashcroft, every enemy felt like a damage sponge, and my blades were snapping after a couple of panicked swings. I burned through ammo I really wanted to save for later chapters.
The breakthrough came when I finally hunted down the talisman called “The Usual” (localized elsewhere as the Stakeout Takeout charm). It lives in a locked pantry in the Sanatorium’s West Wing, and its effect is huge: just by sitting in your inventory, it noticeably increases both knife durability and knife damage. From that point on, the Sanatorium stopped being an ammo sink and started feeling manageable.
The catch? To get it, you have to deal with a specific enemy: the cleaver-wielding cook in the kitchen. If you’ve been sprinting past him like I did on my first run, you’ve been leaving one of Grace’s best early upgrades on the table.
Here’s the short version of the process before we break it down step by step:
This whole thing takes maybe 10–15 minutes once you know the route, but the benefit lasts for the rest of Grace’s Sanatorium section.
By the time you can get The Usual, you’re already in the Rhodes Hill Medical Center / Sanatorium segment with Grace. Progress the story as normal until your objective sends you toward the West Wing. This is still early in her campaign, when you’re heavily reliant on melee and low-tier firearms.
As you follow the main objective markers, you’ll eventually push through a set of double doors into a large, tiled kitchen area. You’ll know you’re in the right place if you see:
On your first visit, the game heavily encourages you to keep moving – there’s tension building and you probably just want to get through. That’s exactly what I did, and I completely ignored the fact there was a locked side room here. Don’t worry about it on your very first pass; the important thing right now is simply to register the layout of the kitchen:

That knowledge will make the upcoming fight much easier.
The cook doesn’t necessarily jump you the instant you enter the kitchen for the first time. In my runs, he reliably appeared when I backtracked through the West Wing after grabbing one of the early objective items (a patient file in my case). As I came back toward the kitchen corridor, I heard the metal-on-tile footsteps and his wet breathing before he actually stepped into view.
The key point is this: the game makes it feel like a “run away” encounter – the kind where you’re supposed to sprint, dodge around him, and push through the next door. And yes, if you just want to survive, that works. But if you do that, you miss both the Pantry Key and The Usual talisman.
Instead, when you realize the cook has spawned:
On my first attempt, I panicked, dumped half my handgun ammo into his chest, and still ate a cleaver to the face. On my second attempt, I tried to knife-duel him and got shredded. What finally worked was treating the kitchen like a mini-boss arena and using a mix of kiting, opportunistic shots, and melee finishers.
Here’s the approach that felt both safe and resource-efficient:
Here’s the approach that felt both safe and resource-efficient:
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give you a safe window before you need to retreat again.
You don’t have to be flashy; slow and methodical wins this fight. Expect it to take a couple of minutes on your first try. When he finally drops, stay cautious for a moment – make sure there isn’t a surprise second phase or nearby add. Once the room is quiet, it’s looting time.

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Walk over to the cook’s body and you’ll see a shiny item on the ground. This is the crucial drop:
Don’t make my mistake of assuming it’s just generic loot and sprinting off to your next objective. Pick it up, then turn your attention to that locked metal door at the back/side of the kitchen you noticed earlier.
Walk up to the pantry door and interact with it. Choose the Pantry Key when prompted. Inside, you’ll find a surprisingly generous stash for such a small room:
Make sure you physically pick up The Usual talisman – it’s easy to focus on the ammo boxes and walk out without grabbing the thing you came for.
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Once The Usual is in your inventory, you don’t have to “use” or actively equip it in a gear slot like a weapon. Its effect is passive as long as Grace is carrying it:
The game doesn’t spell out the exact percentages, but in practice I noticed:
For Grace, who is comparatively fragile and underpowered, that shift is massive. It turns the knife from “desperation tool you only use when cornered” into a primary resource-saving weapon.

Getting The Usual isn’t just about having a nicer trinket in your inventory; it should change how you approach almost every encounter in the remainder of the Sanatorium.
This alone massively cuts your ammo expenditure.
The net result is that you walk out of the Sanatorium with more bullets, more healing, and far less anxiety about every small skirmish – all because you took a few extra minutes to deal with one optional mini-boss.
Based on my own botched attempts, here are the big pitfalls around this talisman and how you can sidestep them:
On my first playthrough, I skipped this fight, didn’t get The Usual, and spent the entire Sanatorium sweating over every enemy. On subsequent runs, grabbing this talisman became part of my standard route. The difference in comfort is noticeable every single time:
If you’re struggling with the Sanatorium or just want to optimize your resource game, make the cook your priority the moment you reach the West Wing. Take him down, unlock the pantry, grab The Usual, and let your knives finally pull their weight. If I could feel the difference this strongly after one item, you’ll notice it too.