
After spending about 15 hours chasing Challenges in Resident Evil Requiem, I realized they’re basically the spine of the game’s endgame: they feed you CP for infinite ammo, bonus weapons, models, concept art, charms, and costumes. There are exactly 50 Challenges total, and many overlap with trophies/achievements, so planning your runs around them saves a ton of time.
The breakthrough for me came when I stopped treating Challenges as “extras” and started routing my whole playthrough around them. This guide runs through every documented Challenge, explains which ones are story-locked, and gives practical tips from my own attempts-especially for anything involving the Blood Collector, hemolytic injector, or Requiem weapon.
Challenges are special objectives that track across your saves. You can view them from the main menu or the pause menu in the Challenges tab. When you complete one, you’ll see a notification when loading or pausing, and it gets a red checkmark in the list.
Each completed Challenge awards CP (Challenge Points). You spend CP in the Bonuses menu to unlock:
For example, infinite ammo for all guns costs a massive chunk of CP, and the RPG-7 plus its infinite-ammo variant together eat a big portion of your total earnings. That means CP-efficient Challenge routing is the fastest way to fully kit out your save.
Important structural note: there’s no chapter select and no free-roam after the ending. Once you move past key transitions (like the Care Center basement elevator), you can’t go back. I used almost every one of the 12 manual save slots as “backups” just before points of no return so I could mop up missed Mr. Raccoons, safes, or BSAA containers.

These are mostly automatic if you finish the game on different settings, but there are tricks to doing them efficiently.
Even with a couple of mistakes, I finished in about 3 hours 20 minutes following the main path.
Together, these form the backbone of your multiple playthroughs: one thorough story clear, one or two higher-difficulty clears, and a dedicated speedrun / no-heal / minimalist setup if you want to combine them.
Grace’s section in the Care Center hides several of the most confusing Challenges, especially around the Blood Collector. I wasted a couple of hours before I understood how these worked.

It’s a bit cheesy, but it works and saves a lot of backtracking.
Pro tip: Do all of these on a Grace-focused run where you do pick up and abuse the Blood Collector. Then do Minimalist on a separate file.
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Leon’s sections in Wrenwood, Raccoon City, and ARK are where most combat-focused Challenges live. This is also where I farmed CP for big-ticket bonuses.
These Challenges are also great practice for higher difficulties. Getting confident with parries and Requiem positioning made my Insanity run substantially less painful.

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Because there’s no chapter select, always drop a manual save before entering new wings so you can reload if you miss a code.
These are the main reason backup saves are so powerful. I strongly recommend a “collectible run” on Casual where you ignore time pressure and just clean up files, Raccoons, safes, and BSAA crates.
Between Credits and CP, you’re effectively managing two separate currencies. My rule of thumb:
If you want an efficient route to 100% Challenges and their related trophies/achievements, this is roughly how my successful plan shook out:
Once those are done, it’s mostly just a matter of finishing off Model Mania, Curator, and experimenting to crack The Final Puzzle. If I could do it without a guide on my first pass, you can absolutely polish the rest off now that you know how each Challenge actually works.