Lies of P treats Records as more than background music, and that is the first thing worth understanding before you chase them. In the base game, there are 16 Records, and they matter for two separate reasons: they are tied to the Golden Melody trophy or achievement, and they also contribute to your Humanity when you play them through the gramophone at Hotel Krat. If you only think of them as collectibles, you will miss why so many players end up backtracking, locking themselves out of quest outcomes, or wondering why an ending-related setup feels off.
The practical takeaway is simple. When you get a Record, do not leave it sitting in your inventory. Return to Hotel Krat, interact with the gramophone, and start playback. Current guide consensus says you do not need to listen to the entire song to receive the Humanity-related benefit. Starting the track is enough, even though the on-screen confirmation does not always appear if you walk away too quickly. That makes Records one of the easiest missable systems in the game, because the reward is hidden behind a small habit rather than a dramatic quest marker.
Records have three roles in practice. First, they are collectible music tracks that expand the game’s soundtrack inside the world itself. Second, they are part of achievement progression through Golden Melody. Third, and most important for regular play, they feed into Humanity when played at Hotel Krat. That last role is why Records sit in an unusual place compared with most soulslike collectibles: they are narrative flavor, completion content, and a progression-adjacent system all at once.
If you are wondering about “performance,” the honest answer is that Records do not perform like weapons, amulets, or Legion Arms. They do not change your combat numbers. Their performance is systemic and narrative. They affect how efficiently you can progress Humanity-related outcomes, and they reward players who pay attention to sidequests, merchant inventories, and post-boss cleanup. That is why the best way to think about them is not as loot, but as quest-state rewards with long-term value.
There is no single “collect them all” sweep through Krat. Records come from several different systems, and that is where many route guides become messy. Broadly, acquisition falls into four categories: quest rewards, merchant purchases, NPC interactions after important story beats, and world pickups or drops. Once you organize them that way, the whole Record hunt becomes easier to manage.
This structure also explains why community tables sometimes look inconsistent. Some guides compress base-game, NG+, and DLC entries into one chart, and that is where numbering mistakes or odd chapter placement can creep in. For route planning, the acquisition trigger is more reliable than a table index. If a Record comes from a quest resolution, track the quest. If it comes from a merchant, track when that merchant stock appears. If it comes from a return visit after a boss, treat that revisit as mandatory.
The biggest reason players miss Records is not exploration. It is dialogue. Multiple quests in Lies of P are choice-sensitive, and Records can sit behind the “correct” branch for that NPC. That means a blind playthrough can easily lose access to specific tracks even if you thoroughly clear levels and buy everything you see.
The names that come up most often in Record planning are the Weeping Woman, Sister Cecile, Belle, and Eugénie. You do not need to memorize every branch on your first attempt, but you do need to understand the pattern: when the game asks you to interpret events, report someone’s fate, or choose how truthful to be, that decision may determine whether you receive a Record later. In other words, the Record system is tightly tied to Lies of P’s identity as a game about choices and the consequences of those choices.
This is also why “clean up later” is a risky mindset. Once a questline resolves the wrong way, a Record reward may be gone for that run. If you care about the trophy, keep a simple checklist outside the game and note which quests are likely to branch before you answer. You do not need a giant spreadsheet, but you do need to stop treating every NPC conversation as disposable flavor text.
Another missable pattern is the post-boss return window. Some Records are not earned the moment a boss falls. Instead, the boss changes the state of Hotel Krat or related NPC scenes, and the Record appears when you go back and follow up. A commonly noted example is Memory of Beach, which is tied to returning to Hotel Krat after major late-game progression, including the stretch around Laxasia. If you keep pushing forward without checking the hotel, you can miss the context that makes the Record available.
That is why a good habit in Lies of P is to do a hotel sweep after every major boss. Talk to NPCs, check merchants, look for new dialogue, and then play any newly acquired Record immediately. The game does not always scream that a music-related reward is waiting for you, so your routine has to do that job instead.
If your goal is full Record completion, plan around New Game+ from the start. Current guide consensus is that some Records are only available in NG+, usually through merchant inventories that do not exist in a fresh run. That means a single first playthrough cannot complete the full set, even with perfect quest decisions. This is one of the most important expectations to set early, because it changes how strict you need to be with missables.
There is also at least one mutually exclusive pair that forces additional run planning: Far East Princess versus Proposal, Flower, Wolf Part 1. Community guides generally agree that you can only get one of these in a single playthrough. The late-game Eugénie questline is especially important here. After decrypting Alidoro’s Cryptic Vessel, the dialogue choice you make affects whether you receive Far East Princess. If you want total completion, this is not a minor flavor choice. It is a route-defining decision.
So the smart approach is not “I’ll get everything on my blind run.” The smart approach is “I will avoid accidental misses on broadly available Records, then deliberately route exclusive and NG+ Records across multiple runs.” That mindset saves far more time than trying to reconstruct a failed completion attempt at the very end.
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Once you have a Record, the safe routine is this: return to Hotel Krat, interact with the gramophone, choose the track, and start playback through Hotel Krat → Gramophone → Play. If you are playing primarily for Humanity progression, current public guidance indicates that starting the track is enough. You do not need to stand there for the full song. The only catch is that the game may not always give you an obvious pop-up if you leave early, so if you want maximum peace of mind, let it play for a moment before moving on.
This matters because players often assume they must babysit every song from start to finish, which turns Record management into a chore. You can make it part of your regular hotel maintenance instead: level up, tune gear, talk to NPCs, start the new Record, and continue. The system is much less painful once you stop treating the gramophone as a separate task.
The Record system expands further if you are playing with the Overture DLC. Current public guides identify 8 additional Records there, and the acquisition pattern stays familiar: some come from sidequest rewards, some appear through NG+ merchant purchases, and at least one is tied to a secret-room route unlocked through the final boss reward or key path. The important part is not memorizing every title in advance. It is recognizing that DLC Records continue the same design philosophy as the base game: they are tied to progression states, not hidden behind one clean collectible sweep.
There is also more room for guide disagreement once DLC and post-launch updates enter the picture. Community tables can become outdated, merge routes awkwardly, or list chapter placement inconsistently. When you see conflicting information, trust the underlying trigger over the index number. “Finish this sidequest,” “buy from this merchant in NG+,” or “unlock this secret room after the key path” is more useful than a questionable spreadsheet row.
If you only care about Humanity and not full completion, the route becomes much simpler. Focus on getting whatever Records naturally come from your preferred quest outcomes, and make sure you actually play them at the gramophone. If you care about Golden Melody, then you need a cleaner plan: track exclusive choices, expect NG+, and avoid relying on a single fan-made table with messy numbering.