
Resident Evil Requiem has six locked containers that count toward the “No Safe is Safe” trophy: five numeric dial safes and one three-letter briefcase in the RPD S.T.A.R.S. Office. All five numeric safes appear during Grace’s sections — three in Rhodes Hill, two in the ARK. You must open all six on a single save file, and Requiem still has no chapter select as of July 2026, so a missed safe means replaying from an earlier manual save. Every combination is below for both Casual/Standard and Insanity, along with the file that gives you each code and what is inside.
| Container | Casual / Standard | Insanity |
|---|---|---|
| Rhodes Hill — Bar & Lounge | Left 10 → Right 80 → Left 30 | Right 20 → Left 50 → Right 30 * |
| Rhodes Hill — Examination Room | Right 30 → Left 10 → Right 50 | Left 50 → Right 30 → Left 90 |
| Rhodes Hill — Basement Furnace | Right 60 → Left 40 → Right 80 | Left 70 → Right 50 → Left 20 |
| RPD — S.T.A.R.S. briefcase | R – R – R | R – R – R (unchanged) |
| ARK — Sterilization Chamber | Right 10 → Left 90 → Right 20 | Left 80 → Right 50 → Left 0 |
| ARK — Monitor Control Room | Left 50 → Right 60 → Left 80 | Right 20 → Left 0 → Right 70 |
* Guides disagree on the Bar & Lounge safe specifically — some report the Insanity combination above, others report the Casual/Standard code working unchanged on Insanity. Try the standard code first; if it fails, use the variant.
Every numeric safe uses the classic Resident Evil dial: you rotate left and right to hit specific numbers in order. Requiem’s on-screen convention is that Left means clockwise and Right means counter-clockwise, and the direction indicator pops up the moment you start turning — watch it, because reversing one step is the single most common reason a correct code fails to open.
Location: Bar & Lounge of the Rhodes Hill Care Center, on a shelf behind the bar counter. Most detailed guides place this on the second floor. You will usually enter with a couple of zombies milling around near the middle of the room.
Code (Casual/Standard): Left 10 → Right 80 → Left 30
Code (Insanity): Right 20 → Left 50 → Right 30 (disputed — try the standard code first)
Code file: the “Bar & Lounge Safe Code” document sits on a desk in the nearby west-wing office; you practically walk into it while looting.
Reward: 3 Antique Coins, spent on Parlor upgrades later. Early coins matter — skipping this safe genuinely slows your power curve.
Tip: clear the room before you start dialling. The safe animation locks you in place and there is nothing worse than getting grabbed mid-combination.
Location: the Examination Room in the Care Center’s east wing, on a shelf in the back-right corner as you enter, near the body missing its organs.
Code (Casual/Standard): Right 30 → Left 10 → Right 50
Code (Insanity): Left 50 → Right 30 → Left 90
Code file: reports differ slightly. The document is most commonly found on furniture in the room directly north of the Chief Researcher’s Office — the room where the Chunk bursts out for the first time. Some guides instead point to the adjacent locker room among the broken lockers. Check both; they are close together.
Reward: 3 Antique Coins. Combined with the Bar & Lounge safe that is six coins before you leave Rhodes Hill, a real head start on Parlor investments.
Common mistake: clearing the Chunk encounter and running straight on without doubling back for the note. If you are doing a file-completion run, remember: first Chunk room = safe code note.
Location: the Rhodes Hill basement, in the Furnace/forklift room, reached after inserting a connector to open a locked door. A zombie paces between a pallet jack and a desk; the safe is in the desk office area to your right as you enter.
Code (Casual/Standard): Right 60 → Left 40 → Right 80
Code (Insanity): Left 70 → Right 50 → Left 20
Code file: the awkward one. You do not get the written combination while you are down here as Grace. It comes much later, playing as Leon in the attic after the Chunk boss fight — break open the cabinet on your right with Leon’s axe and the document is inside. For a trophy run you still want to pick that file up even though you already opened the safe.
Reward: Handgun Ammo x10 and the Raccoon Roundup Map (Rhodes Hill), which marks every Mr. Raccoon statue in the area. Do not skip this. With no chapter select and limited backtracking, hunting statues blind afterwards is miserable. Open the map and plan a statue route before you leave the Care Center.
This is not a dial safe, but it counts for the trophy, and it is the container most players walk past.
Location: the S.T.A.R.S. Office in the Raccoon Police Department, in the locker area.
Code (all difficulties): R – R – R. Set all three letter wheels to R.
Reward: the Power Shades Charm, a Wesker-themed charm that upgrades Leon’s Requiem weapon. It is one of the more satisfying nods in the game and makes tight-ammo handgun runs noticeably less painful.
While you are in this room, the other S.T.A.R.S. Office puzzle — Barry’s photo hunt that spawns Jojo’s Locker Key — starts here too. It does not count for this trophy, but the S.T.A.R.S. Emblem Charm it hands you is worth the ten-minute detour, and doing both in one visit saves a walk back across the RPD.
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Location: the Sterilization Chamber, on a workbench in the back-right corner as you first enter. A Licker patrols this area the first time through, which is what makes the safe tense rather than difficult.
Code (Casual/Standard): Right 10 → Left 90 → Right 20
Code (Insanity): Left 80 → Right 50 → Left 0
Code file: on the lower floor, inside an Umbrella Corporation container at the base of the stairs between the Antechamber and Bio-Weapon Storage 05.
Reward: an emergency supplies cache — commonly reported as Handgun Ammo x15, a Molotov Cocktail and a Med Injector. Exact contents vary between guides, but it is consistently ammo plus a throwable and a heal.
Survival tip: you can sneak the Licker rather than fight it. Stay crouched, move slowly, and only interact once it has patrolled away from your corner — the dial animation locks you in place for several seconds, so pick the window carefully.
Location: the Monitor Control Room off the ARK’s main hall. Walk to the very back; the safe is against the far wall beside the bank of monitors.
Code (Casual/Standard): Left 50 → Right 60 → Left 80
Code (Insanity): Right 20 → Left 0 → Right 70
Code file: in Bio-Weapon Storage 05, inside a container in the middle row — on the map it is the rightmost of the central containers. Easy to miss if you are watching enemies instead of the environment.
Reward: the best-stocked safe in the game. Commonly a Med Injector plus crafting components including an Empty Bottle and a Bottle of Acid, which feed straight into acid-based crowd control against tankier bio-weapons.
Route tip: grab the code from Storage 05 on the way in, clear the nearby threats, then hit the Control Room safe on the way back toward the main hall.
Six containers count for the trophy: five numeric dial safes (three in Rhodes Hill, two in the ARK, all during Grace’s sections) and the three-letter briefcase in the RPD S.T.A.R.S. Office. Some guides say “five safes” because they exclude the briefcase.
Yes — and unlike what many guides claim, the left/right directions change as well as the numbers. The RPD briefcase stays R-R-R on every difficulty.
No. Capcom’s documented post-launch updates are Photo Mode on 27 March 2026 and the free Leon Must Die Forever mode on 8 May 2026. Neither added chapter select, and no guide reports one as of late July 2026.
No. Jojo’s locker is a separate RPD Easter egg with its own key and its own reward. Only the six containers listed here count.
Routed into normal story progression, all six containers add maybe 10–15 minutes of exploration and pay out extra ammo, heals, crafting components, six Antique Coins, the Raccoon Roundup Map and two charms. Compared with replaying half the game because you missed a single map, that is a bargain. When you are done, Jojo’s locker is the other RPD detour worth taking, golden spiders in Leon Must Die Forever covers the free bonus mode, and if you cannot read a dial in a dark room our brightness guide fixes that. Everything else is on the Resident Evil Requiem hub.