
After spending a full evening combing through Rhodes Hill and the ARK, I realized just how easy it is to miss safes in Resident Evil Requiem – and how painful that is if you care about collectibles and trophies. I missed the basement safe on my first run and had to replay a huge chunk because there’s no chapter select yet. This guide is exactly what I wish I’d had: every safe and locker, their codes, locations, rewards, and the files that reveal the combinations, all in one place.
There’s a bit of confusion online about the total count, so let’s clear that up from real gameplay:
This guide assumes you’re on Casual or Standard. On Insanity, Capcom changes the combos, so the pattern is the same but the actual numbers differ – more on that below.
Every number-dial safe in Requiem works on the classic Resident Evil pattern: you spin the dial left and right to hit specific numbers in order. If you’re used to the older games, this will feel familiar, but I still managed to mess up the directions a couple of times.
From experience: always rotate the dial slowly and watch the direction pop-up the moment you start turning. If the safe doesn’t open, you most likely flipped a direction or overshot a number.
Rhodes Hill is where you’ll see most of your early safes. They’re all optional, but the rewards are strong for the early game, especially the Antique Coins and the Mr. Raccoon map.
Location: First floor of the Rhodes Hill Care Center, in the Bar & Lounge area. The safe sits behind the bar counter. You’ll usually enter this room with a couple of zombies milling around near the middle and the bar itself.
Code (Casual / Standard):
Left 10 → Right 80 → Left 30
Where to find the code: The file “Bar & Lounge Safe Code” is in the Office on the first floor of the west wing. It’s on a desk; you practically bump into it while looting that room. You can still open the safe without reading the note, but you’ll want the file for completion.
Reward:
3 Antique Coins
These Antique Coins are used for upgrades in the Parlor later on (stat boosts, inventory-related perks, etc.). Early in the game, these three coins make a real difference, so skipping this safe just slows your long-term power curve.
Personal tip: Don’t make my mistake of trying to crack this in the middle of the fight. Clear the room first, then duck behind the bar and interact with the safe. You don’t want to be stuck in the dial animation while something grabs you from behind.
Location: In the Examination Room of the Care Center’s east wing. It’s in a medical cabinet on the right side of the room, near the grisly body missing its organs.
Code (Casual / Standard):
Right 30 → Left 10 → Right 50
Where to find the code: The combo is written in a document on the first floor of the east wing. Look in the room directly north of the Chief Researcher’s Office – it’s the room where the big deformed enemy (the Chunk) bursts out for the first time. The note with the combination sits on a piece of furniture there.

Reward:
3 Antique Coins
Between this safe and the Bar & Lounge one, you’re already at 6 coins, which is huge for early Parlor investments. From my run, grabbing both before you leave Rhodes Hill gives you a noticeable edge heading into the ARK segments.
Common mistake: Players (me included) often clear the Chunk encounter and run straight onward, forgetting to double back for the note. If you’re doing a file-completion run, make a mental note: first Chunk room = safe code note.
Location: In the basement level of the Rhodes Hill Care Center. You reach this area via the Furnace room, after inserting a special connector to open a locked door. Once through, you’ll see a zombie pacing between a pallet jack and a desk. The safe is inside the desk office area to the right as you enter.
Code (Casual / Standard):
Right 60 → Left 40 → Right 80
Where to find the code: This is the awkward one. The file isn’t actually found while you’re in the basement as Grace. You only get the written combo later, when you’re playing as Leon in the attic after the Chunk boss fight. After the fight, break open the cabinet on your right with Leon’s axe — inside is the document that lists this safe’s combination.
On my first run, I opened the safe by trial and error and then later found the file with Leon and had that “oh, so that’s how they expected you to do it” moment. For trophy runs, make sure you actually pick up that attic file as well; it counts toward the full file-reading achievement.
Reward:
Handgun Ammo x10 and the Raccoon Roundup Map (Rhodes Hill)
Do not skip this. The Raccoon Roundup Map marks all the Mr. Raccoon statues for the Rhodes Hill area. There’s no chapter select and very limited backtracking, so trying to clean these up blind later is miserable. I tried it once without the map and ended up replaying the chapter anyway.
Pro tip: As soon as you grab the map, open it and plan a quick statue route before leaving the Care Center. It saves you from hunting every corner in a panic later on.

This one isn’t a “safe” in the traditional sense, but the game counts it toward the No Safe is Safe trophy. It’s also one of the cooler rewards if you like little build optimizations.
Location: In the Raccoon Police Department, inside the S.T.A.R.S. Office locker room. You reach it from Reception by climbing the ladder to the first floor. Inside the S.T.A.R.S. Office, look in the locker area; the briefcase is sitting on a bench.
Code (all difficulties):
R – R – R
You just set all three letter dials to R. This one made me smile once I saw the clue.
Where to find the clue:
Every word starts with R, and that’s your code: R R R.
Reward:
Power-Shades Charm (a charm upgrade; in some translations it’s referred to with an “Ambition”-style name, but it’s the sunglasses charm).
When equipped at a typewriter or charm loadout screen, this charm gives your bullets extra penetration and a damage boost on the final round in the magazine. It’s a subtle but very satisfying nod to certain S.T.A.R.S. members and makes handguns feel much punchier, especially on tight ammo runs.
Unlocking this locker is mandatory for the safe trophy, so don’t ignore it just because it doesn’t look like a classic combination safe.
The final two safes are in the ARK facility, both during Grace’s sections. They’re easy to spot but dangerous to approach if you don’t clear the area properly.
Location: In the Sterilization Chamber, on a workbench at the back right corner as you first enter the room. A Licker patrols this area the first time you come through, which is what makes this safe so tense to approach.
Code (Casual / Standard):
Right 10 → Left 90 → Right 20
Where to find the code: The note with this combination is on the lower floor, inside an Umbrella Corporation container at the base of the stairs between the Antechamber and Bio-Weapon Storage 05. It’s hard to miss if you’re looting carefully.

Reward:
In my Insanity-leaning practice runs, that Molotov has saved me from more than one Licker ambush. Opening this safe before pushing deeper into the ARK gives you a nice emergency panic button and a healthy ammo bump.
Survival tip: If you’re low on resources, it’s absolutely viable to sneak this Licker instead of fighting it. Stay crouched, move slowly, and only interact with the safe once the Licker has patrolled away from your corner. Just remember the interaction animation locks you in for a moment, so pick your window carefully.
Location: In the Monitor Control Room (sometimes just called Control Room) off the ARK’s main hall. Walk to the very back of the room; the safe is against the far wall, easily visible next to the bank of monitors.
Code (Casual / Standard):
Left 50 → Right 60 → Left 80
Where to find the code: The file is in Bio-Weapon Storage 05, inside a container in the middle of the room. On the map, it’s the rightmost of the central containers. I walked past it the first time because I was more focused on the enemies than the environment, so sweep this room after you clear it.
Reward:
The Empty Bottle and Bottle of Acid are great crafting components for stronger offensive tools later. Getting this safe early in your ARK route lets you lean into acid-based crowd control, which shines against tankier bio-weapons.
Route tip: I like to grab the code from Storage 05 on the way in, clear the nearby threats, then hit the Control Room safe on the way back toward the main hall. It keeps your inventory topped up before the next big set-piece.
To summarize the meta layer, here’s what matters for completion and trophies:
Once you know where every safe is and how the files connect, opening all six containers in a fresh run only adds maybe 10–15 minutes of extra exploration. Compared to replaying half the game because you missed a single Mr. Raccoon map, that’s a bargain.
All combos below are for Casual / Standard difficulty:
If you route these into your normal story progression, you’ll grab extra ammo, heals, crafting tools, upgrade currency, and a unique charm — all while knocking out the No Safe is Safe trophy and setting yourself up for faster collectible clean-up runs. If I can keep all six straight after fumbling them on my first attempt, you absolutely can too.
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