Game intel
Resident Evil
This MOD modifies a large number of enemy and item configurations, adds previously unexplored areas from the original version, adjusts weapon attributes, and i…
Jojo’s locker is unlocked by finishing Barry Burton’s small S.T.A.R.S. scavenger hunt inside the RPD, in this exact order: collect and inspect both photos in the S.T.A.R.S. Office (2F west) → climb the pallets in the Operations Room (1F west) and take Jojo’s Locker Key off the hanging TV → open the locker marked “JoJo” in the West Office. The whole thing takes 10–15 minutes. The reward is the S.T.A.R.S. Emblem Charm, which raises firepower on automatic weapons at the cost of extra weapon sway, plus a couple of pieces of Barry flavour including two tickets to the Raccoon City Zoo. The one thing that breaks the hunt: the key does not exist until you have picked up and inspected both photos. Go to the Operations Room first and the TV gives you nothing, no matter how well you know the solution.
Yes. Resident Evil Requiem released on 27 February 2026 for PS5, Xbox Series X|S, PC and Switch 2, and cleared seven million copies by 24 April, the fastest start in series history. Capcom’s documented post-launch updates are a Photo Mode patch on 27 March 2026 and the free Leon Must Die Forever bonus mode on 8 May 2026. Neither touched the RPD scavenger hunt: no patch note or major guide documents a change to the photo triggers, the Operations Room key spawn, the locker location, or the charm’s effects. The route below is current.
The Jojo Locker Key only spawns after you have both of Barry’s photos and Leon has looked at them. Skip this and the rest of the puzzle silently refuses to progress.
The S.T.A.R.S. Office is on the second floor, west side of the RPD. Once the west wing opens up, head up and follow the corridor facing the statue — the office sits at the end of that hallway. Do not loot the obvious pickups and leave; this room is where the entire hunt is set up.
As soon as you enter, turn to your immediate right. There is an open locker against the wall. Interact with it to take the first photograph. It shows a chalkboard, an American flag and a hanging TV, with the TV area circled or marked. Barry’s note on the reverse points you downstairs.
Move deeper into the room, in among the desks. A brown leather S.T.A.R.S. jacket hangs near the back of the office — a very Barry touch. Search it for the second photograph, a closer, zoomed-in shot of the same TV and chalkboard setup with the flag visible.
Inspect both. Sources and player reports agree the key will not spawn unless Leon has actually looked at the photographs, not merely picked them up. It costs five seconds; do it.
While you are in this room, note that there is a second, separate puzzle here — the three-letter briefcase, which is not part of the Jojo hunt but is required for the No Safe is Safe trophy. Its solution and every other combination in the game is in our full safe codes and trophy guide. Solving both while you are in the office saves a return trip.
The Operations Room is on the first floor, west side, near the West Office. Depending on how much chaos you have left behind, the walk there is more dangerous than the puzzle.
Carry at least one healing item and some spare pistol rounds. The room itself is usually quiet; the routes in and out are not.
If you have both photos, Jojo’s Locker Key is sitting on or beside the monitor. If nothing appears, run down the checklist: both photos collected and inspected on this playthrough, correct room (Operations Room, not the West Office or Observation Room), and actually standing on the pallets rather than on the floor.
Jojo’s locker is back on 1F west, in the West Office bullpen — the room with grouped desks and workstations. Exit the Operations Room, head to the West Office, and check the locker bank at the back of the room. One intact locker is marked JoJo. With the key in your inventory, interact and confirm. There is no combination and no second trick.
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Capcom does not publish numbers for this one, and neither do the major guides — the charm is described qualitatively, so anyone quoting you a precise percentage is guessing. What every source agrees on:
| Effect | Detail |
|---|---|
| Applies to | Automatic weapons, explicitly including SMGs such as the Gal SMG |
| Upside | Increased firepower — a straight damage boost on the equipped auto |
| Downside | Increased weapon and aim sway; reduced steadiness, more reticle movement |
In practice that reads as a close-quarters DPS modifier. Enemies fold in fewer bullets when you spray, but consistent weak-point shots get harder unless you close distance first. On higher difficulties the damage is genuinely worth having; the accuracy cost barely matters inside a hallway and matters a lot across a room. Pair it with a high-capacity SMG and change how you approach fights rather than trying to snipe with a shaky reticle.
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On the high-mounted TV in the Operations Room (1F west). Climb the pallet stack to the right of the entrance and interact with the monitor. It only appears after you have collected and inspected both S.T.A.R.S. Office photos.
It is tied to the RPD section, and Requiem has no chapter select, so if you leave the police station without doing it you cannot return on that save. Do it while you are there.
No. That trophy needs the five numeric safes plus the three-letter briefcase in the S.T.A.R.S. Office — a different container in the same room. Jojo’s locker is a standalone Easter egg.
On an SMG or other automatic used at short range, yes. On a weapon you fire at distance, the sway costs you more than the damage returns — the charm is a build choice, not a straight upgrade.
Once you understand that Barry’s photos are the trigger, Jojo’s locker goes from “is this bugged?” to a neatly designed side puzzle. Follow the order — S.T.A.R.S. Office photos, Operations Room TV, West Office locker — and it is a clean 10-minute detour that pays out lore and a real gameplay modifier. From there, the safe codes guide cleans up the rest of the RPD’s locked containers, golden spiders in Leon Must Die Forever is where the charm gets a workout, and if the RPD is too dark to spot a hanging TV in the first place, our brightness calibration guide fixes that without killing the atmosphere. Everything else lives on the Resident Evil hub.