
After spending my first run wandering in circles around East Raccoon City, I still finished the chapter missing one file, a Mr. Raccoon, and had no idea where the BSAA container key even came from. On my second playthrough I forced myself to do a clean, room-by-room sweep through the café, camp, residence, and garage, and that’s the route I’m breaking down here.
This guide covers the early Raccoon City (East) section of Resident Evil Requiem – from the moment you control Leon in the streets up through the underground garage escape. Follow it and you’ll pick up:
In the full game there are 25 Mr. Raccoon Memoriam figurines and 75 files; Raccoon City (East and Center) holds a big chunk of them. This route will knock out all the early ones while still keeping you well-stocked for the fights ahead.
Before we walk the streets, it helps to know how each collectible type behaves:
Raccoon City sections are easy to accidentally lock yourself out of if you push the story too far, so I treat this as a cleanup run while you’re here. If you follow the order below, you’ll grab everything naturally as you go.
As soon as you gain control of Leon in Raccoon City, resist the urge to sprint forward.
Walk a few meters down the starting street until the path narrows. On the right-hand side, there’s a pile of garbage and rubble. Sitting on the ground in that trash is your first document.
Pick it up with your interact button and let it fully display on screen. I missed this on my first run because I assumed the early street was “safe” and ran straight for the action.
Follow the main road deeper into the city and you’ll quickly encounter the Café Oasis, one of the first proper buildings you can enter.
Out in the courtyard, at the far end of the zone, you’ll see a big locked yellow container. This is one of the BSAA containers tied to the trophy, but you can’t open it yet. Remember its location – we’ll come back once we have the key.
For now, head inside the café:
This one is easy to see but also easy to forget in the panic of zombies crowding into the café. I like to clear the room first, then calmly check the back wall for the figurine before moving on.
Loot the rest of the café for herbs and ammo, then slip through into the adjacent hotel. There are no critical collectibles in the hotel itself, but you’ll trigger your first major beast encounter shortly after.
Boss tip: the monster’s weak point is on its back. I wasted way too much ammo trying to mag-dump its head. Instead:
Once the beast goes down, there’s nothing missable to grab in this arena – just sweep for resources, then push on into the metro.
The metro section is mostly a breather. There are no unique files, keys, or Mr. Raccoons here according to my runs – just ammo, gunpowder, and healing tucked in corners and seats.

Grab what you need but don’t stress about collectibles. Keep following the linear path until Leon emerges back into daylight in the large main Raccoon City street that serves as your early-game hub.
From the metro exit, your main objective is to assemble a detonator to blast open a blocked gate. Start by heading left into the makeshift camp – this becomes your HQ for a good chunk of Raccoon City.
In the camp you’ll find:
The easy-to-miss piece here is the document behind the generator. After you turn on the power, check the area directly behind it and pick up the file.
Reading this document marks the three generator parts on your map, which is huge for not getting lost. On my blind run, I completely missed this and spent 20 minutes manually scanning roofs with the binoculars wondering why nothing was updating.
Once you’ve grabbed the file and poked around the shop, head to the back of the camp and interact with the switch to open the shutter into the garage complex.
Inside the garage/factory area you’ll fight through several waves of enemies while slowly climbing via ladders and catwalks. Take it slow, clear each section, and don’t be afraid to funnel enemies into chokepoints.
The two key things here are the Residence Key, the first generator/distributor part, and another Mr. Raccoon.
Before you leave the roof, this is where I initially messed up.
Don’t jump straight into the elevator. Stand near the edge overlooking the area and look out towards the distant vehicles. On top of a white delivery van you’ll spot another Mr. Raccoon figurine sitting in the open.

It’s a bit far, so line up a careful pistol shot or use a scoped weapon if you’ve bought one from the camp vendor. Watch for the telltale sparkle and squeak when it breaks – if you don’t see that, reload and try again. You can come back up with the elevator, but it’s a pain once you’ve moved on.
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Ride the elevator back down and return to the main street hub and camp. This is a good time to offload loot, craft ammo, and restock using the merchant if you need it.
With the Residence Key you picked up in the garage, head to the door below the camp (down the short slope from the HQ). Use the key to unlock the Residence and head inside.
Immediately inside you’ll see some hanging crates and high shelves. Shoot them down for bonus resources if you want; there are no documents or figures attached to them.
You can also climb a ladder at the far end for extra ammo and herbs, but again, nothing tied to trophies. The real goal is down below:
This one is easy to run past because the hallway naturally pulls you toward the garage door objective. Clear the room, grab the figurine, then continue down the corridor to reach the underground garage gate.
You’ll reach a big metal garage door that won’t open. Interact with the nearby fuse box and you’ll see it requires two fuses/batteries.
Before you run off, look directly on the fuse box for a document. Grab and read it – it not only counts towards your file total, it also hints at where each fuse can be found.
Next to the box is a yellow ladder leading down into a huge truck yard filled with containers.
Down here, nearly everything is optional loot:
But the only mandatory collectibles are at the far end of the yard, in a small house/shack:
Once you’ve looted the shack, climb the ladder up to the roof and use the containers and truck roofs to make your way back toward the original ladder. Climb up, return to the fuse box, and slot in the first fuse.
Now take the blue door on the opposite side of the fuse box to access the second half of the underground area. Descend until you reach a bright, industrial chamber dominated by a huge rising gate and a valve wheel.

This is where I had the most deaths in this chapter. The space is tight, enemies pour in, and it’s easy to get trapped while the gate is only half-raised.
Here’s how to handle it smoothly:
Only when you’re confident everything is dead should you fully open the gate. When it’s all the way up, it will lock into place as a makeshift bridge you can climb onto.
Climb up over the gate and head to the far end of the upper walkway to find the second fuse/battery. Grab it, then backtrack all the way to the fuse box near the original garage door and insert it to finally power the door.
Open the garage and step outside – this is the trigger for the cutscene that gives you the BSAA container key.
As soon as you step out of the now-powered garage, a story cutscene plays. When it ends, Leon automatically has the container key in his inventory – you can’t miss it, but the game doesn’t shout about what it’s for.
Right next to where the cutscene drops you, you’ll be standing by one of the yellow containers, now open. Step inside and grab the document inside; it explains the BSAA supply program and effectively “introduces” the containers as special loot caches.
From here, do a quick loop to open all three BSAA containers in Raccoon City East:
Once you’ve opened all three BSAA containers, you should immediately unlock the “Crate Expectations” trophy. At this point, you’ve also cleared every early-game collectible tied to the café, camp, residence, and garage sections of Raccoon City.
If you followed this route, you’ve picked up multiple files, three early Mr. Raccoons, both fuses, the Residence Key, the first generator part, a new SMG, and all three BSAA containers plus their key. That’s a huge chunk of progress toward the game’s Mr. Raccoon, file, and container trophies, all before Raccoon City really opens up.
A few closing tips from my runs:
Options → Map after every file you pick up. If an icon didn’t appear, you probably missed something in that room.Once you’re comfortable with this route, you can run the whole East Raccoon City collectibles loop in about 45–60 minutes, even on higher difficulties. If I could clean it up after my messy first attempt, you absolutely can too.