Resident Evil Requiem: How to Get East Raccoon City Collectibles & Container Key

Resident Evil Requiem: How to Get East Raccoon City Collectibles & Container Key

FinalBoss·3/3/2026·13 min read
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Why This Raccoon City Route Matters

After spending my first run wandering in circles around East Raccoon City, I still finished the chapter missing one file, a Mr. Raccoon, and had no idea where the BSAA container key even came from. On my second playthrough I forced myself to do a clean, room-by-room sweep through the café, camp, residence, and garage, and that’s the route I’m breaking down here.

This guide covers the early Raccoon City (East) section of Resident Evil Requiem – from the moment you control Leon in the streets up through the underground garage escape. Follow it and you’ll pick up:

  • All files/documents in this early Raccoon City stretch
  • Every Mr. Raccoon figurine in the café, rooftop, and residence
  • The Residence Key and both garage fuses (batteries)
  • The first generator/distributor part for the detonator
  • The new SMG in the truck yard
  • The container key and all three BSAA containers needed for the Crate Expectations trophy

In the full game there are 25 Mr. Raccoon Memoriam figurines and 75 files; Raccoon City (East and Center) holds a big chunk of them. This route will knock out all the early ones while still keeping you well-stocked for the fights ahead.

How Collectibles Work (and Which Trophies They Feed)

Before we walk the streets, it helps to know how each collectible type behaves:

  • Mr. Raccoon figurines – Small bobbleheads that squeak if you’re close. You must destroy them (knife, pistol, or rifle) for them to register. Getting all 25 across the game unlocks the “You Little Rascal!” trophy and an extra Leon weapon upgrade tier.
  • Files/documents – Notes and reports on desks, floors, and bulletin boards. Pick them up and make sure they pop up on screen once. They count towards “Case Closed” when you’ve read all 75 in the game.
  • BSAA containers – Large yellow containers with BSAA markings. There are three total in the entire game, all in Raccoon City. You’ll need the container key from this chapter to open them and earn “Crate Expectations”.
  • Keys & fuses (batteries) – These are story-critical but easy to walk past in the chaos. Missing one means painful backtracking or reloading.

Raccoon City sections are easy to accidentally lock yourself out of if you push the story too far, so I treat this as a cleanup run while you’re here. If you follow the order below, you’ll grab everything naturally as you go.

Step 1 – Starting Street: First File in the Trash

As soon as you gain control of Leon in Raccoon City, resist the urge to sprint forward.

Walk a few meters down the starting street until the path narrows. On the right-hand side, there’s a pile of garbage and rubble. Sitting on the ground in that trash is your first document.

Pick it up with your interact button and let it fully display on screen. I missed this on my first run because I assumed the early street was “safe” and ran straight for the action.

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Step 2 – Café Oasis: First Mr. Raccoon and Early Boss Tip

Follow the main road deeper into the city and you’ll quickly encounter the Café Oasis, one of the first proper buildings you can enter.

Out in the courtyard, at the far end of the zone, you’ll see a big locked yellow container. This is one of the BSAA containers tied to the trophy, but you can’t open it yet. Remember its location – we’ll come back once we have the key.

For now, head inside the café:

  • Go behind the bar counter.
  • On the shelving/back wall behind the bar sits your first Mr. Raccoon of the area.
  • Shoot it with your pistol or smack it with your knife if you’re low on ammo.

This one is easy to see but also easy to forget in the panic of zombies crowding into the café. I like to clear the room first, then calmly check the back wall for the figurine before moving on.

Loot the rest of the café for herbs and ammo, then slip through into the adjacent hotel. There are no critical collectibles in the hotel itself, but you’ll trigger your first major beast encounter shortly after.

Boss tip: the monster’s weak point is on its back. I wasted way too much ammo trying to mag-dump its head. Instead:

  • Bait its lunge, then roll or sidestep past it.
  • Put rounds into the exposed back growth while it recovers.
  • Use the environment (corners and pillars) to break line of sight and heal.

Once the beast goes down, there’s nothing missable to grab in this arena – just sweep for resources, then push on into the metro.

Step 3 – Metro Transit: Just Loot, No Missables

The metro section is mostly a breather. There are no unique files, keys, or Mr. Raccoons here according to my runs – just ammo, gunpowder, and healing tucked in corners and seats.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

Grab what you need but don’t stress about collectibles. Keep following the linear path until Leon emerges back into daylight in the large main Raccoon City street that serves as your early-game hub.

Step 4 – Survivor Camp (HQ): Generator Document & Second BSAA Container

From the metro exit, your main objective is to assemble a detonator to blast open a blocked gate. Start by heading left into the makeshift camp – this becomes your HQ for a good chunk of Raccoon City.

In the camp you’ll find:

  • A merchant terminal where you can spend the new currency system on weapons and supplies once the power is on.
  • A generator at the back that you must activate to restore power.
  • Another locked BSAA container near the central area – note its location for later.

The easy-to-miss piece here is the document behind the generator. After you turn on the power, check the area directly behind it and pick up the file.

Reading this document marks the three generator parts on your map, which is huge for not getting lost. On my blind run, I completely missed this and spent 20 minutes manually scanning roofs with the binoculars wondering why nothing was updating.

Once you’ve grabbed the file and poked around the shop, head to the back of the camp and interact with the switch to open the shutter into the garage complex.

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Step 5 – Garage Ascent: Residence Key, Generator Part & Rooftop Mr. Raccoon

Inside the garage/factory area you’ll fight through several waves of enemies while slowly climbing via ladders and catwalks. Take it slow, clear each section, and don’t be afraid to funnel enemies into chokepoints.

The two key things here are the Residence Key, the first generator/distributor part, and another Mr. Raccoon.

  • As you near the upper levels, watch the left-hand side of a metal walkway. The Residence Key is lying there, almost on your critical path but very easy to sprint past if you’re low on health and panicking.
  • Keep climbing until you reach the roof. There’s a large yellow container you can open without a key – inside is the distributor module, your first generator part for the detonator objective.
  • Right next to it is a pair of binoculars. Interact with them to scan and tag the three antenna locations around the city. This syncs with the earlier map document so you know where to go later.

Before you leave the roof, this is where I initially messed up.

Don’t jump straight into the elevator. Stand near the edge overlooking the area and look out towards the distant vehicles. On top of a white delivery van you’ll spot another Mr. Raccoon figurine sitting in the open.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

It’s a bit far, so line up a careful pistol shot or use a scoped weapon if you’ve bought one from the camp vendor. Watch for the telltale sparkle and squeak when it breaks – if you don’t see that, reload and try again. You can come back up with the elevator, but it’s a pain once you’ve moved on.

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Step 6 – Unlocking the Residence & Third Mr. Raccoon

Ride the elevator back down and return to the main street hub and camp. This is a good time to offload loot, craft ammo, and restock using the merchant if you need it.

With the Residence Key you picked up in the garage, head to the door below the camp (down the short slope from the HQ). Use the key to unlock the Residence and head inside.

Immediately inside you’ll see some hanging crates and high shelves. Shoot them down for bonus resources if you want; there are no documents or figures attached to them.

You can also climb a ladder at the far end for extra ammo and herbs, but again, nothing tied to trophies. The real goal is down below:

  • Descend the stairs into the lower Residence corridors.
  • Take out the first enemy quietly if you can to save bullets.
  • On the left-hand side, enter a small side room.
  • On top of some crates to your right as you enter is another Mr. Raccoon.

This one is easy to run past because the hallway naturally pulls you toward the garage door objective. Clear the room, grab the figurine, then continue down the corridor to reach the underground garage gate.

Step 7 – Garage Fuse Box: Critical Document & First Fuse (Truck Yard SMG)

You’ll reach a big metal garage door that won’t open. Interact with the nearby fuse box and you’ll see it requires two fuses/batteries.

Before you run off, look directly on the fuse box for a document. Grab and read it – it not only counts towards your file total, it also hints at where each fuse can be found.

Next to the box is a yellow ladder leading down into a huge truck yard filled with containers.

Down here, nearly everything is optional loot:

  • You can take either the left (longer) or right (shorter) route around the trucks.
  • Many truck doors and containers can be opened for ammo and crafting materials.
  • Up on a raised corner platform there’s a large crate with a big pile of ammo – worth grabbing if you’re low.

But the only mandatory collectibles are at the far end of the yard, in a small house/shack:

  • Inside, on a table, is a brand new SMG (a compact machine gun). Take it – you’ll be glad you did for the upcoming arena fight.
  • Also inside is the first fuse/battery you need for the garage door.

Once you’ve looted the shack, climb the ladder up to the roof and use the containers and truck roofs to make your way back toward the original ladder. Climb up, return to the fuse box, and slot in the first fuse.

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Step 8 – Second Fuse: Valve Door Arena & Surviving the Swarm

Now take the blue door on the opposite side of the fuse box to access the second half of the underground area. Descend until you reach a bright, industrial chamber dominated by a huge rising gate and a valve wheel.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

This is where I had the most deaths in this chapter. The space is tight, enemies pour in, and it’s easy to get trapped while the gate is only half-raised.

Here’s how to handle it smoothly:

  • Before touching the valve, scout the arena. Note the positions of any red explosive canisters and chokepoints.
  • Start turning the valve until the gate just begins to open and enemies start pouring out.
  • Let go of the valve and fall back, using the canisters to thin the crowd.
  • Use your new SMG to mow down clustered enemies quickly.
  • Once you’ve cleared the current wave, return to the valve and repeat until the area is safe.

Only when you’re confident everything is dead should you fully open the gate. When it’s all the way up, it will lock into place as a makeshift bridge you can climb onto.

Climb up over the gate and head to the far end of the upper walkway to find the second fuse/battery. Grab it, then backtrack all the way to the fuse box near the original garage door and insert it to finally power the door.

Open the garage and step outside – this is the trigger for the cutscene that gives you the BSAA container key.

Step 9 – Getting the Container Key & Opening All Three BSAA Containers

As soon as you step out of the now-powered garage, a story cutscene plays. When it ends, Leon automatically has the container key in his inventory – you can’t miss it, but the game doesn’t shout about what it’s for.

Right next to where the cutscene drops you, you’ll be standing by one of the yellow containers, now open. Step inside and grab the document inside; it explains the BSAA supply program and effectively “introduces” the containers as special loot caches.

From here, do a quick loop to open all three BSAA containers in Raccoon City East:

  • Camp container – Head back into the survivor camp. Use the container key on the locked yellow container you saw earlier. Inside is high-value loot (ammo, healing, and often a nice weapon upgrade). This counts as one of the three required for the trophy.
  • Café Oasis container – Run back toward the starting side of town and re-enter the Café Oasis courtyard. At the far end, use the container key on the locked BSAA container you couldn’t open earlier. Grab everything inside.
  • Main street / gas station container – Continue the story route forward along the main street, past the garage area, until you reach the gas station. Near the pumps on the main road you’ll find the third BSAA container. Open it with your key.

Once you’ve opened all three BSAA containers, you should immediately unlock the “Crate Expectations” trophy. At this point, you’ve also cleared every early-game collectible tied to the café, camp, residence, and garage sections of Raccoon City.

What’s Next & Final Tips

If you followed this route, you’ve picked up multiple files, three early Mr. Raccoons, both fuses, the Residence Key, the first generator part, a new SMG, and all three BSAA containers plus their key. That’s a huge chunk of progress toward the game’s Mr. Raccoon, file, and container trophies, all before Raccoon City really opens up.

A few closing tips from my runs:

  • Get into the habit of hitting Options → Map after every file you pick up. If an icon didn’t appear, you probably missed something in that room.
  • Whenever you enter a new space, do a quick visual sweep for shiny glints on shelves and fences – Mr. Raccoons and interactables both use subtle highlights.
  • Don’t be afraid to reset to last checkpoint if you realize you sprinted past a key item like the Residence Key. It’s faster than replaying the whole chapter later.
  • Raccoon City Center later adds more Mr. Raccoons and files, so keep the same “room-by-room” mentality as you push further into the game.

Once you’re comfortable with this route, you can run the whole East Raccoon City collectibles loop in about 45–60 minutes, even on higher difficulties. If I could clean it up after my messy first attempt, you absolutely can too.

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FinalBoss
Published 3/3/2026 · Updated 3/16/2026
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