Why You Want the Infinite RPG-7 (and Why It’s Confusing)
After spending around 30 hours with Resident Evil Requiem, I hit the same wall a lot of people do: I wanted to completely break the game with an infinite rocket launcher and never worry about ammo again. A French YouTuber claimed you just buy everything for 100,000 “PC” in the Additional Content menu and you’re done.
When I actually dug into the game systems and tested this myself, I realized it doesn’t work the way that video makes it sound. You don’t spend generic PC from the campaign; you earn Challenge Points (CP) from specific in‑game challenges, then spend them in the postgame shop. The costs are also higher and split up:
- RPG-7 (rocket launcher) unlock for Leon: 15,000 CP
- Infinite ammo for the RPG-7: 35,000 CP
- Infinite ammo for all guns (Magnum included): 50,000 CP
So if you want the full god-mode package (infinite RPG-7 plus infinite ammo on everything), you’re looking at 100,000 CP+ total, but it’s split across these separate unlocks. The good news: none of this blocks trophies or achievements, and once everything is unlocked, later runs become absolute cake.
This is the part I wish someone had told me clearly: you can’t buy any infinite ammo bonuses until you’ve cleared the story at least once.
Here’s what you need to do first:
- Finish the main story once on any difficulty (I did my first clear on Standard with Leon’s route, then Grace).
- After the credits, you unlock the Special Content (or Additional Content) menu from the main screen.
- Inside that, look for the section that lists Challenges and Bonus Shop / Extra Content Shop.
From here on out, CP is your grind currency. Every time you complete a challenge (kill counts, time limits, collectibles, difficulty clears, etc.), you earn CP. You can check your progress via Main Menu → Bonuses → Challenges.
Don’t make my early mistake of ignoring this screen. I played my first run like a normal survival horror game, hoarding bullets and healing items, and had no idea I was already banking CP in the background.
Step 2 – Understand What You’re Actually Buying
Once the shop is unlocked, you’ll see a lot of tempting toys. For the rocket launcher and infinite ammo setup, focus on these:
- RPG-7 (Leon only) – 15,000 CP
This unlocks the rocket launcher as a usable weapon for Leon’s runs. It doesn’t have infinite ammo by default; you still have to buy rockets or find them.
- Infinite RPG-7 Ammo – 35,000 CP
Toggles the RPG-7 to never consume rockets. This is what lets you one‑shot every boss, even on higher difficulties.
- Infinite Ammo (All Weapons) – 50,000 CP
Once unlocked and activated, every weapon that uses ammo – handgun, shotgun, SMG, and most importantly the Magnum – gets infinite bullets.
That French video talks about “infinite Magnum ammo” like it’s a separate purchase. In practice, the Magnum just falls under this general infinite ammo unlock. The moment I activated it, my Magnum turned into a portable delete button for anything that wasn’t a boss.
There are also other strong unlocks (like infinite knife durability for Grace for around 20,000 CP, or early weapons like the Matilda burst pistol and Clatter Carbine), but if your end goal is to trivialize future runs, don’t blow CP on side toys until the big three above are done.
Step 3 – Best CP Challenges to Farm First
This is where most people spin their wheels. I wasted a bunch of time doing low‑value challenges like “kill X enemies with Y weapon” before realizing some runs dump huge chunks of CP at once.
The challenges that paid off best for me were:
- First Clear on Any Difficulty
Just clearing the game once already gives a decent CP chunk and unlocks everything else. Expect 8–12 hours if you’re exploring casually.
- Speedrun Clear (< 4 hours)
There’s a challenge for beating the main story in under four hours (often also tied to an “Alpha” or best ending condition). On Casual, this is very doable once you know the layouts. I combined this with “Minimalist” style challenges (limited heals or limited item use) to double dip CP rewards.
- No-Heal / No-Grace-Collector Run
The game has high‑value challenges for finishing the story without using healing items and without using Grace’s blood collector. I did these on Casual in a planned run after my first clear. It’s tense, but totally manageable once you know enemy placements.
- Collectibles: All Files / Mr. Raccoons / Letters
There are challenges for grabbing all collectibles (including letters and the Mr. Raccoon toys) in a single playthrough. I treated this as my “cleanup” run on Standard, playing slowly with a guide open and racking a big CP deposit at the end.
- High Kill Count (300+ Enemies)
Any kill‑count challenge is basically free CP while doing all of the above. When I stopped avoiding fights and actually killed everything in my way, this completed itself without grinding.
If you structure your runs smartly, you can stack multiple challenges at once. My personal route looked like this:
- Run 1 (Standard, blind): Just finish the game, grab what collectibles I naturally find. Learn layouts and boss patterns.
- Run 2 (Casual, speedrun): Aim for < 4 hours, avoid unnecessary fights, skip side detours, and pair with “no collector” and limited heals.
- Run 3 (Casual or Standard, collectible sweep): Use notes or a guide to pick up all files, letters, and Mr. Raccoons. Kill a lot of enemies along the way for kill-count challenges.
- Run 4 (Hardest difficulty / Insanity): By the time I tackled this, I already had at least the RPG-7 unlocked. Finishing this difficulty awards a huge CP payout and is basically the final chunk you need for global infinite ammo.
By the end of Run 3, I was already able to buy the RPG-7 and its infinite ammo. After Run 4, I had enough to grab infinite ammo for all weapons and still had CP left for fun extras.
Step 4 – What to Buy First (Without Wasting CP)
If you’re wondering about purchase order, this is what worked best for me:
- 1. RPG-7 (15,000 CP)
Get the launcher itself as soon as you can. Even with limited ammo, it makes boss practice and difficult challenge runs much safer.
- 2. Infinite RPG-7 Ammo (35,000 CP)
The moment this is active, boss fights on every difficulty become target practice. This also makes an Insanity run far more manageable, which in turn gives you more CP.
- 3. Infinite Ammo (All Weapons) (50,000 CP)
Once you have this, your Magnum, shotgun, and SMGs all become “hold trigger to win” tools. This is ideal for mopping up remaining challenges or trophies.
The big mistake I made early was buying novelty weapons (like the Matilda and Clatter Carbine) before the infinite stuff. They’re cool, but they slowed down my CP timeline. If you care about efficiency, go RPG-7 → infinite RPG ammo → global infinite ammo, then circle back to toys.
Step 5 – How to Activate Infinite Ammo and RPG-7
Buying these in the shop doesn’t always auto‑enable them. Here’s how I had to set them up:
- From the main menu, go to
Bonuses → Extra Content Shop and confirm the purchases are listed as “Owned”.
- Then open
Options → Gameplay (or the “Bonuses” gameplay toggle section) and look for Infinite Ammo settings.
- Toggle Infinite Ammo to “On” when you want to use it; you can turn it back off if you want a more balanced experience.
- For the RPG-7, make sure it’s in your storage or starting loadout. On a new run with Leon, you’ll usually find it automatically added to your item box or starting inventory once unlocked.
In my case, once I turned on infinite ammo, the Magnum’s bullet counter switched to the “∞” symbol, and the RPG-7’s rocket count vanished entirely. If you’re not seeing that, double‑check the toggles and that you’re on a profile with those rewards unlocked.
Trophies and Achievements – Are They Affected?
I tested this pretty exhaustively because I didn’t want to ruin my trophy hunt. The verdict: infinite rocket launcher and infinite ammo do not block trophies or achievements.
There are a few nuances to keep in mind:
- Some specific challenges (like no-heal runs, speedruns, or “no special weapons” clears) obviously shouldn’t be done with infinite ammo or RPG-7 active, or they simply won’t register.
- that said, story trophies, collectible trophies, and most difficulty trophies still pop fine even if you’re using infinite ammo on that run.
- If you want to be 100% safe, do your “pure” challenge runs first, then flip on infinite ammo and clean up everything else afterward.
Once I had the platinum out of the way, I permanently left infinite ammo on and used the RPG-7 to one‑shot every boss just for the fun of it.
Common Mistakes to Avoid (Learn From Mine)
A few final tips that would’ve saved me a lot of time:
- Don’t grind low‑value challenges first. Focus on full clears, speedruns, and big condition runs (no heals, no collector) for massive CP chunks.
- Don’t spend CP on every shiny weapon. Fun, but they delay your infinite RPG and global infinite ammo.
- Use survival habits until you’re truly infinite. Headshots, leg shots to stagger, knife/hatchet finishers, and crafting ammo are still crucial before your ammo goes infinite.
- Plan your route for collectibles. Trying to “remember everything” on a collectibles run is how I missed one Mr. Raccoon and had to replay half the game. Use notes or a map.
- Respect Insanity/hardest difficulty even with the RPG. You can still die quickly if you get cornered or grabbed repeatedly. The RPG makes bosses easy, but bad positioning still gets punished.
What to Expect Once Everything’s Unlocked
Once you’ve bought the RPG-7, its infinite ammo, and global infinite ammo, Resident Evil Requiem turns into a playground:
- Bosses on Hardcore/Insanity melt in a single rocket or a couple of Magnum headshots.
- You can experiment with every weapon without worrying about ammo conservation.
- Challenge cleanup (remaining collectibles, weird kill requirements) becomes trivial.
- Perfect for helping friends, speedrun practice, or just stress‑free replaying.
If grinding 100,000+ CP sounds like a lot, it is-but if I could push through it, you can too. Structure your runs around the high‑value challenges, resist impulse purchases in the shop, and that infinite RPG-7 plus endless Magnum will be yours faster than you think.