Resident Evil Requiem: How to Power Rhodes Hill Roof – Girl Chase Tips

Resident Evil Requiem: How to Power Rhodes Hill Roof – Girl Chase Tips

FinalBoss·3/1/2026·10 min read

Why the Rhodes Hill Roof Puzzle Is So Rough

After spending a solid hour dying on this section of Rhodes Hill, I finally pieced together a clean route to power the roof and escape. The catch here isn’t the puzzle itself — it’s doing it while the Girl is constantly hunting you in a tight, multi-level purification plant with almost no safe spots.

This guide walks you, step by step, through:

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  • Finding all three power systems needed to open the roof
  • Grabbing and reusing the crank efficiently
  • Conserving your 12.7×55 mm Requiem bullets
  • Using lamps and Molotovs to keep the Girl off you while you crank
  • Securing the related trophy during one of the activations

If you follow this order — control room first, sedimentation basin second, metal walkway third — you’ll cut a lot of backtracking and lower the number of times the Girl can corner you.

Know the Layout: Quick Mental Map of the Purification Plant

Once you leave the storage area, your objective updates to opening the roof. When you try the roof control, you learn the main battery isn’t strong enough. You have to route extra power from three separate systems buried in the purification plant.

From the roof control console:

  • Drop to the right onto a lower platform to reach the purification / sedimentation area.
  • This big open tank area is the sedimentation basin. Think of it as your hub.
  • On the right side (facing forward), you’ll see doors and stairs leading to the control room side.
  • On the left-back side of the basin is one power panel; on the right, near the control room, are the other two.

The Girl begins patrolling this whole space once you drop down. There aren’t many bright, permanent safe zones like earlier in the chapter, so you have to rely on temporary lamps, a few Molotovs, and very careful use of Requiem bullets to buy time.

Preparation: What You Should Have Before Dropping Down

On my first attempt, I came in under-supplied and paid for it. Before you commit to the roof puzzle, make sure you have:

  • At least 1-2 Requiem bullets (12.7×55 mm) for the revolver — you only truly need one for the trophy and emergency stun.
  • Crafting materials for at least one Molotov.
  • A couple of standard healing items.
  • The brightness setting high enough that you can clearly see the lamps and walkways — this area is dark and easy to get turned around in.

Don’t stress if your ammo is low overall. This section rewards smart use of the environment more than brute-force firepower.

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Step 1 – Get the Crank and Power System #1 (Control Room)

The breakthrough for me was realizing you should handle the control room first, because that’s where your crank is and you’ll reuse it for multiple panels.

1.1 Reach the Control Room Side

From the basin, hug the right side, staying low and listening for the Girl. Use crouch-walk to reduce your noise. You’re heading for the structures on the right: this is the control room section.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

1.2 Grab the Crank

The crank is non-optional and easy to miss in the panic. Here’s where I find it every time:

  • Find the control room door (the room with windows overlooking part of the basin).
  • Before going in there, enter the small room to the left of the control room.
  • At the back of that side room, on a shelf, you’ll see the crank. Grab it.

Don’t make my early mistake of sprinting straight to panels without this item — you’ll just be forced to backtrack through the Girl’s patrol.

1.3 Power System #1: Inside the Control Room

Now go into the control room itself. The first power panel is easy:

  • Interact with the power console on the right side of the control room.
  • Insert the crank when prompted.
  • Rotate until the gauge fills / locks; this one doesn’t require prolonged holding under pressure, so it’s relatively safe.

Once this system is online, pull the crank back out. A lot of players forget it here; you’ll need it again.

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Step 2 – Power System #2 (Back-Left Sedimentation Basin)

The second power system is in the back left corner of the sedimentation basin. This is the first time the Girl seriously tries to body-block you while you’re stuck on the crank.

2.1 Route from Control Room to Back-Left Corner

Leave the control room and move back out into the basin. Stick to the outer edge and stay crouched as much as possible; her footsteps and breathing will usually give you a second or two of warning.

You’re aiming for the furthest left-back platform if you’re looking across the basin from where you first dropped down. The panel is tucked there, near pipes and railings.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

2.2 Use Environmental Light to Buy Time

Before you start cranking, decide how you’ll delay her:

  • There’s a large lamp in the chemical treatment area, just opposite the elevator on the map. If you can kite the Girl through there on the way, flipping that lamp when she’s close will stun and repel her for a short window.
  • Near this second power console, there’s a Molotov on the right of the power table. This is huge if you came in low on crafted explosives.

Lamps don’t stay lit forever, so only trigger them when she’s already in range — otherwise you burn your safety window for nothing.

2.3 Trophy Opportunity: Requiem Bullet While Cranking

When you start working this second panel, the Girl tends to close the gap fast. This is where I recommend using one of your precious 12.7×55 mm Requiem bullets:

  • Insert the crank and begin turning until the prompt shows you’re locked into the action.
  • As she approaches, cancel, step back, and line up a headshot with the Requiem revolver.
  • A single Requiem round to the head will stun her hard, giving you several seconds.
  • Immediately return to the panel and finish the crank while she recovers.

Doing this not only makes the sequence much safer; it also unlocks a trophy tied to using a Requiem bullet during this high-pressure activation. You don’t need to spam bullets — just that one well-timed shot.

Again, take the crank back once the second system is active.

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Step 3 – Power System #3 (Metal Walkway Near Control Room)

The final power system sits on a metal walkway close to the control room. This is where most of my deaths happened, because the Girl’s aggression spikes here and she’ll hunt you down whether she’s clearly seen you or not.

3.1 Reaching the Walkway

From the basin, head back toward the control room side, but instead of going inside, look for a raised metal catwalk that runs above part of the area.

  • Climb up onto the metal walkway.
  • Once you’re on it, expect the Girl to aggress immediately, even if she wasn’t on-screen. Treat this as a scripted spike in her AI.

There’s a narrow passage at the far end of the walkway that leads toward the final power panel.

3.2 Use the Lamp and Grab Extra Ammo

In the corridor leading to the power system:

  • On the right side, there’s a lamp you can activate. Save this until you actually hear or see the Girl closing in, then flip it to force her back and buy your crank window.
  • On the left side, check a white-and-blue barrel for extra Requiem bullets. This stash saved my run on Hardcore when I’d wasted shots earlier.

With lamp and ammo secured, move into the final power console room at the end of the passage.

3.3 Final Crank Under Pressure

The last activation plays out similarly to the second:

  • Insert the crank into the third power console.
  • Start turning until you hit the required resistance.
  • If you mis-timed the lamp and she’s on top of you, you have two options:
    • Use a Molotov if you still have one — it deals damage and throws off her advance.
    • Spend another Requiem bullet as an emergency stun. I try to avoid this unless I really misplayed the route.

Once the gauge fills and the panel locks in place, all three power systems are online. This is the point where you’ll start hearing more ambient power noise in the area — a good sign you’re nearly done.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem
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Returning to the Roof and Finishing the Sequence

With all three power systems activated:

  • Backtrack off the walkway and navigate carefully back toward the elevator.
  • Ride the elevator up to the upper level.
  • Sprint or fast-walk back to the roof opening control you used at the start.
  • Interact with the main switch to open the roof fully and trigger the next rooftop boss encounter.

From here, you’ll move into a more traditional fight where your Molotovs and Requiem bullets become offensive tools instead of just emergency stuns. The hardest part — juggling the puzzle while being stalked in close quarters — is behind you.

Advanced Survival Tips vs the Girl in Rhodes Hill

What finally made this section consistent for me wasn’t better aim; it was changing how I moved and when I chose to fight.

  • Use crouch-walking by default. Moving while crouched drastically cuts noise, letting you slip past some of her patrols between panels.
  • Only flip lamps at close range. The stun duration isn’t huge. If you hit the switch when she’s far away, you’ll waste the charge.
  • Think of Requiem bullets as panic buttons, not DPS. One well-placed headshot is worth more than three rushed body shots.
  • Molotovs are both damage and crowd control. A direct hit stops her advance and gives you a second to reposition or heal.

On lower difficulties, you can lean on stealth more and sometimes never even use a Requiem round here. On higher ones, especially Démentiel, the Girl feels like she has a sixth sense — she’ll often path straight toward you even when you’ve been careful.

On Démentiel, don’t obsess over staying hidden; prioritize speed and decisive stuns. The longer you delay between panels, the more chances she has to corner you in bad angles or cramped walkways.

Summary: Clean Route for the Rhodes Hill Roof Puzzle

  • Drop right from the roof console into the purification area.
  • Reach the control room side, grab the crank from the left-hand storage room.
  • Activate Power System #1 in the control room; keep the crank.
  • Head to the back-left of the sedimentation basin, using the chemical treatment lamp and nearby Molotov, and activate Power System #2. Use one Requiem headshot here for the trophy and safety.
  • Return toward the control room and climb the metal walkway. Push through the corridor, grab the Requiem ammo from the white-and-blue barrel, and use the lamp on the right.
  • Activate Power System #3 on the far end of the walkway, using lamp/Molotov/Requiem only if necessary.
  • Backtrack to the elevator, ride up, and open the roof switch to move on.

Once I stuck to this order and stopped wasting bullets, this section went from a brick wall to something I could clear in one or two attempts per run. If I can wrestle this puzzle into submission while being chased, you absolutely can too.

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FinalBoss
Published 3/1/2026 · Updated 3/16/2026
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