
After spending my first 20+ hours in Resident Evil Requiem bouncing between Grace’s stealth runs and Leon’s action-heavy sections, I realized I’d walked past several of the best guns in the game. I even finished my first playthrough without ever touching the W870 Police shotgun, just because I didn’t turn around after a cutscene.
This guide is the reference I wish I had from the start: every weapon and weapon mod I actually tracked down, with exact locations, plus the post-game Special Content unlocks and their PC (Completion Points) costs. I’ll separate story-obtained weapons from purchasable unlocks, and I’ll flag the spots that are easy to miss so you don’t repeat my mistakes.
Requiem splits its arsenal between the two protagonists:
There are three main ways weapons show up:
Special Content menu using PC (Completion Points) after you finish the game once.Completion Points (PC) accumulate as you finish the story and complete in-game records/challenges. Once you clear the main campaign, you can spend those in Main Menu → Special Content to permanently unlock new weapons for future runs.
Below, I’ll start with Grace’s limited but important arsenal, then move through Leon’s far bigger loadout, and finally cover all the Special Content weapons with their PC costs.
Grace starts with her own revolver (often just called the Requiem revolver) early in the Care Center section. It’s auto-granted as you progress through the story, so you can’t miss it. I’m not counting it as a “location” in this guide because you don’t need to hunt it down, but it’s worth knowing this is your baseline sidearm for most of her segments.
Even once you pick up her other pistols, I found myself swapping back to the revolver when ammo types were getting low, just to keep my more specialized guns topped up for tougher fights.
Zone: Rhodes Hill
Character: Grace
This is Grace’s first “found” pistol and the one I almost sprinted past the first time because of the tension in that area.
Location: In the Dining Room of Rhodes Hill, right on the floor in the middle of the path. As you move through the room as Grace, you’ll see it lying there clearly, but the game immediately throws a zombie at you once you grab it.
My tip: Before entering the Dining Room proper, clear your immediate rear and make sure you have a route planned. Pick up the B934, then pivot and move-don’t stand there reloading or admiring your new toy. I like to leg-shot the first zombie to create space and then finish it safely.
Zone: Rhodes Hill – Care Center, 1st Floor
Character: Grace
The S&S M232 is what I consider Grace’s “true” primary sidearm. It hits harder and feels better to aim than the B934 once you get used to it.
Location: On the first floor of the Rhodes Hill Care Center, head into the Bar & Lounge. Go up to the bar counter and slip behind the counter; the S&S M232 is sitting back there waiting to be picked up.

Don’t make my mistake: On my first run I cleared the lounge, grabbed the loot on the tables, and left without checking behind the bar. I didn’t realize I’d missed a handgun upgrade until much later in the chapter when ammo started getting tight.
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Character: Leon
The Alligator Snapper is Leon’s default handgun. You start with it and can’t miss it. It’s perfectly serviceable through Rhodes Hill, especially once you pick up its dedicated weapon mod.
I kept this equipped for precise headshots and leg shots even after unlocking bigger guns, using shotguns and SMGs only when the game really demanded crowd control.
Zone: Rhodes Hill – Attic
Character: Leon
Location: You encounter the MSBG 500 right after your first big encounter with the Chunk in the attic. As Leon, you’ll see Chunk devouring a corpse; the shotgun is lying right next to that corpse.
How I handle this: Once Chunk is occupied, quickly move in, grab the MSBG 500, and immediately equip it. You don’t want to be fumbling in your inventory once the situation escalates. This shotgun completely changes how safely you can handle tight corridor fights in Rhodes Hill.
Zone: Rhodes Hill – Attic (post-Chunk fight)
Item type: Weapon mod
Location: After the Chunk encounter, move into the next room with Leon. There’s a cupboard you can open-inside you’ll find the Compensator mod for the Alligator Snapper.
This attachment reduces recoil, making rapid follow-up shots with the handgun much easier. I recommend equipping it immediately in your attaché case menu; it’s one of those “always-on” upgrades that makes the Alligator Snapper feel a lot smoother.

Zone: Rhodes Hill – Care Center Courtyard
Character: Leon
You receive the Classic 70 sniper rifle automatically during a sequence where Leon provides cover fire for Grace on her way to the church. There’s no special input or pickup prompt; the game hands it to you as part of the scenario.
Even though it’s unmissable, it’s worth remembering: this rifle stays useful well beyond that set piece, especially once you pair it with the Silver Finish Scope later in Raccoon City.
Once you reach East Raccoon City as Leon, the supply boxes start selling some powerful firearms. You buy these using credits you earn from enemies and exploration, not PC.
My purchase order tip: On my first run, I prioritized the Silencer 9 for control, then the 990-TAC as a bigger boomstick. The SMG came last once I had a cushion of ammo and credits.
Zone: East Raccoon City – Flooded Underground Parking Garage
Character: Leon
Location: In the Underground Parking Garage that’s partially flooded, there’s a room containing a battery you need for progression. The GAL SMG rests in a case on a table in the same room as that battery.
Common mistake: It’s easy to tunnel-vision on the battery objective and leave without opening the case. Before exiting, do a deliberate lap around the room and interact with every case and table.
Zone: East Raccoon City – Main Street
Character: Leon
Location step-by-step:
I recommend entering with a shotgun or the GAL equipped; quickly clear the infected inside, then swap to enjoy your new precision rifle.
Zone: Raccoon City Center – Police Station Underground Parking
Item type: Weapon mod
Location: After your sequence in the Raccoon City Police Department, you eventually unlock access to the Underground Parking Garage. Once you escape the station via the gaping hole behind the main hall statue, you can reach a container in this parking area that holds the Silver Finish Scope.
Attach this to the Classic 70 to make long-range engagements much more comfortable. This mod transformed the rifle from a situational tool into something I relied on heavily in open streets.

Zone: Raccoon City Center – Kendo Gun Shop
Character: Leon
This is the weapon I completely missed my first time through.
Location: Progress through Kendo’s Gun Shop until a cutscene plays. As soon as the cutscene ends, do not walk forward. Instead, turn around and look at the shelves behind you. The W870 Police shotgun is sitting on a shelf, partially obscured by the door.
If you just follow the obvious forward path, you’ll leave the area without ever seeing it. Once you know to look for it, it’s impossible to unsee, but the game never points it out.
Zone: ARK – Leon
Character: Leon
Location: During the ARK section, Leon faces off against a commander boss wielding a massive axe. This axe is the Mortal Edge. Once you defeat the commander, you can pick up the Mortal Edge from the corpse.
This is a story-critical pickup, but it’s worth mentioning because you can later unlock a Special Content version as well.
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After you finish the main story once, the Special Content menu on the title screen opens up. Here you can spend your accumulated PC (Completion Points) to unlock premium weapons for future playthroughs.
Once purchased, these weapons appear as follows:
My suggested PC spending order: For a balanced approach, I went Kotetsu → Freya’s Needle → Matilda IMP → Ghost Grudge → Redemption → Clatter Carbine → Mortal Edge. That front-loads quality-of-life upgrades and powerful but ammo-efficient weapons.
If you follow this guide during your first full playthrough, you should walk away with:
On my second run, hitting all these pickups and having a couple of Special Content weapons unlocked completely changed the feel of the game. Sections that felt desperate the first time turned into opportunities to experiment with new tools and ammo types instead of just scraping by.
Use this compendium as a checklist while you play: when you enter a new zone—Rhodes Hill, East Raccoon City, the ARK—take a moment to mentally tick off which weapons and mods you haven’t grabbed yet. Once you’ve done that, you’ll be free to focus on what Resident Evil Requiem does best: tight, terrifying encounters where the right weapon at the right time makes all the difference.