
Timberborn has no native multiplayer, so when a friend asks to build a beaver colony with you, the honest answer is: you need a mod. That mod is BeaverBuddies, and it adds real-time co-op on the same map — each player gets their own camera and interface, and every resource and ability is shared. It plays like the co-op in Stardew Valley or Factorio rather than split-screen or turn-passing. The catch is that it is community-built, so the setup is fussier than a native online mode and you have to follow the host/join flow exactly to avoid desyncs.
25565 on the host’s machine.There is no hidden multiplayer menu in the base game. Timberborn ships as a solo city-builder, and BeaverBuddies bolts co-op on top of it. Both players operate the same settlement in real time, each with a separate camera and UI, and all resources and abilities are pooled. If you want a little independence, you can split your colony into separate Districts and trade resources across them while still sharing the map.
That design makes it a collaboration tool, not a competitive one. One player can be zoomed out shaping waterworks while the other manages production chains or housing. The mod is in active development, so the developer is upfront that you may hit desyncs or crashes on the most complex saves — which is exactly why the setup routine below matters.
Both the host and the client install the same way. Pick the route that matches your copy of the game.
Steam (preferred). Open the BeaverBuddies Workshop item and hit Subscribe. Launch Timberborn and the mod appears in your Mods list at startup, with its dependencies pulled in automatically. This is the method the developer recommends because it keeps the mod and its dependencies updated for you.
Non-Steam (mod.io). The easiest path is the Mod Manager mod: install it, open it from the Timberborn main menu, search “Beaver Buddies”, and click Download. It installs BeaverBuddies and its dependencies, and lets you toggle the mod on and off later. If you prefer to do it by hand, download the latest BeaverBuddies release plus a compatible version of TimberAPI and drop them into your Mods folder.
BeaverBuddies supports two network modes, and the right one depends on your setup:
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This is the part most first attempts get wrong, because it is not a one-click “host new world” button. One player is the Host, the other is the Client, and each follows a specific path through the menus.

Host:
Client:
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Because both clients must simulate the game identically, mismatched frame rates are a common source of trouble. The fix is to keep performance behavior consistent between the two machines:

You will find both toggles in the game’s video options. The goal is simple: stop one player’s machine from racing ahead of the other’s.
BeaverBuddies keeps both games in lockstep, so the moment they diverge even slightly the session desyncs — the butterfly effect, applied to beavers. It happens, especially on heavy saves, and the recovery is straightforward.

Timberborn multiplayer is real and very playable — it just runs through BeaverBuddies rather than a native menu. Both players install the same version (Steam Workshop subscribe, or mod.io with TimberAPI), pick a connection method (Steam P2P or port 25565), and then the host loads a save and clicks “Host co-op game” while the client joins via IP or Steam invite. Disable every other mod, match VSync and your FPS cap, and if the session desyncs, have the host save and reload. Follow that routine and co-op holds together; skip it and you will spend the evening fighting failed joins instead of building a colony. For deeper systems your shared settlement will lean on, see our guides to building and managing Districts, the Fill Valve for water control, and what is actually verified in the 1.0 update.