
Game intel
Windrose
Windrose is a survival adventure in the Age of Piracy. Explore procedural open world, gather, build and craft. Overcome challenging bosses in soulslite combat.…
The expensive mistake in Windrose is pouring rare materials into the wrong hull too early. The cleanest progression path is short: run the Stock Ketch early, switch to the Blackbeard Brigantine for mid-game, and build toward the Blackbeard Frigate for late game. That route maximizes speed and cannon pressure for the Piastre and upgrade materials you spend. The only real alternative is the Brethren Frigate, the pure tank pick for the endgame.
Windrose has three ship classes — Ketch, Brigantine, and Frigate — and each class has three variants: Stock, Brethren, and Blackbeard. That is nine buildable ships total. The variant decides the tradeoff: Brethren hulls are the tankiest, Blackbeard hulls are the fastest with the heaviest gun options, and Stock sits in the middle. For most of the game, speed and gun quality matter more than raw durability, because they let you choose fights instead of grinding through them.
Acquisition splits cleanly by class, which is why the path above is so easy to follow:
Because the cost is per class, not per variant, there is no penalty for going straight for the Blackbeard option once you can afford the class.
The Stock Ketch does everything you need before the game opens up. It has 50,000 HP, 19 knots of speed, 3x 12-pounder cannons, and 28 cargo slots. That is a healthy mix for a stage where travel, supply runs, and selective fighting matter more than brute force. It also costs nothing in reputation — you get it the moment your Wharf is up.
Its real strength is that it keeps mistakes survivable. You are fast enough to slip away from ugly encounters, but you still carry enough cannon power to punish targets that overextend. Many players treat the Ketch as a throwaway starter and rush to replace it. That slows you down: the Stock Ketch already earns the money and reputation you need for the real mid-game jump.

Use the Ketch as a mobility ship with teeth. Do not stand still and trade broadsides. Take an angled approach, fire one controlled volley, then reset distance instead of drifting into a long exchange. If an enemy ship or patrol looks like a repair-kit sink, leave. The Ketch wins by being efficient, not heroic.
If you are still working toward your first hull, our Ketch-to-Frigate progression guide walks through the exact steps.
Windrose ship combat starts feeling fun the moment you move into the Blackbeard Brigantine. It pairs a predator’s speed with a real cannon package: 50,000 HP, 22 knots, and 6 cannons that can be fitted as 12-pounders or 24-pounders. The HP is the same as the Stock Ketch, so on paper this looks like a sidegrade. In combat it is not.
The 24-pounders change the pace of a fight. You stop poking targets and start deleting chunks of their health bar, and the Brig’s 22-knot speed makes it easy to line up repeat broadsides, cut across slower ships, and avoid a clumsy turning war. It is not the toughest ship in Windrose, but in the hands of a player who keeps moving, it is the deadliest mid-game option.

You unlock it at Brethren of the Coast Reputation 2 for 1,000 Piastre — the same cost as the Stock and Brethren Brigantines, so there is no reason to settle for a slower variant. This is your first ship that genuinely rewards aggressive piloting.
Sail the Blackbeard Brig like a duelist, not a trader. Enter at an angle, let your speed carry you past the enemy’s bow, fire, and keep turning so the next broadside is yours. Face-tanking throws away the Brig’s biggest advantage.
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For the strongest all-round endgame pick, build toward the Blackbeard Frigate. It keeps enough speed to stay practical while carrying the heaviest broadside in its class: 110,000 HP, 20 knots, a 12-gun main battery (24-pounders, upgradable to 36-pounders), plus a 6-gun secondary battery (12- or 24-pounders). The 36-pounders are an upgrade option, not the default loadout — you fit them as your materials allow.
This is where naval combat stops being about clean survival and becomes about ship deletion. Once those guns are upgraded, a Blackbeard Frigate ends fights before extra HP would have mattered. If the Blackbeard Brig is a knife fighter, the Blackbeard Frigate is artillery with a steering wheel.

The catch is the unlock wall: all Frigates sit at Brethren of the Coast Reputation 4 and cost 3,000 Piastre. That is steep enough that you do not want to arrive there undergeared or broke, so build into it deliberately.
There is one fair counter-argument. The Brethren Frigate is the true tank: 200,000 HP but only 16 knots — nearly double the Blackbeard’s hull at the cost of speed. If you value absorbing punishment over ending fights fast, it is the better pick. For most players, though, endgame fights are won by finishing them efficiently, and the Blackbeard Frigate’s firepower wins that comparison. The rule of thumb: Blackbeard for offense, Brethren for tanking.
The best hull alone is not enough — upgrade order matters. Invest in cannons first, then survivability, then convenience. Heavy guns improve every fight immediately; cargo and niche extras only pay off in specific situations.
When a fight does go badly, our ship repair guide covers Wharf repairs and repair kits.
Earning the Piastre and reputation for those unlocks runs through faction vendors — see our faction trader locations guide.
For one route that stays useful across almost the entire game, follow this: Stock Ketch → Blackbeard Brigantine → Blackbeard Frigate. The Ketch comes free with your Wharf, the Brig costs 1,000 Piastre at Brethren Reputation 2, and the Frigate costs 3,000 Piastre at Reputation 4 — and at each tier you pick the Blackbeard variant for speed and gun pressure at no extra cost. Choose the Brethren Frigate only if its 200,000-HP fortress hull matters more to you than speed. For everyone else, the Blackbeard line is the sharper, faster, more practical fleet.