

After about ten hours in Windrose, Rough Hide quietly became my first real progression wall. I hit that classic survival-game moment where three different upgrades all wanted the same resource: early armor, my first proper backpack, and some basic ship gear. On paper Rough Hide sounded common – “you get it from animals” – but I was constantly broke on hides while my storage overflowed with wood and ore.
The breakthrough came when I stopped treating hides as a side product of random hunting and started building proper farming loops around them. Once I leaned into boar farming in Coastal Jungle and later unlocked the Tortuga merchant, my hide problems effectively disappeared.
This guide walks through the exact methods I use now in a fresh save to stay ahead of Rough Hide demand – from your first island all the way to bulk buying crates in Tortuga.

Before you optimize anything, it helps to be clear on what actually drops Rough Hide and what’s a waste of time. I experimented with pretty much every animal I could swing at; here’s how it shakes out in practice.
The key takeaway: early game is all about boars, mid-game is Savage Boars plus boars, and late-game is mostly the Tortuga merchant with hunting as backup.
My first mistake was assuming every island had the same animal spread. Windrose’s world is procedurally generated, so each seed shuffles where the good boar islands sit. The patterns are consistent, but the exact spots change.
When you find an island with multiple boar spawns, mentally mark it as your Rough Hide farm. As soon as you can place a fast travel point there (or whatever your current tech allows), do it. That one decision saved me more travel time than anything else I did in early Coastal Jungle.
What finally made hides feel “infinite” for me was turning one good island into a loop:
With basic gear, one full loop on a decent boar island usually gave me 10–20 Rough Hides, which is enough for an armor piece or a big chunk of a backpack upgrade.
I died to boars way more than I want to admit. On my first run I tried to face-tank them and got deleted whenever two charged at once. The pattern that finally clicked for me is:
Swing – Swing – Dodge – Kite – Repeat
Some boar variants have a nasty unblockable charge that feels cheap until you learn it. The counter is all about timing:
Once I forced myself to respect these basics, boars went from “mini-bosses” to walking sacks of Rough Hide.
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The first time I met a Savage Boar, I tried to treat it like a normal one and got absolutely wrecked. The upside is that they’re worth it: they drop around 5 Rough Hides each, so two or three kills can match an entire early-game boar loop.
Mechanically they’re just meaner boars: faster charges, more damage, and less forgiveness if you mistime a dodge. The same “Swing – Swing – Dodge – Kite” pattern still works, you just have less room for error.
In mid-game, I usually keep one Savage Boar island marked as my main hunting ground and only fall back to normal boars if I’m nearby anyway or doing other quests.

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Once you reach Tortuga and clear its Coastal Jungle storyline chunk, the entire Rough Hide equation changes. There’s a merchant there who sells Rough Hide in bulk, and this is where I stopped thinking of hides as a bottleneck entirely.
That works out to roughly 2 hides per Piastre, which is absurdly efficient once you have any kind of money farming route. People call this “the single best source of Rough Hide” for a reason: it converts time spent making silver directly into time saved not slaughtering animals for an hour straight.
This flipped my routine: instead of “I’m short on hides, guess I should go hunt,” it’s “I’m rich, I’ll just stockpile hides now and not think about it later.”
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