

Windrose ties your progression very closely to how efficiently you can carry resources. The base inventory is deliberately restrictive: you start with 8 quick slots (the hotbar) and 16 regular backpack slots. With ore, hides, food, tools, and quest items all competing for space, expanding that capacity is one of the first practical bottlenecks.
The core systems to understand are:
This guide focuses on how to increase inventory and backpack size as quickly and cleanly as possible, then covers efficient material routes and storage setups that keep clutter under control.

All backpack upgrades are crafted at a workbench, so the first objective is a small, functional base with a bonfire and workbench placed within its radius.
Early on, do the following:
B on keyboard, or the equivalent on controller) and construct a Workbench (Level 1).Level 1 Workbench is all that is needed for the first backpack upgrade. At this stage, the main constraint is raw gathering speed of basic materials, not complexity of recipes.
The first upgrade is the Torn Sailcloth Bag. It is cheap, available from Workbench Level 1, and increases your backpack capacity by +4 slots over the base capacity.
From a functional perspective it should be treated as mandatory: it is inexpensive and dramatically smooths out early gathering and questing.
Those break down further into very simple components:
Total Plant Fiber required:
Plant Fiber is obtained by harvesting small shrubs and low vegetation around the starting island. It is abundant, but the key for efficiency is to run a tight loop rather than wandering randomly.
Once you have at least 9 Plant Fiber, do the following at the workbench:
E while facing the bench on keyboard).Backpacks in Windrose are treated as accessories. To equip the Torn Sailcloth Bag:
Tab on keyboard).Once equipped, the bag increases your available backpack slots by +4. The hotbar (quick slots) remains separate and unchanged at this stage.
The next significant jump in inventory capacity is the Sailor Backpack. This requires a Level 2 Workbench and a few more involved materials, but the payoff is substantial: moving from the Torn Sailcloth Bag to the Sailor Backpack represents roughly a doubling of total extra space over base, depending on the exact patch version.
To reach Workbench Level 2, you must:
This links inventory expansion to basic progression: if you are mining and smelting copper for tools or early base upgrades, you are already on the path to better backpacks.
Copper Ore nodes are typically marked with a small pickaxe icon on the map, most commonly in a northern mine area on the starter island.
Once the workbench is upgraded to Level 2, the Sailor Backpack recipe becomes available.
The standard Sailor Backpack recipe at Workbench Level 2 is:
Rough Hide is primarily obtained from boars and wolves, especially in the Coastal Jungle and similar early zones:
In co-op, assigning one player to continuous hunting while another focuses on mining accelerates this stage considerably, since hides and ingots are both required.
At the Level 2 Workbench:
Then, in the inventory screen:
At this point, your total backpack capacity increases again. Different early-access builds have reported slightly different slot numbers for this bag (some list it as providing +8 total over base, others as a step in a +4-per-tier chain), but in all cases it is a clear upgrade over the Torn Sailcloth Bag and is the practical goal before serious exploration.
Beyond the Sailor Backpack, community documentation and early guides reference at least two higher-tier bags:
The broad pattern reported by players is that each successive backpack tier increases capacity in roughly +4 slot increments over the previous tier. Exact numbers and recipes may vary slightly across patches, and official patch notes are limited. For planning purposes, treat each new bag as another step up in carrying capacity and assume it will require:
Because of the uncertainty in slot counts for the Bosun and Quartermaster backpacks in post-early-access builds, it is safer to plan around what is confirmed: Torn Sailcloth Bag and Sailor Backpack are always available and always meaningful upgrades.

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Backpack upgrades alone are not enough to solve Windrose’s inventory pressure. The game expects players to use external storage aggressively.
Early on, craft several Wooden Chests at the workbench and place them around your bonfire. Then:
This reduces overlap and makes later crafting sessions faster because you know exactly where each resource type is stored.
Once the main story pushes you toward shipbuilding (often around the “I Need a Bigger Boat” stage), your Ketch or other ship introduces additional storage. This is especially important for long expeditions between islands.
Combining a mid-tier backpack with a well-organized chest system and moderate ship storage is usually enough to keep inventory manageable, even though community feedback often describes the overall limits as tight.
Because inventory is limited, the goal is not only to carry more, but also to carry more of the right things in fewer trips. A few practical loops help here.
Near the starting area, set up a short loop that hits:
This produces the raw materials for your initial Torn Sailcloth Bag, basic tools, and early cooking without overwhelming the small base inventory.
Once aiming for the Sailor Backpack, use a slightly longer loop that alternates between:
The objective is to arrive back at base with enough ore to keep the furnace active and enough hides to keep the workbench progression moving, without filling the bag with lower-priority junk loot. Discard or ignore very low-value items (broken weapons, small-value trinkets) when space is tight.
Several patterns repeatedly cause inventory problems even after players unlock better backpacks. These can be addressed with simple habits.
Across most documented builds, the progression looks roughly like this:
Given the limited official data for post-early-access maximum capacity, a cautious way to plan is:
Combined, these steps keep Windrose’s tight inventory system functional without constant backtracking, even though the absolute number of slots remains modest by design.