

Copper is the first real tech jump in Windrose. The moment you start needing a shovel, better tools, or early firearms, everything bottlenecks on Copper Ingots. My first save stalled here because I was wandering the island surface looking for shiny rocks instead of going where copper actually is: caves and mines.
This guide walks you through, step by step, how to:

The big thing the game doesn’t spell out clearly: Copper Ore only comes from caves and mines in the Coastal Jungle biome. You will not find proper Copper Ore nodes just lying on beaches or cliffs, no matter how long you wander.
On the starter island, that means you need to look for a cave entrance or mine shaft that’s initially marked with a question mark (?) icon on your map. Once discovered, it will be labelled as a cave or mine and you can fast-recognize it later.
Inside these caves you’ll see:
You cannot pick these up by hand. If you run up and spam the interact key and nothing happens, that’s expected. You need a pickaxe.
You don’t need advanced gear for copper, but you do need at least a basic pickaxe. A Stone Pickaxe is enough to mine every copper deposit I’ve found so far.
Craft it at your early workbench using common materials (stone and wood). The exact recipe is in your crafting menu, but the key points from experience:
Once you have the Stone Pickaxe equipped, you’re ready to make your first real copper run.
Head to the cave or mine entrance on your starting island. If you haven’t discovered it yet, just sweep the inland jungle area; look for a rocky opening on the minimap, often slightly inland from the coast.
Once inside:
Use your Stone Pickaxe on any suspicious rubble piles. Many of the best copper spots are essentially hidden behind 2–4 swings worth of waste rock; the real copper vein appears only after you clear the junk.
From a bunch of runs through the starter cave, yields feel roughly like this:
One thorough lap of the cave, breaking all the rubble you see instead of just obvious copper, can easily give you enough ore for several dozen ingots later.
The mistake I made at first was just tapping obvious surface nodes and bailing. The real payoff is in breaking every suspicious pile of rubble until the cave is basically stripped.
Copper Ore by itself doesn’t do much. To turn it into Copper Ingots, you need two crafting stations:
Both require clay and stone, so it’s worth doing a dedicated resource trip before you worry about smelting.
Clay appears as muddy, grey-brown rock clusters, usually:
Mine these with any pickaxe. Each node tends to give a large amount in one go, often around 50–60 clay pieces. After you hit your first few clay spots, your map will start marking similar deposits, which makes future runs much simpler.
From experience, if you want a smooth copper progression, aim to get at least:
Stone is much less of a bottleneck and comes naturally from mining other nodes and clearing rocks around your base. Still, you’ll need:
Once you have copper, clay, and stone in hand, set up your smelting area. I like to build it just outside my main base so I can hear and see it running while I craft or sort inventory.
Open Build Mode (use the key shown in your HUD) and place a Charcoal Kiln. Current cost in the latest build I’ve played:
The Kiln converts raw Wood into Charcoal, which is the fuel you’ll burn in your Furnace.
In the same build menu, place a Smelting Furnace. Cost:
Put these two structures near each other so you can shuttle Charcoal straight from Kiln to Furnace without jogging across your base.
Worth noting: discovering Copper Ore and Clay for the first time often unlocks the related recipes in your build menu. If you haven’t seen the Kiln or Furnace options yet, make sure you’ve actually harvested both materials at least once.

The Charcoal Kiln’s whole job is to turn cheap Wood into Charcoal fuel. Interact with the Kiln and:
The bad news is that this is slow if you only have one Kiln. The good news is that wood is everywhere. The setup that felt comfortable for me was:
That way, by the time I return from a cave trip with new Copper Ore, I already have a stack of Charcoal waiting and don’t have to sit around watching progress bars.
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Now for the important ratio. In the current version, the Smelting Furnace uses:
Interact with the Furnace, put in your ore and Charcoal, then start the smelting process. Each ingot takes a noticeable amount of time, which is why stacking multiple Furnaces becomes attractive once you can afford extra clay and stone.
In practice, a good early-game base setup looks like this:
With that arrangement, it feels natural to drop off ore, refill fuel, and collect finished ingots every time you swing through base between quests or island trips.
Most of my wasted time with copper came from a few simple errors. If you dodge these, you’ll progress much faster.
Because copper is your first real gating resource, spending those early ingots wisely makes a huge difference. Based on my own progression, here’s what paid off most:
If you only have a small stash of copper at first, I’d recommend: shovel → pickaxe upgrade → axe → then branch into weapons or utilities depending on your playstyle.
Copper Nails usually cost ingots (typically 1 Copper Ingot for 5 Nails). If you’re tight on copper, you can sometimes shortcut this by chopping apart coastal shipwrecks. These ruined hulls often drop Copper Nails directly, saving you from melting down ingots just for fasteners.
I lean on this trick when I want to reserve early ingots for tools and weapons instead of building parts.
The copper loop in Windrose is simple once you see the whole chain laid out:
Once this loop is running smoothly, copper stops feeling like a choke point and becomes just another background resource you maintain while focusing on exploration and quests. Aim for a small but efficient smelting yard early, and everything that depends on Copper Ingots in Windrose opens up much faster.