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Pragmata
An all-new Science Fiction action adventure with its own unique hacking twist! It is the near future, and protagonists Hugh and his android companion Diana, mu…
There are only two Modules in the Terradome in Pragmata, and both are tied to the Environmental Center path. If you want to clear this collectible set fast, focus on two checks: first, the red-zone door for Collateral Damage, and second, the later branch near the Escape Hatch / Weather Simulation Lab access for Defensive Aggression (sometimes labeled Cheap Shot depending on localization).
The important part is that this is a progression-gated walkthrough, not a pixel-hunt. Terradome is a forest-heavy biotope zone with several sub-areas, but the module count here is small and consistent across public guides: 2 total. If your collectibles tracker suggests you are still missing one, you almost always need to recheck the Environmental Center rather than comb every room in the Soil Research Center or entrance blocks again.
If you already picked up both, you are done with the Terradome module set. There is no reliable evidence of a third module in this zone.
Terradome is one of the easier collectible zones to clean up once you understand its layout. The area is usually described through blocks such as the Terradome Entrance, Environmental Center, and Soil Research Center, with some English coverage also using names like Terrarium or Cultivation Lab. For modules, that naming spread matters less than the route itself, because both pickups cluster around the same core exploration hub.
Your best play is to treat the Environmental Center as the full-clear zone. When the story pushes you into the forest rooms with branch manipulation, elevated paths, and holographic barriers, stop rushing the main objective. That section is where the side chests, red access content, and the second module’s branch start to overlap. Terradome also contains Safe Boxes, Pure Lunum, and at least one memory-style collectible, so using those pickups as landmarks helps confirm you are still on the right sweep.
There are no reported PC-versus-console differences for these item locations. The only real variation players will notice is localization: French and English guides sometimes use different module names, but the count, area, and chest context line up.

The first Terradome module to look for is Collateral Damage. In some lists it appears under the French name Dégâts collatéraux, but it is the same item. This module is in the Environmental Center, and the biggest gate is not combat difficulty or a hidden puzzle – it is the red-zone door requirement.
Once you reach the Environmental Center, keep an eye out for any route marked by red access restrictions. If you do not yet have the red-zone key, do not waste time trying to force the room sequence or searching for a secret opening nearby. The chest is consistently described as being behind that locked red-zone door, so this is a clean progression check.
Inside that branch, the module chest is also noted as being near another chest containing Pure Lunum. That is a useful confirmation marker. If you open a side room in the Environmental Center and see Pure Lunum nearby, you are in the right neighborhood. Make sure you sweep the whole red-locked section before moving on, because it is easy to grab the material chest and leave the module chest behind if you are moving quickly after a fight.
Why it is worth grabbing: Collateral Damage spreads a portion of your critical-hit damage to nearby enemies. In practice, that makes it much better in mixed packs than its name suggests. If you are landing frequent crits, it turns single-target pressure into soft crowd control, which is especially useful in Terradome encounters where enemies bunch up in narrow, plant-filled lanes.

The second and last module in the zone appears later on the same broader path. Depending on your language setting or guide reference, it may be called Defensive Aggression, Cheap Shot, or a similar localized variant. The naming is less stable than the placement, so do not let that throw off your checklist.
You want the later Environmental Center section near the point where the route opens toward the Escape Hatch or the Weather Simulation Lab. This is the part of Terradome where players often stay locked on the main objective marker and miss side chests because the environment feels like a straight progression corridor. It is not. Before committing to the next door or traversal drop, check every side platform and unlocked room around that transition point.
The module’s reported effect is a 20% reduction to incoming damage while aiming after being hit. That makes it more defensive than the name suggests. It is useful if your combat rhythm involves steady aim-down-sights shooting during messy encounters, especially when hacking and enemy pressure overlap and you cannot always reposition cleanly before returning fire.
If you are trying to verify you found the right place, remember the broad pattern: first module at the red-zone branch, second module deeper along the Environmental Center route near the escape-lab transition. If you are searching in the Terradome Entrance for long stretches, you are probably too early. If you are wandering the Soil Research side after story progression, you are probably too late or in the wrong block.

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If you are doing a broader collectible sweep, pair this route with nearby Safe Boxes and Pure Lunum pickups. Terradome is compact enough that a focused Environmental Center pass usually cleans up everything valuable without a second long revisit.
If your build or weapon choice produces frequent critical hits, equip Collateral Damage first. It gives you more value immediately because it improves room clear speed and helps punish grouped enemies without requiring a special setup beyond consistent crits.
If you play more cautiously and spend a lot of time aiming under pressure, the second module is the safer pick. The damage reduction effect will not look flashy, but it smooths out chaotic fights where you take a hit, stay on target, and need a little extra survivability to finish the exchange. In other words, Collateral Damage is the better aggression module, while Defensive Aggression / Cheap Shot is the steadier comfort module.
For a final check, your Terradome module sweep is complete when you have one chest from the red-zone branch and one chest from the later Environmental Center escape-lab branch. If you are still missing one, re-run those two points before searching anywhere else in Pragmata’s Terradome.