Pragmata: How to Find Every Dock Central Terrestrial Memory

Pragmata: How to Find Every Dock Central Terrestrial Memory

FinalBoss·5/15/2026·7 min read

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Pragmata

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An all-new Science Fiction action adventure with its own unique hacking twist! It is the near future, and protagonists Hugh and his android companion Diana, mu…

Platform: Xbox Series X|S, Nintendo Switch 2Genre: Shooter, AdventureRelease: 4/17/2026Publisher: Capcom
Mode: Single playerView: Third personTheme: Action, Science fiction

If you are cleaning up Central Port in Pragmata, do not leave after picking up only two Read Earth Memories. This sector — the fifth and final one — holds three REM: Parasol, Water Gun, and Sandcastle. They sit just off the objective line, in side rooms and on lower floors, so the fastest way to get all three is to sweep the area room by room with Diana’s scanner instead of following the main marker.

One naming note up front: Read Earth Memories are sometimes shortened to REM, and Central Port is the same late-game sector you finish the station on. If you are also chasing the rest of the checklist here, see our full Central Port 100% collectible route.

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The short version

  • Central Port has 3 Read Earth Memories (REM): Parasol, Water Gun, and Sandcastle.
  • Parasol is in Central Port’s first sub-area, the Port Entrance. Climb the staircase, jump onto the cargo boxes at the top, and thrust across to it.
  • Water Gun is in the Regolith Lab sub-area — check the side spaces here rather than rushing the room.
  • Sandcastle is the third REM in the sector. Keep sweeping after the first two; do not assume the zone is done at two.
  • Gift collected REM to Diana at The Shelter in exchange for Cabin Coins.

Before you start the sweep

Central Port is dense with collectibles packed close together, and the layout actively works against you: combat pressure, blocked sightlines, optional-looking side rooms, and multiple pickup types in the same space. That mix is why a REM is easy to walk past even when you are standing a few feet from it.

The fix is a steady stop-scan-move rhythm. Clear the immediate danger at each new area, then run one short scan sweep before advancing.

  • Use Diana’s scanner whenever the route forks or drops to a lower level.
  • Check windows and glass partitions — some REM are shown to you before the path to them opens.
  • Do not ignore lower floors just because the objective line stays high.
  • Make rooms safe before you search; scanning under fire is how most misses happen.
  • After each pickup, push to the next area before deciding the sector is clear.
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Parasol location

Parasol is the first Central Port REM you should expect to grab, and it teaches you how this sector hides its collectibles. It is in Central Port’s opening sub-area, the Port Entrance. The pickup is not on the ground floor route: head up the staircase, jump onto the cargo boxes at the top, and thrust across to reach it.

In-game screenshot
In-game screenshot

The common error is staying on the lower, intended-feeling path and never looking up. Once you are on the boxes, scan and line up the thrust before committing — the approach is a short traversal, not a dead end. Grab Parasol on your first pass; if you postpone it for a later cleanup, the Port Entrance layout blurs together with the rest of the sector and this is one of the easier pickups to forget.

Water Gun location

Water Gun is in the Regolith Lab sub-area of Central Port. This is the trickier of the two early REM because the room is built to keep your attention on survival, not searching. Treat the side spaces as part of the route: move through carefully, deal with whatever pressure you can, and scan before you fully commit to the next combat space.

In-game screenshot
In-game screenshot

There is a pattern worth trusting in Central Port: the game tends to tuck a collectible where the path gets slightly more awkward than the main route. If a stretch of Regolith Lab feels like a detour, that is exactly where to slow down and scan. If Water Gun does not appear on your first pass, backtrack one area rather than replaying the sector — a short retrace is usually enough to fix the miss.

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Sandcastle location

Sandcastle is the third Central Port REM, alongside Parasol and Water Gun — so do not treat two as the final total for this sector. If you have Parasol and Water Gun, keep sweeping; Sandcastle is still ahead.

In-game screenshot
In-game screenshot

Use the same method that reveals the first two: at each later Central Port area, clear the nearby threat, then make one full scan of side corridors, rooms opened by hackable panels, lower platforms, and spaces you first glimpsed through glass. REM rarely sit on the centerline of the objective route — they live one layer off it. Central Port also mixes REM with other pickups very tightly, so a room that looks like it only holds a Mod or a Mini Cabin can still be where a memory is hiding.

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Why these memories matter

Read Earth Memories are not checklist filler. Gift them to Diana at The Shelter and you get Cabin Coins in return, so every REM you skip in Central Port is currency left on the table. If you are tracking the wider sector total too, our Central Port Training Data guide covers the other documented pickups in the same area.

Common mistakes that waste time in Central Port

  • Following the objective line too closely. REM sit just off the critical path, especially on lower levels and in side spaces.
  • Ignoring windows. Some memories are shown through glass before the route to them opens.
  • Searching during active combat. Clear the room first, then scan — hazard-heavy rooms make small items easy to overlook.
  • Stopping at two REM. Central Port has three: Parasol, Water Gun, and Sandcastle. Keep sweeping until you have all three.
  • Leaving without turning them in. Gift REM to Diana at The Shelter for Cabin Coins.

Practical takeaway

Work Central Port in this order: Parasol in the Port Entrance (up the stairs, onto the cargo boxes, thrust across), Water Gun in the Regolith Lab, then keep sweeping the later areas for Sandcastle instead of exiting after two finds. If you come up short, do not replay the whole sector — revisit the Port Entrance and Regolith Lab, scan every side room and lower level you skipped, then gift the full set to Diana at The Shelter for Cabin Coins.

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FinalBoss
Published 5/15/2026 · Updated 6/18/2026
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