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Pragmata
An all-new Science Fiction action adventure with its own unique hacking twist! It is the near future, and protagonists Hugh and his android companion Diana, mu…
To clear the Mines of Lunum efficiently in Pragmata, do not treat every collectible the same. The important split is this: Mini Cabins are trophy-only, while Pure Lunum, Training Data, MTs, and most modules matter for sector cleanup and progression value. If you route the sector as a single sweep from Entry through Crane Operation Yard, Warehouse, Extraction, and Nexus Tower, you can pick up the high-risk items on the first pass and leave only a short return trip for anything gated by later access.
The current public route consensus for Sector 4 tracks three Mini Cabins in Lunum Mines, two Training Data pickups, three Terrestrial Memories, and four Pure Lunum fragments. Module naming and totals are less consistently labeled between guides, so it is better to sweep by area than rely on a single count. That approach also matches how the level is built: most misses come from vertical sightlines, side ledges, and Red Zone rewards, not hidden puzzle chains.
Before you start backtracking, sort the collectible types by what they do:
If your only missing objective is the trophy, you can focus on the three Mini Cabins and ignore the rest. If you want a true sector cleanup, prioritize Pure Lunum first, then Training Data and MTs, then modules, and treat Mini Cabins as a parallel check.
The safest route is a forward sweep with one rule: before every elevator, escape hatch, or lift, stop and look up. Mines of Lunum hides a lot of value above eye level, and the game’s pacing pushes you to move on too quickly after combat.
Use the opening rooms to set your habit for the whole sector. Sweep both side edges before you activate the next traversal point, and inspect the tops of containers or machinery after any hack interaction. Modules in this sector are often positioned where the reward is visible only after you rotate the camera upward from the “correct” path.
This is also where players start making the wrong assumption that anything not in the center lane is probably optional fluff. In Lunum Mines, optional lanes are exactly where the collectible density starts. If a room has a climbable frame, a movable platform, or a side catwalk, assume it exists for more than combat positioning.
After the second LunaDigger fight in the large open area, do not rush straight onward. This is where the first confirmed Mini Cabin sits, and it is one of the easiest to walk past because the fight drains your attention.

From the open arena, follow the fence on the right, head upstairs into the building, go out through the door, then turn right. Mini Cabin 10 is sitting around the corner on a ledge. You do not need a complicated traversal setup here; you just need to slow down, angle the camera, and shoot it.
Block 2 is also a good example of how modules are placed in this sector. Check platform corners and the tops of container stacks after any combat arena opens up. The collectible logic here rewards perimeter sweeps, not center-line movement.
The Warehouse is the most important cleanup block in the sector. It combines box-push puzzle routing, vertical sightlines, at least one confirmed Training Data detour, and the second Mini Cabin. If you leave this block too early, you usually end up coming back.
In the room where you hack and push boxes to form stairs, stop before you commit to the exit. Mini Cabin 11 is near the ceiling on a high pipe, directly above the entry side of the chamber. Many players build the stair route, face forward toward the Warehouse Exit escape hatch lift, and never turn back. The correct move is to look up and back over the room you just entered from, then shoot the cabin.
Current route notes also place a confirmed Training Data pickup in this block near a climbable mechanism and a small platform. That matters because the environment is already cluttered with industrial geometry, so the item blends into the room if you are only thinking about the box puzzle. Clear every side platform before using the exit lift.

If you are missing an MT later, the Warehouse is the first place worth rechecking. This block has the right mix of optional elevation, puzzle flow, and off-axis camera angles to hide Terrestrial Memories without making them look “secret.”
This is where Pure Lunum becomes the priority. Current guides consistently map four Pure Lunum fragments somewhere in Mines of Lunum, but public numbering is not perfectly consistent between route lists and translated map labels. The useful part is not the numbering; it is the placement pattern. Several fragments are tied to Red Zone clears or late-story progression through dangerous rooms.
That means you should never leave a Red Zone assuming you can mentally mark it for later. Finish the encounter, let the room settle, then do a complete perimeter sweep before touching the next door or hatch. Pure Lunum in this sector tends to reward room completion rather than pure observation, and that is why it blocks 100% more often than Mini Cabins do.
The same logic applies around the Excavator encounter. Combat intensity makes players sprint to the next objective marker, but this is exactly when late-block MTs or Pure Lunum are easiest to miss. After any major set-piece fight, search the arena edge and the immediate post-fight corridor before you advance.
Immediately after Escape Hatch 6, stop. Do not cross the room on autopilot. Mini Cabin 12 is in Nexus Tower on top of a wire box/electrical box above a gap. Look upward as soon as you enter the tower interior and shoot it from below. There is also a nearby Upgrade Component in the same general detour, so this is one of the few places where a single camera check pays off twice.

Late-sector cleanup is also where some players report needing one short return trip after unlocking the next sector access, especially if dead filament or a previously gated route prevented a full sweep earlier. If your map is almost complete but not finished, the correct return targets are usually late Warehouse branches, Red Zone reward spaces, or the tower-adjacent interior routes.
After the second LunaDigger fight in the large open area, follow the right-hand fence, go up the stairs into the building, exit through the door, and turn right. The Mini Cabin is visible on a ledge around the corner. Listen for the chime, but rely on the route more than the audio because combat noise can mask it.
In the box-push room where you create a staircase, look at the upper pipework near the ceiling. The collectible is directly above the chamber’s entry side, close to the area leading toward the Warehouse Exit escape hatch lift. This one is missed because players look at the boxes, not the roofline.
Right after Escape Hatch 6, look above the gap for the electrical box or wire box. The Mini Cabin is perched on top. Shoot it immediately instead of waiting until the end of the room, because it is easier to line up before the scene pulls your focus deeper into the tower.
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Shelter → display and the achievement path, but they do not substitute for missing Pure Lunum or map completion items.If you separate the trophy-only Mini Cabins from the sector-progress items, fully sweep the Warehouse, and clear every Red Zone before moving on, Mines of Lunum becomes a controlled cleanup route instead of a blind collectible hunt.