
After spending a few full evenings replaying the early hours of Resident Evil Requiem, I was convinced the Chef, the “baby” Chunk, and the female Nemesis were all completely invincible stalkers. I was dumping handgun and Magnum rounds into them, watching them shrug it off, and assuming Capcom had pulled a classic Mr. X / Jack Baker trick.
The breakthrough came when I stopped treating them as immortal set dressing and started treating them like real bosses with massive hidden health bars. The result:
Doing these optional kills unlocks very real rewards: the Cellar Key, powerful charms, and specific trophies. The catch is that you’ll burn through Magnum and pistol ammo that would otherwise carry you safely through several hours of the game. This guide walks you through exactly how to do it, when it’s worth it, and when you should walk away.
Before diving into tactics, it helps to frame where these enemies slot into your runs:
The key difference: Chef and Chunk can be permanently removed from your run if you’re willing to pay the ammo price; the female Nemesis cannot, no matter how much you shoot her, until her scripted boss fight.
On my first playthrough, I wasted an embarrassing amount of bullets testing whether these guys were mortal. In hindsight, I should have made a clearer decision upfront. Here’s how I now look at it:
Think of these kills as an investment: you’re trading early-game security (ammo) for permanent safety from a stalker plus long-term buffs via charms and extra resources from the Cellar.
What finally made Chef feel manageable for me was waiting until I had Leon and his shotgun. With Leon, you don’t have to rely solely on Magnum and handgun rounds; the shotgun chunks away at him much more efficiently.
Recommended loadout for Leon:
Basic strategy:
circle strafe around his weapon arm.On my successful kill with Leon, I burned roughly 18 shotgun shells and about 20 handgun bullets. Your exact numbers will vary depending on difficulty and accuracy, but expect it to feel like an ammo sink.

Common mistakes I made early on:
You can also kill Chef during Grace’s section, but this is where the ammo cost really stings. When I did it with Grace, I had to commit to spending:
Tips to make it bearable with Grace:
Don’t make my early mistake of blowing Magnum rounds while you’re still adjusting your aim. I restarted from checkpoint a couple of times just to redo the fight with cleaner headshots and fewer wasted bullets.
No matter whether you kill Chef as Grace or Leon, the outcome is the same:
Using the Cellar Key on the side door nets you:
On higher difficulties, that extra knife durability for Grace is huge; it lets you finish off knocked-down enemies without burning bullets, which slowly pays back the ammo you invested in killing Chef.
Chunk is the one that mentally broke me for a while. He looks like an invincible set-piece monster you’re only supposed to run from. But he can die, and you have two main approaches:
On my third attempt, I stopped trying to brute-force him and switched to the “proper” method: Hemolytic Injectors. If you’ve been using the Blood Collector and manuals, you can craft these before the fight.

Preparation checklist:
Fight strategy:
Once you get into the rhythm of baiting him down a hallway, looping behind him, and stabbing the back, the fight becomes surprisingly controlled. The first time I did it cleanly, he never even touched me.
The other way – the one I tested first because I didn’t have enough injectors – is pure ammo brute force. It does work, but it’s brutal on your stockpile.
What I used for the kill:
The key is to keep your distance, use corners to break line of sight, and pop him with Magnum shots when he gets stuck in longer animations. Between those, you pepper him with pistol shots whenever you can safely line up the head or torso.
Personally, I don’t recommend this method unless you’re specifically trying to recreate the “I killed him with bullets only” challenge. The injector route is vastly more ammo-efficient, especially for a first or second run.
Killing Chunk with Grace rewards you with:
That extra “free death” is especially valuable on higher difficulties and challenge runs. It saved my run more than once when I misjudged a Nemesis grab later in the game.
Important detail: this Chunk is not the same encounter Leon faces in the attic. The optional kill we’re talking about here is specifically during Grace’s Rhodes Hill segment.

After successfully killing Chef and Chunk, I got cocky and tried the same with the female Nemesis – the tall pursuer that stalks you for a huge portion of the game.
I tested everything: Magnum rounds, shotgun blasts, even trying to stack environmental damage. The result every time:
This means any ammo you pour into her before that boss is effectively wasted, beyond the minimum needed to create space. My rule of thumb now:
If you decide to go for Chef and Chunk, you need to compensate elsewhere. Here’s what helped me keep my runs stable even after burning all that ammo:
Once I understood that Chef and Chunk were actually killable, my whole approach to Requiem’s early game changed. On trophy runs or New Game+ playthroughs, I now plan around these kills: I route my crafting, stabilizers, and ammo pickups so I can afford the big spend and enjoy the extra safety and charms.
On a blind first run, though, I’d honestly recommend:
If I can wrestle these monsters down with a combination of smart resource planning and some stubborn persistence, you can too. Go in with a plan, respect the ammo cost, and the rewards will carry you through the rest of the nightmare.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Guide Strategy Guide + Weekly Pro Tips