The Moon Jumper is a new ground vehicle introduced in Starfield’s Free Lanes update, designed specifically for vertical exploration. Where the REV-8 is basically a fast rover for covering flat ground, the Moon Jumper adds powerful jump jets and strong boost capability so you can scale cliffs, bounce across craters, and reach high ledges without climbing on foot.
The key thing to understand up front is how you get it: the Moon Jumper is not sold by shipwrights or standard vendors. Unlike the REV-8, which you can just buy once you unlock vehicles, the Moon Jumper has to be discovered through exploration at new points of interest added in Free Lanes. There’s no menu shortcut or quest marker that simply hands it to you.
The good news is the community has now pinned down exactly what you’re looking for. Below is everything confirmed about where to find it, how to recognize the POI, and how to make the most of it once you do.
The Moon Jumper spawns inside a specific POI called the Defunct Broadcasting Station — a small outpost with a large, silver radio tower on top. It has a house icon on your surface map, and if you zoom in you can spot the radio tower before you even land. The vehicle itself is sitting in an open garage: red and white, large wheels, glass cockpit. Walk up and hop in, and the game will give you a message explaining what the Moon Jumper is and how to use it. After that it stays with you on your ship, deploying when you land just like the REV-8 — and you can access it from any Ship Services Technician going forward.
The tricky part is that the Defunct Broadcasting Station is a random encounter POI that can show up on multiple planets and moons across the Settled Systems, not a single fixed location. The community has confirmed it on:
Plan on landing at two or three different spots per planet before assuming the POI isn’t there — it took some players three landings on Hawking I before the Defunct Broadcasting Station appeared. The POI itself is small enough that you can scan for it quickly and move on if it’s not in your current tile.
If you treat this like a targeted run instead of a casual wander, you’ll cut the search time down significantly. Here’s how I’d prep based on how Starfield’s planetary exploration actually plays:
First, make sure you actually have the update that adds the Moon Jumper.
When I’m targeting specific discoveries, I build my character and ship for fast, repeated landings:
Once you’re set, use a repeatable loop instead of wandering:
This “land, scan, move on” rhythm is how I’ve consistently forced the game to surface new content. The Defunct Broadcasting Station isn’t rare, just scattered — you’ll find it within a handful of attempts if you stay systematic.
The POI has a house icon on the surface map — not a dungeon or combat marker. If you zoom into it on the Surface Map before heading over, you’ll see the silver radio tower rising above the small outpost structure. That’s your confirmation you’ve got the right place.
One shortcut for spotting it faster: after landing, jump into the air and open your scanner mid-flight. POI names appear on the scanner while you’re airborne, which lets you quickly check whether a Defunct Broadcasting Station is in your vicinity without having to run the full surface map.
Once you arrive:
After the interaction, the Moon Jumper is permanently yours. It appears at your landing site after every touchdown, exactly like the REV-8 does, and shows up as an option with any Ship Services Technician at landing docks across the Settled Systems.
The Moon Jumper is built for verticality. Think of it as a hybrid between your normal ground vehicle and a supercharged boost pack you don’t have to wear.
A few things that will save you early frustration:
If you’re already comfortable with the REV-8’s handling, expect the Moon Jumper to feel like taking the stabilizers off. It rewards precise timing and punishes careless boosting, especially on very low gravity bodies.
One thing to set expectations on: despite the glass cockpit, the Moon Jumper does not protect you from environmental hazards or bullets. Your character still takes damage from toxic atmospheres, radiation, and gunfire just like they would on foot. Equip the right suit for the biome before hopping in.
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Once you own both, you’ll want to pick the right ride for the job instead of defaulting to one.
In practice, I’d lean on the REV-8 for routine mining loops on flatter planets, and switch to the Moon Jumper any time the map shows lots of elevation lines or you’re on a small moon with dramatic height differences.
Low gravity is where the Moon Jumper should really shine. Even before Free Lanes, I used boost packs to “surf” low-grav moons; adding a vehicle with dedicated jump jets takes that to another level. A few habits will help you stay in control instead of tumbling across the surface.
On a low-grav body, even a modest vertical push will send you flying. Start by:
Once you’ve got the “feel” of one moon’s gravity, you can adjust more easily when you visit others with slightly different values.
The real power move in low gravity will be combining the Moon Jumper’s jump and boost:
By repeating this rhythm, you can sail across a moon in big controlled bounds, covering far more distance than the REV-8 can manage on the same timer.
One underrated advantage of vertical vehicles is intel. While airborne, you get a much better look at:
Get in the habit of quickly checking your compass and scanner during each jump. On low-grav moons, you’ll have enough hang time to mark new points of interest or adjust your next landing on the fly.
The Moon Jumper isn’t behind a quest or a vendor — it’s sitting in a garage at a Defunct Broadcasting Station waiting for someone to walk in and claim it. Start with the confirmed systems (Hawking I, Luna in Sol, or a Sirius moon), scan for the house icon with the radio tower, and plan on two or three landing attempts per body. Most players find it within a session once they know what to look for.
The Moon Jumper fundamentally changes how you move across certain worlds. Being able to reach high-altitude locations, chain big jumps, and turn tedious climbs into a few seconds of boost makes surveying feel far less like busywork — and a lot more like the kind of freeform planetary traversal Starfield has always been trying to be.