
The early game in Neverness to Everness runs on two loops that look separate but feed each other: your Fons income and your Anomaly Case progression. The shortest route to a healthy account is to keep both running at once. Spend City Stamina before you log off, sweep every menu-based reward the game buries, and push the first Anomaly Commissions early instead of hoarding them. The opening cases, especially the Spacetime Projector case and the Lonely Player commission, are not filler. They teach NTE’s puzzle logic and unlock smoother progression afterward.
1 Stamina = 1,000 Fons, so never let it sit capped.The mistake most new players make is treating Fons farming like a money grind and anomalies like optional story flavor. You want both loops going together. Fons cover your immediate needs; early anomalies teach you how NTE hides objectives, updates commission states, and gates exploration rewards. Ignore either and your first week feels slower than it should.
City Stamina conversion is your reliable floor. It converts to roughly 1,000 Fons per Stamina through city activities, which gives you a predictable payout every session no matter what events rotate in or out. That is why burning stamina efficiently matters so much in week one: never let it cap while you roam hoping a random chest fixes your economy. The city loop is built to turn activity into currency, and it is far steadier than free-roam scavenging. For the full breakdown of which activities pay best, see our best way to earn Fons fast guide.
Once stamina is spent, stack the easy extras the game hides in plain sight. Daily objectives and general commissions are obvious, but the Exploration Guide is the tab players forget until they notice unclaimed payouts piling up there. Event pages work the same way. If something has a red dot, clear it before you start farming manually. Early NTE rewards are often menu-based rather than field-based, so missing them makes your economy look worse than it actually is. Codes are claimed through in-game Mail once you have made a little progress, not from the first screen after launch.

For your biggest single payout, run the Pink Paw Heist at the Pink Claw Bank Head Office. Its hidden vaults are confirmed as one of the highest-payout Fons activities in the game, holding up to roughly 200,000 Fons. Nothing in the scattered micro-reward economy comes close, so prioritize it whenever it is available to you.
Two more sources deserve a permanent spot in your routine. Opening safes around the city is a confirmed Fons source worth grabbing as you explore. Café management is passive income that ages well: unlock it early so it keeps paying out while you do everything else. The right mindset is not “grind the café instead of playing,” it is “turn on the passive systems early so they compound in the background.”
Early anomalies are where NTE starts asking you to read systems instead of fighting through them. That is why players bounce off the first few cases: the game shifts from movement and combat into reconstruction, observation, and rule-based objectives without flagging the change. Once you expect that shift, the early cases stop feeling random. They are tests of interpretation, not raw damage.
The two worth learning first are the Spacetime Projector case and the Lonely Player commission. They teach opposite lessons. Spacetime Projector is about reading a scene correctly and following the case state after you interact with it. Lonely Player is about recognizing that one anomaly can chain several mini-game rules in sequence, and that “clear the case” does not always mean “beat a boss.”

When the Spacetime Projector commission appears, track it directly from the Anomaly Commission interface and head to the marked location instead of brute-forcing the city for the object. The flow matters more than anything else here: reach the marked scene, interact with the projector, and stay on the case until the follow-up objective updates.
The common failure point is assuming the projector interaction itself completes the commission. It usually does not. After activating the device, watch what the game highlights next. If the anomaly system surfaces evidence markers, a reconstructed scene, or a new prompt, finish that step before you leave the area. This is the kind of case where players solve the puzzle mechanically but still fail to advance because they walked off before confirming the next interaction. If the scene reads as unclear, re-center your camera and treat it like a staged investigation: stand where the case wants you, use the obvious anomaly tool first, then sweep for the secondary prompt. For a step-by-step run, see our Spacetime Projector anomaly walkthrough.
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The Lonely Player anomaly is a mannequin-confinement case built around several short challenge types rather than one continuous combat encounter. Enter expecting a straight fight and it feels messy; enter expecting a mini-game gauntlet and it becomes readable. The case strings together mannequin challenges including hide-and-seek, races, patience and timing segments, and shove-style interactions.

The practical rule is to handle one mannequin objective at a time and confirm the commission tracker updates before moving on. Do not assume a finished mini-game automatically advances the whole case; NTE leans on partial completion states in anomaly content. If you stall, stop forcing your combat build into the solution. Each room is about reading its specific rule, not dealing damage. Watch the objective text, return to the central flow when a sub-challenge ends, and do not exit the anomaly area early, because most “bugged quest” reports are players leaving before the case state refreshes. The mannequin mechanics here carry straight into open-world play, which our guide to confining wandering mannequins covers in full.
Stop separating economy from progression. Spend City Stamina aggressively for Fons, claim every menu reward the game buries, run the Pink Paw Heist for the big payouts, and clear the first anomaly cases before they stack up. If you can only prioritize two actions, make them these: never let stamina sit capped, and finish the Spacetime Projector case as soon as it unlocks. That combination gives you the cleanest start, the steadiest cash flow, and the quickest read on how NTE wants you to solve its stranger early content.