
The Spacetime Projector anomaly stalls most players for the same reason: it looks like a fight you can walk up to and win, but it is an investigation. The enemy only spawns after you finish the clue chain in order, and the missing step is almost always the same one. Here is the exact loop, the rewind mechanic that drives it, and the full reward list.
World Map → Anomaly Commissions and find Spacetime Projector under Common Commissions.That list is the whole walkthrough. The rest of this guide explains why the replay step matters, where players lose time, and exactly what you get for clearing it. The same content is labelled Case of Serial Explosion in some menus and guides — same commission, different name.
This is a standard anomaly hunt, not a hidden side system. Open the World Map, go into the Anomaly Commissions interface, check Common Commissions, and look for Spacetime Projector. If you only see Case of Serial Explosion in your index, you are in the right place — that is the commission name for the same Spacetime Projector content.
Tracking the commission gives you a rough destination, not a pin that walks you to the object. You still sweep the marked area and find the projector yourself. It sits in the middle of a road, so stay centered on the roadway first instead of combing rooftops, alleys, and side paths. The map gets you close; the last few meters are a manual search, which is why some players assume the commission is bugged. It is not.
If you are still building out your anomaly routine, the broader flow is covered in our guide on how to earn Fons and clear early anomalies.
Interact with the projector and let the scene play. It shows a car accident, and that footage is the backbone of the entire investigation — every clue you hunt later is framed inside it. Watch the full clip once before you move. This anomaly uses cinematic placement rather than glowing breadcrumb trails, so the more attention you pay to where the scene frames objects, the faster the next steps go.
If you mash through the first interaction or leave too early, you can replay it — the commission is not missable. You just desync your own read of what the marker wants, which costs time.
Exit the projector view and move to the marked search area. Leave the projector, physically check the location, and interact with the clue there before the next stage unlocks. Use the footage as your reference image — look for the spot the video anchors you to, inspect the clue, and wait for the objective to update.
The common mistake here is hunting for an enemy instead of evidence. No combat encounter is active yet. If you are circling the area waiting for something to aggro, you are one phase behind the quest. Once the inspection registers, stop searching and go straight back to the projector.
This is the mechanic that drives the whole commission. After every clue, return to the projector and replay the footage to expose the next marker. The projector is the quest’s progress switch — the clue inspection alone is not the full trigger. You inspect, you recheck the recording, you get the next clue. Inspect once and never touch the projector again, and the commission feels stalled when it is actually waiting on the next playback.
Because the replayed footage points you toward the next area, let the camera framing do the work. It is less about scanning every inch of the map and more about translating the video’s angle into the live scene around you.
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The second clue is the one players miss most, because it is not a glowing floor highlight. It sits between the two vehicles in the replayed crash footage. The cars are your landmark, not background decoration. When you replay the scene, note where they sit relative to the camera, then head to that spot in the live environment and inspect the interaction point.
If the area looks right but nothing registers, return to the projector and replay the scene again rather than continuing a blind sweep. The clue is positional, not puzzle-locked — once you treat the footage as a map, the search is fast.
After the last clue is inspected, the anomaly responsible for the incident spawns. That fight is the completion check. You cannot skip the investigation and force it early — the enemy appears only after the clue chain is finished in order.
Bring your main leveled team and your usual sustain. This is a routine anomaly fight rather than a hard-counter check, so a balanced squad clears it without a niche setup. If you reach the area and nothing spawns, do not reset — first confirm every clue inspection registered and that you returned to the projector between steps. A missed playback or inspection is almost always the real problem.
Clearing the commission pays out a solid early-to-mid progression bundle, which makes it worth folding into your routine anomaly runs:
That is a useful spread of Hunter EXP, premium Annulith, currency, and material boxes in a single clear. If you are short on Fons specifically, pair it with the faster routes in our best way to earn Fons fast guide.
Run it as a strict loop: projector footage, clue inspection, projector again, next clue, then the final spawn. Track the commission, find the road projector, inspect each clue only after replaying the footage, and beat the anomaly that appears at the end. If the objective stalls, retrace from the projector rather than the clue area — the quest cares more about the replay state than how long you searched. While you are clearing anomalies, keep an eye on your resource pool with our guide on how to manage stamina and early pulls.