
Claim your launch rewards in this order: finish the tutorial, open the Mailbox, redeem the version 1.0 codes, clear every Events page by hand, and only then decide where to spend Dice and Annulith. The order matters because Neverness to Everness front-loads about 120 free pulls you can grab almost immediately, while the bigger 418 to 470+ totals only arrive as you work through event progression and login campaigns over the launch window.
Treat 120+ as your day-one expectation and the 470+ figure as a launch-period ceiling, not a promise you can cash in during the first session.
Separate immediate rewards from eventual ones. The 120+ pulls come quickly through pre-registration mail, the launch bundle, and opening event pages. The 418 to 470+ figure adds login campaigns, event progression, account milestones, and character growth rewards you will not finish on day one.
If your account looks light right after the tutorial, you almost certainly did not miss anything. It usually means you have not opened the Mailbox or claimed event pages yet, or you are counting raw Dice and forgetting the Annulith that still needs converting into pulls at 160 each.
Neverness to Everness gates the biggest early bundle behind the tutorial, so do not judge your starting resources before that point. The moment you get normal menu access, open the Mailbox and claim everything before you touch the banners.
The pre-registration mailbox bundle is the core of your early total: A-Class Haniel, 20 Fabricated Dice, 30,000 Beetle Coins, 20 Elite Hunter Guides, and the Officer Whisker glider. Note that the 2,200 Annulith people mention does not come from this mailbox bundle. It is part of the separate Launch Preview Program, which also adds 10 Fabricated Dice. Both have to be claimed manually, so check for them before assuming your pull count is wrong.

After the Mailbox, open the code menu (the three-dot submenu near your avatar, then Redeem Code). Redeem before converting any currency so you know exactly how much premium value you are holding.
The stable version 1.0 codes are NTE0429, NTENANALLYGO, and NTENOWTOENJOY. Each grants 100 Annulith plus upgrade materials, for 300 Annulith total across the three. That is not even two full pulls on its own, so do not expect a big jump in summon count. It is still free currency and useful upgrade material. For the exact per-code material breakdown and any newer codes, see our dedicated all active codes and how to redeem them guide, since code availability changes fast and codes do expire.
The next mistake is assuming event rewards auto-claim. They usually do not. Open the Events tab and work through every launch page one by one. At release the pages that matter include Anomaly Hunter’s Journey, Zero’s Companion, and Whisker Patrol. A large share of the longer launch total lives here.
Even when the objective is trivial, such as logging in or clearing an early story beat, you still have to click into the event and press claim. Skip that housekeeping for a day or two and your account looks underfunded even though the rewards are sitting there ready.

You do not have to grind every side system on day one, but unlock and inspect them. The game tucks a noticeable amount of launch currency into progression menus rather than the summon screen.
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Neverness to Everness does not use a blind pull animation as its core format. Its gacha, called The Fair, is a board system: each summon spends a die, your token moves forward, and the tile you land on decides the reward. Progress is more visible than a standard banner, even though RNG is still in play.
Currencies and lanes are split. Standard banners use Fabricated Dice; limited banners use their own banner-specific Dice, and weapon banners run separate pity. Do not assume pity or currency carries between them. Read each banner’s details before committing anything.
The number to anchor on is 160 Annulith per pull. Use it to judge whether a code bundle or event reward is worth a summon, and to resist converting too early. Raw Annulith is flexible; once it becomes a specific banner’s currency, that flexibility is gone.
Players fixate on S-rank rates, but pity is the more useful figure. In Neverness to Everness, 90 pulls is the hard guarantee for an S-rarity character, and the Standard board shares pity with the limited boards. That is the count to track when you are deciding whether to keep pushing or stop and save.

Standard pulls are also cheaper early: the first 50 are discounted 20%, so 50 Standard pulls cost the same currency as 40 normal ones. That makes Standard a strong place to spend free resources before you decide whether to hold limited currency for the first featured S-tier banner. For a deeper breakdown of board mechanics and pity, see our how to manage pulls, board, and pity guide.
The safe plan is simple: spend free Standard resources early, protect flexible premium currency, and only convert for limited banners once you are sure about the target character.
Launch generosity creates a false sense that you can afford everything. You cannot. There is enough to build a strong start, but wasted limited currency will sting a week later. If you are still picking a starter character, our tier list and best characters guide shows where the early pulls are best spent.
Run the order once and you are set: tutorial, Mailbox bundle plus the Launch Preview reward, the three v1.0 codes, every event page claimed by hand, then spend. Burn the discounted first-50 Standard pulls, keep Annulith liquid at 160 per pull, and aim for the 90-pull guarantee only on a banner you actually want. That secures the immediate launch value and keeps your limited currency flexible.