
Claim your launch rewards in this order: finish the tutorial, open the Mailbox for pre-registration and preview rewards, redeem the version 1.0 codes, clear the Events tab manually, and only then decide where to spend Dice and Anulith. That route matters because Neverness to Everness gives around 120 immediate free pulls at launch, while the bigger 418 to 470+ totals depend on how much of the early event and progression content you complete over time.
The first thing to separate is immediate rewards from eventual rewards. The reliable launch number is 120+ pulls available quickly through pre-registration rewards, launch mail, and opening events. Higher totals, often quoted around 418 or even 470+, usually include login campaigns, event progression, account milestones, character growth rewards, and other systems you will not finish on day one.
That distinction is important because a lot of players see the huge headline number and assume they missed something in the first hour. You probably did not. If your account looks light right after the tutorial, it usually means you have not claimed Mailbox items and event pages yet, or you are counting only raw Dice and not the Anulith that still needs to be converted into pulls.
Neverness to Everness gates the biggest early bundle behind the tutorial, so do not judge your starting resources before that point. As soon as the game gives you normal menu access, open the Mailbox and start claiming everything there before you touch the banners.
The launch Mailbox package is the core of the early free-pull total. Depending on which launch campaign items are active on your account, this can include rewards such as A-Class Haniel, 20 Fabricated Dice, 2,200 Anulith, 30,000 Beetle Coins, 20 Elite Hunter Guides, and the Officer Whisker glider. The launch preview bonus adds another 10 Dice and 2,200 Anulith, but that still needs to be claimed manually from the same Mailbox flow.
This is the easiest place to lose value early because the game does not always force those rewards into your inventory in a way that feels obvious. If your pull count looks much lower than expected, check Mailbox before doing anything else.

After Mailbox, go to Menu → … → Redeem Code. On PC and console, the path may look slightly different depending on your UI layout, but the three-dot submenu is the one to check. Redeem the active launch codes before converting currency so you know exactly how much premium value you have.
The consistently cited version 1.0 codes are:
NTE0429 – 100 Anulith, 2 Elite Hunter Guides, 2 Chaotic Dye, 12,000 Beetle CoinsNTENANALLYGO – 100 Anulith, 5 Senior Hunter Guides, 5 Colorless Dye, 6,000 Beetle CoinsNTENOWTOENJOY – 100 Anulith, 5 Rising Hunter Guides, 5 Light Dye, 4,000 Beetle CoinsTogether, those codes add 300 Anulith plus upgrade materials. That is not a full multi-pull by itself, so do not expect a huge jump in summon count, but it is still free value and it helps top off your early currency. Some launch reports listed extra codes beyond these three, but code availability changes fast. Treat the three above as the stable launch set and verify any additional code in-game before planning around it.
The next big mistake is assuming event rewards auto-claim. They often do not. Open the Events tab and go through every launch page one by one. At release, the important pages include things like Anomaly Hunter’s Journey, Zero’s Companion, and Whisker Patrol. These are where a large share of the longer launch-promo pull count comes from.
Even when an event objective is simple, such as logging in, finishing early story beats, or clearing tutorial combat, you usually still need to click into the event and press claim. If you skip that housekeeping for a day or two, your account can look underfunded even though the rewards are technically ready.

You do not need to grind every side system immediately, but you should at least unlock and inspect them. Neverness to Everness hides a noticeable amount of launch currency in progression menus rather than only in the gacha screen.
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Neverness to Everness does not use a purely blind pull animation as its core summon format. Its gacha, called The Fair, is a board system. Each summon spends a die roll, your token moves 1 to 6 spaces, and the tile you land on determines what reward you get. That means progress is more visible than in a standard banner model, even though RNG is still involved.
There are separate currencies and banner lanes. Standard banners use Fabricated Dice, while limited banners use their own banner-specific Dice type. Do not assume pity or currency carries everywhere in the same way. Weapon banners also use separate pity rules, so always read the banner details before committing premium currency.
The basic premium conversion to remember is 160 Anulith per pull. If you are trying to estimate whether a code bundle or event reward is worth a summon, use that number first. It also helps you avoid converting too early. Raw Anulith is flexible; once you turn it into a specific banner currency, that flexibility is gone.
Players often fixate on S-Rank rates, but in Neverness to Everness the pity structure is usually the more useful number. Launch guidance around the board system points to a meaningful board change at 70 pulls and an S-rarity guarantee at 90 pulls on the relevant character banner structure. That is the part to track when deciding whether to keep pushing or stop.

Standard banners are also more forgiving early because the first 50 pulls are discounted by 20 percent. In practical terms, 50 Standard pulls cost the same currency as 40 normal-cost pulls. That makes it a strong place to spend your free Standard resources, especially before you know whether you want to save limited currency for the first featured S-tier banner or the next one.
The safest launch plan is simple: use the free Standard resources early, protect your flexible premium currency, and only convert for limited banners when you are sure about the target character.
This approach works because launch generosity can create a false feeling that you can afford everything. You cannot. The game is generous enough to build a strong start, but not so generous that wasted limited currency will not hurt a week later.
NTE0429, NTENANALLYGO, and NTENOWTOENJOYThat order secures the immediate launch value, keeps your limited currency flexible, and makes the board-based gacha much easier to manage from the start.