
Rerolling in Neverness to Everness is only worth the time if you want a specific early S-rank, a stronger-than-average opening account, or a clean start for future limited banners. The efficient route is consistent: create a non-guest account with a salted or burner email, clear the prologue until you reach Hethereau and unlock the Fair menu on the in-game phone, claim launch and pre-registration rewards from mail, spend the discounted Standard pulls first, then decide whether the account is good enough to keep. Most current reports place one reroll cycle at roughly 15 to 20 minutes, though heavy queues, extra cutscenes, or mistakes in tutorial combat can push it closer to 30.
The main mistake happens before the tutorial starts. If you reroll on a guest account, tracking good results becomes messy, and account recovery or binding can become a problem later. Use an email-based login from the start. A salted email is the simplest version: if your provider supports aliases, create variations such as name+01, name+02, and so on. If it does not, use separate burner emails. The goal is not sophistication; it is repeatability.
Also choose a lower-population server if the game allows it. That does not change rates, but it does reduce queue friction during launch periods. On PC and console, the reroll logic is the same even if the login flow looks slightly different. What matters is that you can log out cleanly and return with a fresh account. Do not treat platform convenience as a reason to use guest.
The reroll route is not the same as a standard first playthrough. You are not here to explore systems, optimize combos, or read every prompt. Your only objective is unlocking the gacha as quickly as possible. Current launch information indicates that happens after the prologue sequence ending in Hethereau city with Mint during daytime, where the Fair feature becomes available through the Dice icon on the in-game phone.
Tutorial combat is the main place players lose time. The game wants you to learn parry and dodge timing early, and deaths inside scripted encounters can cost anywhere from half a minute to a couple of minutes once restarts and dialogue are counted. The fastest approach is simple: follow objective markers exactly, use the basic attack strings the tutorial expects, parry obvious heavy telegraphs, dodge if you are late, and finish each forced fight aggressively. Do not test alternate routes, side content, or unnecessary menus.
Some cutscenes are not fully skippable, so there is a hard floor on reroll time. Accept that and focus on the parts you can control: combat speed, movement to the next marker, and clean menu navigation once the phone systems unlock.

Once Fair is unlocked, do not pull instantly. First open the mail and claim all pre-registration and launch rewards. Depending on the current event state, active milestones, and redeem codes, early accounts generally receive enough resources to produce roughly 40 to 50 Standard pulls, plus premium currency in the form of Annulith. The exact total can move a little during launch week, which is why two guides may quote different numbers without either being completely wrong.
If the game has a code redemption menu active, use all currently valid launch codes before judging the account. This matters because reroll thresholds in Neverness to Everness are close to key milestones. Missing one ten-pull can change whether you reach the 50-pull Standard selector inside the first cycle.
This is the core gacha decision. Early reporting is fairly consistent on one point: the first 50 Standard pulls are heavily discounted, effectively making the Standard banner the best place to spend reroll resources. Ten-pulls cost less there during the opening stretch, and reaching 50 pulls gives you access to an S-rank selector. That changes the math completely. A reroll is not only about what you randomly pull; it is about what the selector lets you guarantee.

The practical sequence is:
The reason to hold Annulith is long-term efficiency. Current banner information indicates Limited S-ranks do not use a 50/50 loss system, which makes premium currency unusually clean for future pity building. Some launch guides allow a small Annulith spend during rerolls because extra codes can push you into another multi, but that is not the conservative strategy. If you want the account with the best future value, keep Annulith untouched until you decide the account survives the reroll process.
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The worst way to reroll is to chase a mythical perfect account based on a launch-week character tier list. Early tier lists are useful, but they also shift fast. The current consensus is narrower than the ranking arguments suggest. Nanally and Sakiri appear frequently as strong early targets. Hathor is widely cited as a safe selector pick. Some lists also rate Jiuyuan, Baicang, or Daffodill highly enough to keep, depending on what role your account still lacks.
A realistic keep standard is one of the following:
What does not justify endless rerolling is the free baseline the game already gives you. Early progression includes workable A-ranks and at least some meaningful free assets, and the Standard system is generous enough that a normal account is not crippled. Rerolling is so an optimization step, not a requirement for progression.
After you finish your pulls, do not delete time in menus looking for a hidden reset button. The efficient loop is to leave the current account and start over with the next prepared login. Open the system menu, use the power icon to return to the title or login screen, then choose the logout option. Current menu references place logout on the fourth icon of the login interface. After that, sign in with the next salted or burner account and repeat the same route.

Two small optimizations matter over multiple cycles. First, skip gacha board animations whenever the interface allows it; those seconds accumulate. Second, keep a simple note of which email alias produced which result. Without that, a genuinely good roll can get lost in account clutter, which defeats the entire point of rerolling safely instead of using guest logins.
The last point matters most. Because the opening Standard structure is generous and Limited currency has high future value, the opportunity cost of one more reroll is higher than it first appears. Once you have a good foundation, the better play is usually to stop resetting and start building pity, materials, and account progress.
Use a simple rule. Reroll if you care about a named starter target, if you want the cleanest possible first week account, or if you are the type of player who will regret missing an efficient opening. Skip rerolling if you mainly want to start playing, you are satisfied with one solid S-rank plus the selector path, or you would rather preserve time for story and progression. In Neverness to Everness, launch generosity reduces the punishment for not rerolling.
If the account has one high-value S-rank, the 50-pull selector lined up properly, and your Annulith is still intact, the reroll process has already done its job. Anything beyond that is a time trade-off, not a necessity.