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Arc Raiders
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC. Enlist as a Raider and…
If you are looking up whether ARC Raiders hides a better “wrong order” for Battening Down, the practical answer is no. Current guide coverage agrees that the three objectives on Riven Tides are independent, so the fastest route is simply the one that starts closest to your spawn and loops across the north beach. In other words: start east if you spawn near Wavebreaker, start west if you spawn closer to the hotel shoreline, then finish the remaining objective in between and extract.
That matters because the quest sounds more complicated than it is. Riven Tides has a lot of vertical terrain, but Battening Down stays tightly grouped along the northern shoreline. You do not need special gear, you do not need to unlock the tasks in a fixed sequence, and you do not need to overthink it. What usually wastes time is missing one of the subtle interaction points, especially the seawall cracks photo spot and the oil pipe repair segment.
This ARC Raiders walkthrough is really a location guide. Battening Down only asks for three interactions, and all three are on the same broad strip of sand and seawall. If you have seen the map name written as River Tides or Riptides in clips or captions, that is the same quest area players mean, but the current map name used in guide coverage is Riven Tides.
The game does not force a quest chain here. Each interaction can tick off on its own, and once all three are done, you just need to leave the match normally. That is why most efficient runs are based on spawn location, not on some hidden optimal order. If your initial drop puts you near the northeast, do the seawall and pipe first. If you enter from the west side, grab the hotel shoreline sample first and move east afterward.
This is the cleanest route if you are already near Wavebreaker. Go north to the seawall first, because that objective is the easiest to overshoot when you are in a hurry. After the photo registers, move a little farther east/northeast to the exposed pipes in the sand and repair the leaking segment. From there, stay on the north beach and keep moving west until you reach the hotel shoreline sample spot.
The reason this route works well is that the first two tasks are very close together. You clear the fussiest interaction points early, then finish on the wider beach area where the last sample is easier to sweep for once you know you are in the correct zone.

If you start closer to the resort side, go to the hotel shoreline first. That objective is farther from the building than many players expect, so it is easier to handle it while you are fresh and still reading the coastline carefully. Once it completes, move east along the same northern strip, repair the pipe, and then finish at the seawall cracks.
This route avoids the common mistake of running all the way to the hotel itself, finding nothing obvious, and then backtracking too far south. Stay committed to the shoreline instead of cutting inland. The whole point is to treat Battening Down as one continuous beach sweep.
Head to the northern edge near Wavebreaker and look along the seawall where the structure meets the sand. The interact point is tied to the visible damaged section in the wall area, often called the seawall cracks in community guides. Some players use the nearby sunken container as their visual landmark, which is helpful because the prompt does not always stand out from a distance.

The important part is to slow down when you reach the wall. If you sprint past it, it can feel like the location is wrong when really you were just not close enough to trigger the photo prompt. You do not need extra equipment beyond the quest interaction itself. If you have seen clips implying there is another item requirement, you can ignore that for this step.
From the seawall area, move slightly east/northeast and scan the sand for exposed pipe sections. This is the objective many players miss because the correct pipe segment does not always scream “quest object” at first glance. It is usually described as a leaking oil pipe, but the repairable section can still be subtle enough that you need to pan your camera across the half-buried pipes until the interaction prompt appears.
If you arrive in the right zone and nothing seems obvious, do not leave immediately. Walk the length of the visible pipe run and check each exposed section from close range. This is one of those ARC Raiders quest locations where being in the right area is not the same thing as being lined up on the correct interact node.
The last task is on the far west/northwest side near the resort beach, sometimes referred to as the Azuri or Azzurro hotel shoreline depending on the guide. The easy mistake is searching too close to the hotel building itself. The sample point is on the beach/shoreline area, and several guides note that it is farther out along the sand than you would first expect.

Once you reach the resort-side beach, keep walking the shoreline and look for the sample prompt around the seaweed patches on the sand. Think “beach edge” rather than “hotel entrance.” If you are standing under the structure and checking walls or doors, you are in the wrong place. Push back toward the open shoreline and sweep laterally until the objective updates.
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This is one of the quicker ARC Raiders walkthrough tasks when the shoreline is quiet. The safest way to play it is to keep moving, avoid turning the quest into a full loot route, and only take fights that block the path directly. Beach-side enemies can still interrupt you, especially if you stop too long at the pipe or seawall looking for the prompt, so clear immediate pressure first and then interact.
If your route is clean and your spawn is favorable, you can finish the objective sweep very quickly before rotating to extract. The quest does not need a party, and the tasks should complete independently as soon as each interaction registers. Once all three are ticked off, your job is simply to leave the map successfully rather than lingering on the north coast longer than necessary.
For most players, Battening Down stops being confusing once you stop treating it like a puzzle and start treating it like a shoreline sweep: nearest north objective first, then the next one in line, then extract.