If Wrench in the Works has you circling buses in Spaceport wondering why the tracker never moves, the problem is almost never a bug. The objective points you to an unlabeled stretch of road on the map’s west edge, and the step only advances when you read a note inside the correct bus.
Table of Contents (14)
The short version
- Head to Spaceport’s west-side road, on the corridor between the Departure Building and the Arrival Building that runs toward the Water Towers.
- Find the quest bus marked by a red-and-blue shipping container next to a rock. One Stop Market is the nearby roadside landmark.
- Go inside. The trigger is a note at the driver’s seat / front-left interior — not exterior loot.
- Then move to the northernmost water tower for the second objective.
- Completing the quest awards the Yellow Radio Renegade outfit plus component loot.
Where the western gate actually is in Spaceport
There is no giant “Western Gate” tag on the map, and that is exactly why players waste time. The location is a section of road, not a named point of interest. The route to memorize is: Spaceport west side → road between Departure and Arrival → toward the Water Towers. You are looking for the western road junction on the Departure side, with the bus parked along that route.
Use these landmarks to confirm you are in the right spot:
- The west edge of Spaceport — not the middle terminals or the eastern lanes.
- The corridor between the Departure Building and the Arrival Building.
- The road heading out toward the Water Towers.
- A red-and-blue shipping container beside a rock next to the bus — the clearest visual tell for the quest vehicle.
- One Stop Market, a roadside landmark in this same western sector you can use to orient.

Which bus counts for the quest
Several buses sit on the western side of Spaceport, but the quest bus is the one parked by the road junction on the Departure Building side of that corridor, marked by the red-and-blue container. The interaction is inside the bus, so do not circle the exterior, check the trunk, or loot around the wheels expecting the step to clear.
Go up the steps, aim toward the driver’s seat, and look for the note just at or behind that spot. If no prompt appears, step deeper in and sweep your reticle across the front-left interior — that is where the advance trigger sits. Players who think the quest is broken have usually checked the wrong bus or missed this interior note entirely.
How to reach the bus without taking a bad fight
This stretch is exposed, with open sightlines and patrol pressure, which is why the area feels rough even though the objective is simple. Sprint straight down the center of the road and you can get tagged before you even confirm the bus.

- Approach from cover — use the building edges and containers instead of the open center.
- Pause before the final open stretch and scan for patrol movement.
- If ARC machines are already sweeping the bus lane, wait for a gap rather than forcing the interaction.
- Once you commit, go straight inside, clear the note, and leave. This step does not reward lingering.
The route is identical on PC and console. On a controller, slow your aim for a beat around the driver’s seat instead of flicking past it and assuming nothing is there.
How to know you found the correct bus
You are in the right place when all of these line up at once:
- You are on Spaceport’s west side.
- You are between the Departure and Arrival buildings.
- The road continues toward the Water Towers.
- The bus sits near a junction, beside the red-and-blue container — not deep inside a terminal.
- The quest advances from the interior note, not from exterior loot.
If one of those does not match, keep moving. “Western gate,” “western highway,” and “west-side road near Departure” all describe the same practical zone.
What happens after the bus step
The bus is only the first half of the route. After you read the note, the quest sends you to the Water Towers, northwest of that same western sector — good confirmation you found the right bus, since the follow-up stays on the same side of the map.
The second objective is the northernmost water tower. If you finish the bus interaction and lose the thread, head to the Water Towers area, prioritize the northern tower, and continue the sabotage step there. If you are still learning Spaceport’s quest chains, our A Line in the Sand exact route covers another objective in the same region.

Common mistakes that make Wrench in the Works feel broken
- Hunting for a named map label. The western gate is a stretch of road, not an on-map tag.
- Searching the wrong bus. Several buses sit nearby — the red-and-blue container by the junction marks the right one.
- Looting only the exterior. The trigger is the note at the driver’s seat inside the bus.
- Crossing the open road too early. The corridor is exposed; a rushed approach turns a one-minute objective into a full fight.
- Going to the wrong tower. The follow-up is the northernmost water tower, not whichever one you see first.
If the tracker still will not move after you search a bus, return to the western road between Departure and Arrival, find the bus by the junction, enter it again, and rescan the driver’s-side interior. Almost every failed attempt is a near-miss on the location, not a hidden alternate solution.
Rewards
Completing Wrench in the Works awards the Yellow Radio Renegade outfit alongside component loot. For more Spaceport-area objectives once this one is done, see our Collision Course fast comet guide.
Practical takeaway
Ignore the missing map label. Go to Spaceport’s west-side road, find the bus by the Departure/Arrival junction with the red-and-blue container, search inside at the driver’s seat, then continue to the northernmost water tower. Do that and the whole quest clears in a couple of minutes.
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