ARC Raiders: How to Find Wrench in the Works Buses and Western Gate

ARC Raiders: How to Find Wrench in the Works Buses and Western Gate

FinalBoss·5/19/2026·7 min read
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For Wrench in the Works, the western gate bus is not a clearly labeled point of interest on most ARC Raiders map views. The practical location is the west-side road in Spaceport, between the Departure Building and the Arrival Building, on the route that leads toward the Water Towers. The objective usually updates only when you enter the correct bus and inspect the notes near the driver’s seat or just behind it. Searching the outside of the bus, nearby loot, or random buses in the area usually does not count.

If this step feels vague, that is because the game points you to a landmarked stretch of road more than a named map label. Players often lose time by opening the map, looking for a big “Western Gate” tag, then checking every bus they pass. The faster approach is to treat western gate as a section of the Spaceport west edge rather than a formal location marker.

Where the western gate actually is in Spaceport

The safest mental map is Spaceport west side → road between Departure and Arrival → route toward Water Towers. That is the corridor current guides consistently point to. In other words, you are not looking for a gatehouse with a giant title card. You are looking for the western road junction on the Departure side of the map, with the bus parked along that route.

The best landmarks to confirm you are in the right place are the same ones repeated most often across walkthroughs:

  • The west edge of Spaceport, not the middle terminals or eastern lanes.
  • The corridor between the Departure Building and the Arrival Building.
  • The road heading out toward the Water Towers.
  • A red-and-blue shipping container near a rock beside the bus, which is one of the clearest visual tells for the quest vehicle.

Some video callouts also mention nearby roadside landmarks such as One Stop Market, but those labels are less consistent between creators and may reflect player shorthand instead of an official map name. If you have to choose which clue to trust, stick to the west-side road, Departure/Arrival corridor, and Water Towers direction.

Screenshot from ARC Raiders
Screenshot from ARC Raiders

Which bus counts for the quest

There may be more than one bus in the western side of Spaceport, but the quest bus is the one parked by the road junction near the Departure Building side of that corridor. This is the important part: the interaction is inside the bus. Do not waste time circling the outside, checking the trunk, or looting around the wheels expecting the step to clear.

Go up the bus steps, aim around the driver’s area, and look for the notes or interactable object just behind that spot. If the prompt does not appear right away, move a step deeper into the bus and sweep your reticle across the front-left interior. That is where most guides place the actual trigger.

This matters because players sometimes find the right vehicle but still think the quest is bugged. In most cases, they either checked the wrong bus or never hit the interior note interaction that advances Wrench in the Works.

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How to reach the bus without taking a bad fight

The western gate approach is exposed. Current guide consensus describes open sightlines and patrol pressure in this section, which matches why the area feels rough even though the objective itself is simple. If you sprint straight down the middle of the road, you can get tagged before you even confirm the bus.

Screenshot from ARC Raiders
Screenshot from ARC Raiders
  • Approach from cover, using the building edges and containers instead of the center of the road.
  • Pause before crossing the final open stretch and scan for patrol movement.
  • If ARC activity is already sweeping the bus lane, wait for a gap rather than forcing the interaction.
  • Once you commit, go straight inside the bus, clear the note interaction, and leave. This is not a step that rewards lingering.

On both PC and console, the route logic is the same. The only real difference is how quickly you can sweep the bus interior for the note prompt. On controller especially, it helps to slow your aim for a second around the driver’s seat instead of flicking past it and assuming nothing is there.

How to know you found the correct bus

You are in the right place if all of these match at once:

  • You are on Spaceport’s west side.
  • You are between the Departure and Arrival sides of the map.
  • The road continues toward the Water Towers.
  • The bus sits near a junction, not deep inside another terminal area.
  • The quest advances after an interior note interaction, not from exterior loot.

If one of those points does not line up, keep moving. The mild disagreement between guides is mostly about the name of the area, not the geography. “Western gate,” “western highway,” and “west-side road near Departure” are all describing the same practical zone.

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What happens after the bus step

The bus is only the first half of the route. After reading the notes, the quest sends you toward the Water Towers, generally northwest or west-northwest from that same western sector of Spaceport. This is useful confirmation that you really did find the correct bus: the follow-up destination stays in the same broad side of the map instead of sending you across the entire Spaceport.

For the second objective, current walkthroughs consistently point to the northernmost water tower. If you finish the bus interaction and then get lost again, use that detail to reset your route. Head to the Water Towers area, prioritize the northern tower, and continue the sabotage-supply step there. That makes the whole quest flow much cleaner than treating the bus and tower as unrelated locations.

Screenshot from ARC Raiders
Screenshot from ARC Raiders
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Common mistakes that make Wrench in the Works feel broken

  • Looking for a named map label. Western gate is usually a landmark description, not a convenient on-map tag.
  • Searching the wrong bus. There can be other buses nearby, so the west-road junction placement matters.
  • Looting the exterior only. The step is tied to notes inside the bus near the driver’s area.
  • Crossing the open road too early. The location is exposed, and a rushed approach can turn a one-minute objective into a full fight.
  • Going to the wrong tower next. The follow-up is generally tied to the northern water tower, not just any tower you see first.

If the tracker still does not move after you search a bus, the best troubleshooting step is simple: return to the western road between Departure and Arrival, find the bus by the junction, enter it again, and rescan the driver’s side interior carefully. Most failed attempts come from a near-miss on the correct location, not a hidden alternate solution.

Rewards note

If you are doing this quest for progression and cosmetics, current guide consensus ties Wrench in the Works to the reported reward pool that includes the Yellow Radio Renegade outfit alongside component loot. The exact reward presentation can change with updates, but the bus-and-water-tower route above is the practical part that matters for clearing the objective.

The short version is this: ignore the missing map label, go to Spaceport’s west-side road, find the bus near the Departure/Arrival corridor junction, search inside by the driver’s seat, then continue to the northern Water Tower.

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FinalBoss
Published 5/19/2026
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