Showing 2065-2088 of 6919 articles.

Intel’s Core Ultra 7 270K Plus uses extra E-cores and faster fabric clocks to turn Arrow Lake into a killer $299 gaming/work CPU, if you can feed and cool…

Full Act 2 guide for Project Songbird with exact puzzle answers, item and scrap locations, and safe routes through mannequins and tree monsters.

Step-by-step guide to unlock Darktide’s Zealots of Tertium Twitch Drops fast: link accounts, watch eligible streams, claim rewards, and equip cosmetics…

A frustrated fan’s take on Need for Speed’s decline: studio reshuffles, dead support for Unbound, and why EA’s vague promises won’t win me back.

Capcom’s 1996 Spencer Mansion isn’t just a haunted house—it’s a survival horror boot camp that forces you to unlearn every gaming instinct. Here’s why it…

Snag under-€5 gems like Resident Evil, Celeste, Dishonored, Hollow Knight and more in the volatile PS Store Spring Sale. Weekly refreshes—act fast!

From Pragmata’s mysteries to Pokémon Champions, April 2026 quietly explodes with unique AAA, indie gems, and expansions you can’t afford to miss.

Health never refills on its own in Morbid Metal. Learn every healing source, when to use them, and how to balance credits, damage, and defense.

Detailed Slay the Spire 2 co-op guide: how to host/join, how shared combat and scaling work, and what progress the host and guests keep.

Weapon evolution isn’t random in Vampire Crawlers—it’s picky. Here’s the exact checklist for level 8, the right passive, and triggers.

I was dying constantly in Saros until one habit change turned everything around. Learn how to clean up your runs, manage your shield, and win more.

ARC Raiders needed a real momentum update, not another polite little content patch, and Riven Tides looks like Embark understands that. This is the biggest drop the extraction shooter has had since launch in October 2025: a new coastal map, a new high-pressure enemy type, buried treasure mechanics, and a limited-time event running from April […]

Seven million copies in under two months is not just a hit. It is the kind of number that makes a publisher rewrite its own year in public, which is exactly what happened here. Capcom has upgraded its full-year outlook after Resident Evil Requiem blew past expectations, and that matters because it confirms something the […]

Counter-Strike does not have a cheating problem only on the server. It has an integrity problem around the server too, and ESIC’s interim suspension of Savelii “jmqa” Bragin is the kind of case that reminds everyone how thin the line is between “scene drama” and something that can rot a competitive ecosystem from the inside. […]

This matters because it cuts straight through the comforting fiction that a “bought” digital PlayStation game is meaningfully yours. Multiple reports, support replies, and tests now point to a new PS4/PS5 license system for newly purchased digital games: if the console does not go online at least once every 30 days, those games can stop […]

Why route planning matters more in On The Beach The first Death Stranding taught a lot of players, me included, that infrastructure eventually smooths out most problems. Death Stranding 2: On The Beach still rewards that mindset, but it punishes sloppy planning much harder. My ugliest failed deliveries were not caused by bosses or firefights. […]

Live-service roadmaps usually tell you what a publisher wants you to look at. Battlefield 6’s revised 2026 plan is more interesting for what it admits was missing the first time: scale, competitive structure, and the basic social and server tools this series should not need to re-earn in 2026. After community blowback, EA and Battlefield […]

Fastest Abyssal gear route in Crimson Desert The fastest reliable method I’ve used for top-end Abyssal equipment in Crimson Desert is simple once you stop fighting the system: farm tier 1 drops by disarming enemies instead of killing them, convert those duplicates through a witch with regular synthesis, and only push for tier 3 after […]

The hidden combat tech worth learning first in Crimson Desert is vault follow-ups, slide launchers, air grapples, weapon-throw extensions, and the short teleport-style movement cancels that branch out of your normal mobility. After spending a full evening on the training dummy and then another few hours testing the same strings in live camps, the pattern […]

After a full week of running a fresh island and checking unlock pace in short handheld sessions, the biggest takeaway is that buildings in Tomodachi Life: Living the Dream are not random rewards and they are not missable. They are progression markers for how healthy your island life is. If you keep adding residents, clear […]

Ubisoft’s most important reveal about Assassin’s Creed Black Flag Resynced wasn’t the shinier water, the rebuilt lighting, or the predictable “ground-up remake” phrasing publishers love to throw around. It was four plain words: it is not an RPG. For a series that spent the last several years stretching itself into loot-heavy action-RPG territory, that confirmation […]

Final Fantasy XIV is not just lining up another expansion. It is trying to make the next era of the MMO feel like a clean break, and that is why the Evercold reveal matters more than the usual “new zones, new jobs, level cap up” routine. A January 2027 launch for patch 8.0, paired with […]

Twelve years is a long time to leave one of the best horror games in the genre sitting in cryosleep. So yes, the big news is that Sega and Creative Assembly finally teased Alien: Isolation 2 on Alien Day. The more important news is that the studio didn’t come back with action-movie swagger or nostalgia […]

Pokémon Pokopia’s Bulbasaur jump-rope event matters for a very simple reason: it shows exactly what this game wants to be between bigger content drops. Not a sprawling live-service monster demanding your life, and not a dead world waiting months for relevance either. This is small-scale retention design with a Pokémon smile painted on it – […]