Clair Obscur Journal Locations Guide (All 49 Logs)

Clair Obscur Journal Locations Guide (All 49 Logs)

Why These Journals Matter (And How I Nearly Missed Them)

After spending an evening thinking I was “done” with Clair Obscur: Expedition 33, I checked my progress and realized I was still missing several journals – and the Follow the Trail achievement. The breakthrough came when I understood which entries are permanently missable and how the v1.1 patch quietly makes tracking them much easier.

This guide walks through all 49 journals in a clean, area-by-area route, with a special focus on:

  • A missables-first checklist so you don’t lock yourself out
  • Efficient routes from Expedition Flags using fast travel and flying
  • Visual cues (what to look for in the environment) so you can spot journals quickly
  • How to turn them into 980 Colour of Lumina via Berrami in Gestral Village

Plan on around 4-6 hours to grab everything if you fast travel smartly. Difficulty is “Easy” mechanically, but “Medium” in terms of navigation and not missing story-locked areas.

Key Facts & Rewards Overview

  • Total journals: 49
    • 37 numbered “Expedition” journals (Expedition 34-84, with gaps)
    • 12 special journals (Renoir, Simon, Julie, Verso, Aline, Fracture Survivor, Yellow Harvest + 3 Unknowns + a couple named survivors)
  • Achievement/Trophy: Collect all 49 to unlock “Follow the Trail”.
  • Currency reward: Each journal can be traded to Berrami in Gestral Village for 20 × Colour of Lumina (total 980).
  • Platforms: Locations are identical on PC, PS5 and Xbox.
  • Patch v1.1: Adds journal highlights on the map – make sure your game is updated.
  • Estimated time: 4-6 hours for a full sweep, ~5–10 minutes per area if you fast travel and fly.

Before You Start – Version, Abilities & Safety Net

  • Update to at least v1.1
    • Step → Open your platform’s update menu and install the latest patch.
    • Action → Launch the game and confirm the version on the title screen or options menu.
    • Result → Journals are highlighted on the map with small page icons when you’re in the right region, making cleanup much easier.
  • Unlock flying first (post–Spring Meadows)
    • You’ll need flight to reach high platforms and islands in The Continent and late-game areas.
  • Reach but don’t fully finish the Monolith
    • You want access to The Manor, Tainted Battlefield, and Ancient Sanctuary before story events can seal them.
  • Keep a backup save before:
    • Ringing the Giant Bell in the Ancient Sanctuary
    • Story steps that lock The Manor after the Monolith sequence
  • Use Lumina Vision often
    • Tap the ability button (e.g. RB/R1) to highlight glowing journal pages and interactable objects around you.

Absolute Missables – Grab These First

This is where I lost time on my first run. If you do nothing else, lock in these journals before advancing those specific story beats.

  • Old Lumiere – Renoir’s Journal (The Manor) – missable
    • Step → In Old Lumiere, once the door to the Manor is open, head inside before pushing the Monolith story too far.
    • Action → From the Old Lumiere flag, slip through the broken wall on the left, enter the Manor, and check the small bathroom near the entrance; the journal rests on the sink.
    • Result → You obtain Renoir’s journal. Once the Manor doors seal later in the story, this is gone for that playthrough.
  • Tainted Battlefield – Aline’s Journal (Manor segment) – semi-missable
    • Step → During the Tainted Battlefield / Monolith sequence, watch for a tombstone with a path split leading toward a Manor door.
    • Action → Take the side path toward the Manor; in the adjacent side room (often marked by a distinct blue glow on the minimap), the journal sits on a surface.
    • Result → You secure Aline’s journal before this combat-heavy section funnels you forward.
  • Ancient Sanctuary – Expedition 63 (Maze) – missable after Giant Bell
    • Step → In the Ancient Sanctuary Maze area, explore thoroughly before ringing the Giant Bell.
    • Action → From the Sanctuary Maze flag, move toward the large domed building, then drop into the lower path between the two farthest, brush-headed statues. Continue to the central lower area with a Paint Cage.
    • Result → You collect Expedition 63. After progressing the bell event, this route effectively closes.
  • The Continent – Temporary camps after the Monolith
    • Step → Before major Monolith milestones, sweep The Continent for campfire journals around Gestral Village and the Forgotten Battlefield.
    • Action → Prioritize small camps south of Gestral, north near tally signs, and raised platforms near the Forgotten Battlefield while they are still populated.
    • Result → When certain camps disappear later, you’ve already taken their journals and don’t risk a partial logbook.

Once these are safe, everything else is much more forgiving – you can backtrack or rely on map icons to polish off the rest.

How Journal Icons & Map Highlights Work (v1.1+)

  • Map icons: Journals show up as small page icons on the region map once you’re in or near the relevant area.
  • Fog of war: You still need to physically approach or reveal parts of the map; unexplored corners won’t show icons.
  • Collected vs. uncollected: Once you pick up a journal, its icon disappears from the map, making it easier to see what remains.
  • Best practice: After clearing an area, open the map and:
    • Check if any page icons remain
    • Zoom and scroll between connected sub-areas (e.g., Gestral Village & Gestral Beach)

I recommend doing a quick map check after every story segment. It’s much easier to grab one missing journal while you’re already nearby than to retrace the entire region later.

Optimized Area Order (Minimal Backtracking)

Once you’ve secured the missables, this area order minimizes load screens and uses flight efficiently:

  • 1. Spring Meadows & Early Areas (tutorial & early hub)
  • 2. Gestral Village & Gestral Beach
  • 3. Visages & Sadness Vale
  • 4. Stone Wave Cliffs, Caves & Quarry
  • 5. Forgotten Battlefield & Falling Leaves
  • 6. The Continent (open-world sweep)
  • 7. Old Lumiere & The Manor
  • 8. Ancient Sanctuary & Maze
  • 9. Monoco’s Station & Tracks
  • 10. The Monolith, Canvas, Reacher & Abyss

Below, I’ll highlight the trickiest journals in each region and the routes that consistently worked well in repeated runs. Any journals that sit right on the main story path can usually be mopped up with the map icons alone.

Spring Meadows & Early Areas (Approx. 6 Journals)

These are straightforward, but it’s easy to walk past side paths while learning the combat rhythm.

  1. Expedition 81 – Spring Meadows
    Step → From the Spring Meadows Expedition Flag, walk straight ahead up the gentle grassy slope.
    Action → Climb the low ledge overlooking the starting area, staying slightly to the right side.
    Result → A glowing page lies on the ground near the ledge edge: this is Expedition 81.
  2. Expedition 68 – Flying Waters
    Step → Fast travel to the Flying Waters flag.
    Action → Climb the waterfalls to the upper pool, then check the left-hand alcove tucked behind falling water.
    Result → The journal rests in the alcove, easy to overlook if you rush the climb.
  3. Expedition 53 – The Small Bourgeon
    Step → Progress to the area with the petrified Bourgeon statue.
    Action → Instead of turning back, follow the path past the statue all the way to the dead end.
    Result → Find the journal on the ground amid rubble at the path’s end.
  4. Yellow Harvest – Harvester’s Hollow
    Step → Use the Harvester’s Hollow flag.
    Action → Move forward past the flag, then take the ramp to the right of the tall central statue.
    Result → The named journal Yellow Harvest sits near the top of the ramp.
  5. Expedition 52 – Gestral Village Approach
    Step → From the route leading toward Gestral Village, stop at the northern signpost that splits toward an arena path.
    Action → Check around the base of the sign and nearby crates.
    Result → Pick up Expedition 52.
  6. Expedition 66 – Esquie’s Nest
    Step → Travel to the Esquie’s Nest area.
    Action → On the nest platform itself, walk to the edge overlooking the open area below.
    Result → The journal lies near the edge, blending in with the environment.

Common mistake: Advancing to bosses (like Sadness Chapelier) without checking side ramps and dead ends. In early zones, assume every branch hides either a chest or a journal.

Gestral Village & Gestral Beach (3+ Journals)

Gestral acts as your main hub, and it’s easy to forget that hub areas hold journals too.

  1. Expedition 52 – Village North Variant
    Step → From the Gestral Village flag, walk north toward the path that leads out to combat arenas.
    Action → Check near the northern village sign or branching path markers.
    Result → You’ll see a glowing page close to the sign, filling this log.
  2. Expedition 37 – Gestral Beach
    Step → Take the route from Gestral down to the beach (often reached via Resin Veil Grove or the village outskirts).
  3. Action → Once you hit the sandy shoreline area with records, continue toward the middle of the beach, just before the end of the path.
  4. Result → The journal rests close to the record pickup, roughly in the middle of the open sand.
  5. Extra note – Arena-side journal
    Some runs will show an additional journal near the left path of a nearby arena entrance. If a page icon remains around Gestral on the map, sweep left-hand side paths leading into arena zones; these last few are hard to miss once you’re looking for icons.

Screenshot cue: For Gestral Beach, capture an angle showing the village skyline behind you and the record pickup ahead. The journal should be clearly visible slightly off-center in the sand.

Visages & Sadness Vale (3 Journals)

These journals sit just off boss routes and can be skipped if you beeline for arenas.

  1. Expedition 39 – Sadness Vale
    Step → From the Sadness Vale flag, head toward the Sadness Chapelier arena.
  2. Action → Before entering the arena, take the incline to the right, past a group of Nevrons, and follow it to the end.
  3. Result → The journal lies at the tip of the path, often marked by a ruined camp or stone pedestal.
  4. Expedition 37 – Variant Route / Beach-side
    Step → Approach the Gestral Beach or related side area from Visages.
  5. Action → Walk forward until you reach a small beach segment that also contains a Record item.
  6. Result → The journal is near that Record, roughly in the central portion of the beach.
  7. Expedition 36 – White Tree Area
    Step → Travel to the White Tree side area.
  8. Action → Explore the middle of the zone wherever you see a Record on the ground; journals and records tend to pair up here.
  9. Result → The journal lies near the Record pickup.

Pro tip: In these areas, if you ever see a floating mask or large, distinctive landmark, run a full circle around it before moving on — most of the related journals hide just off the obvious route.

Stone Wave Cliffs, Caves & Quarry (4 Journals)

The verticality here and dark caves make it easy to lose track of side paths. Take it slow.

  1. Expedition 50 – Stone Wave Cliffs
    Step → From the Stone Wave Cliffs flag, walk toward the edge overlooking the lower sea cliffs.
  2. Action → Carefully drop down to the first safe ledge below; look for a half-ruined camp or lone crate.
  3. Result → The journal is on this ledge. Falling too far drops you past it, so watch your descent.
  4. Expedition 54 – Stone Wave Cliffs Cave
    Step → Locate the main cave entrance in Stone Wave.
  5. Action → Follow the cave path inward, hugging side paths and alcoves just beyond the initial tunnel.
  6. Result → The journal lies in a small side area shortly after you enter the cave proper.
  7. Expedition 45 – Crushing Cavern
    Step → Proceed into the Crushing Cavern section, where environmental hazards press down.
  8. Action → After you clear the main crush mechanic, search the deeper floor area before the next transition.
  9. Result → You’ll find the journal among rocks and debris, slightly off the central path.
  10. Expedition 48 – Stone Quarry
    Step → Fast travel to the Stone Quarry flag.
  11. Action → Head to the quarry floor, checking near parked mining carts and equipment.
  12. Result → The journal rests near the carts, blending with the wooden assets.

Difficulty: Medium. Visibility is the real challenge. Use Lumina Vision in every dark pocket of the caves.

Forgotten Battlefield & Falling Leaves (5 Journals)

These war-torn areas lead directly into Monolith content. A couple of journals hide on forks you might only see once.

  1. Expedition 41 – Forgotten Battlefield
    Step → From the Forgotten Battlefield flag, move toward the spectral figure or ghostly presence that marks the combat zone.
  2. Action → Before converging on the center, take the right-hand path and follow it along the outer edge.
  3. Result → The journal is along this right path, near debris or a small encampment.
  4. Expedition 57 – Central Ramp
    Step → Stay in Forgotten Battlefield and work toward the central ramp with floating enemies.
  5. Action → Look to the left side of the ramp, checking around the base and nearby rocks.
  6. Result → Grab the journal before clearing out too many enemies; it’s easy to run by during hectic fights.
  7. Expedition 35 – Falling Leaves
    Step → Travel to Falling Leaves via the Resin Veil Grove flag.
  8. Action → Move forward along the main path until it naturally ends.
  9. Result → The journal waits at the far end of the area.
  10. Expedition 49 – Deeper Falling Leaves
    Step → Continue exploring deeper into Falling Leaves.
  11. Action → Branch into any side path that looks like a cul‑de‑sac, particularly ones with heavier leaf fall and color contrast.
  12. Result → Another journal (Expedition 49) lies in one of these deeper recesses; map icons help pinpoint the exact alcove.
  13. Aline – Tainted Battlefield / Manor Segment
    See the Missables section above. Treat this as part of the Forgotten Battlefield/Monolith chain and grab it before being forced onward.

Screenshot cue: Capture the view up the central ramp with floating enemies visible. Mark where you step off to the left to grab Expedition 57, so it’s clear it’s off the combat line.

The Continent – Open-World Sweep (Around 12 Journals)

The Continent contains scattered camps, islands, and raised platforms. Flying transforms this from a slog into a quick loop.

Recommended loop: Start at Gestral Village, work south, then arc northwest and west toward the Forgotten Battlefield islands, before circling back via the Fountain.

  1. Expedition 47 – South of Gestral Village
    Step → From the Gestral Village flag, head southeast about a short sprint away to a small camp with a firepit.
  2. Action → In the camp, check the table behind the merchant and crates.
  3. Result → The journal on the table is Expedition 47.
  4. Expedition 62 – North Tally Mark Sign
    Step → Return to Gestral and this time head north about 100 meters to a wooden tally signpost.
  5. Action → Look at the base of the sign and the ground immediately around it.
  6. Result → You’ll find Expedition 62 next to the sign.
  7. Expedition 64 – Camp near The Meadows
    Step → Fast travel to The Meadows flag.
  8. Action → Walk north around 30 meters to a cluster of tents.
  9. Result → A journal sits on a barrel inside the camp, logged as Expedition 64.
  10. Expedition 43 – Northwest Gestral Island
    Step → From Gestral, fly or traverse to the small northwest island with a merchant tent.
  11. Action → Land on the island and check the rock outcrop beside the vendor tent.
  12. Result → Pick up Expedition 43 from the rock.
  13. Expedition 40 – Far Northwest Corner Island
    Step → From the Forgotten Battlefield region, fly west toward the map’s northwest corner island.
  14. Action → Land on the beach near a small shop setup.
  15. Result → The journal lies on the sandy beach beside the shop.
  16. Julie & Verso – Raised Platform West of Forgotten Battlefield
    Step → From the Forgotten Battlefield or nearby Continent edge, fly to the raised platform west of the battlefield.
  17. Action → Clear the enemy group in the tents, then explore the back of the platform.
  18. Result → You’ll find Julie’s journal and the first Verso journal on or near the tents.
  19. Fracture Survivor – Border of Old Lumiere & Continent
    Step → Explore the street-edge area where the Continent transitions into Old Lumiere.
  20. Action → Look for a survivor-style camp or street corner with a distinct NPC setup.
  21. Result → The Fracture Survivor journal lies nearby.
  22. Expedition 84 – Near The Fountain
    Step → Fast travel to The Fountain flag.
  23. Action → Swim or hop across small islands to the eastern ledge by the water.
  24. Result → The journal sits on the ledge overlooking the water, counted as Expedition 84.

The remaining Continent journals are typically on obvious camp tables or raised lookouts clearly marked by map icons. Use flight to connect any isolated page icons you see.

Old Lumiere & The Manor (5 Journals)

This ruined city hides both standard Expedition logs and pivotal character journals.

  1. Expedition 58 – Old Lumiere Streets
    Step → From the Old Lumiere flag, walk the main street.
  2. Action → Check collapsed carts, doorways, and street corners for a glowing page on the ground.
  3. Result → This marks Expedition 58.
  4. Fracture Survivor – Street Corner
    Step → Continue through the streets until you find a distinct survivor setup at a street corner (camp or NPC remnants).
  5. Action → Inspect the immediate vicinity.
  6. Result → The Fracture Survivor journal is here if you didn’t already grab the overlapping entry from the Continent side.
  7. Expedition 42 – Interior Building
    Step → Enter one of the more intact buildings along the main route.
  8. Action → Search upstairs rooms or inner hallways wherever the map shows an interior pocket.
  9. Result → The journal appears on a table or shelf inside, counting as Expedition 42.
  10. Renoir – The Manor Bathroom
    Step → From the Old Lumiere flag, use the broken wall on the left to access the Manor entrance.
  11. Action → Enter the Manor and immediately check the small bathroom near the front (typically to the side of the main hall).
  12. Result → Renoir’s named journal sits on the sink. This is a major missable once the Manor seals later.
  13. Expedition 60 – Deeper Lumiere
    Step → Continue through Old Lumiere toward its farthest exit.
  14. Action → As you near the end of the area, check for one final page icon on the map and sweep the last set of ruins.
  15. Result → You’ll pick up Expedition 60 before leaving the city.

Pro tip: Once you exit Old Lumiere after key story events, verify that no page icons remain here. Going back after the Manor seals is a common way to discover you’ve permanently missed Renoir’s journal.

Ancient Sanctuary & Maze (3 Journals)

This area’s labyrinth layout and bell event make it a priority for completionists.

  1. Expedition 63 – Sanctuary Maze (Missable)
    Step → Fast travel to the Sanctuary Maze flag.
  2. Action → Follow the critical path toward the domed building. Past a blue-lit structure, go between the two farthest brush-headed statues and drop down the middle path into the lower area with a Paint Cage.
  3. Result → The journal lies in this central lower pocket. Collect it before ringing the Giant Bell.
  4. Expedition 51 – Frozen Hearts Overlap
    Step → In the broader Sanctuary region, head toward the area sometimes associated with Frozen Hearts.
  5. Action → Follow side paths off the main route and rely on map icons to find a page in a frosty or emotionally charged sub‑zone.
  6. Result → Picking this up logs Expedition 51.
  7. Expedition 34 – The Crows
    Step → Move toward the edge area known as The Crows.
  8. Action → Explore the outermost section and platforms at the area’s end.
  9. Result → The journal sits at the edge or on a prominent platform, counted as Expedition 34.

Screenshot cue: For Expedition 63, frame the shot so both brush-headed statues flank the center drop. That visual is the most reliable landmark in the maze.

Monoco’s Station & Tracks (2 Journals)

Short but easy to rush through. Trains and tracks dominate the view, so journals can blend into the background.

  1. Expedition 65 – Monoco’s Station
    Step → From the Monoco’s Station flag, walk along the tracks.
  2. Action → When you reach the far end, cross to the left-hand set of tracks and follow them to the end.
  3. Result → The journal sits near the terminus of the left track, out of the main combat line.
  4. Expedition 70 – Overlap to Monolith
    Step → Continue into the rail-linked route that feeds into the Monolith.
  5. Action → Use the map icon to spot a page near where the station architecture transitions into Monolith‑style structures.
  6. Result → Collecting this fills Expedition 70 and sets you up for the final zone sweep.

The Monolith, Canvas, Reacher & Abyss (Late-Game Journals)

The final stretch clusters several powerful story journals and the last numbered logs. Flying and precise platforming matter here.

  1. Expedition 70 – Interior Monolith
    Step → Once fully inside the Monolith, progress along the main story route.
  2. Action → Watch the map for a journal icon and sweep small side rooms off the central corridors.
  3. Result → You’ll secure the Monolith variant of Expedition 70.
  4. Expedition 46 – Sirene’s Dress
    Step → Move toward the section associated with Sirene’s Dress.
  5. Action → Explore balconies and side platforms, particularly those with strong visual theming (fabric, drapery, or stage‑like setups).
  6. Result → The journal here is registered as Expedition 46.
  7. Expedition 61 – The Reacher
    Step → Approach the route leading to The Reacher.
  8. Action → Before committing to any point of no return, check ledges and dead‑end platforms along the approach path.
  9. Result → One of these holds Expedition 61.
  10. Unknown Journals – Canvas, Reacher, Abyss
    Step → After finishing the core Monolith routes, access the post‑story style zones: Canvas, Reacher, and Abyss.
  11. Action → In Canvas, check near the central fountain or visually distinct focus point. In Reacher, follow the main path and check each side platform. In Abyss, progress via Renoir’s Drafts and examine each landing as you descend.
  12. Result → You’ll collect three Unknown‑titled journals that count toward the total.
  13. Simon – Abyss (Renoir’s Drafts Route)
    Step → While in the Abyss via Renoir’s Drafts, continue down through its key story sections.
  14. Action → Search platforms where the environment narrows or slows your pace; a named page will be clearly visible along the way.
  15. Result → Picking this up grants Simon’s journal, typically one of the last named entries players obtain.

Warning: Do a final pass of your map for page icons before triggering any ultimate endgame lockouts. It’s much easier to re-run a few Monolith rooms now than redo an entire New Game cycle for one missing log.

Turning Journals into Colour of Lumina (Berrami in Gestral)

Once you have every journal, don’t forget to cash them in.

  • Where: Berrami in Gestral Village, typically found in the main bazaar area.
  • What you get: 20 × Colour of Lumina per journal.
  • Total payout: With all 49 journals, you’ll receive 980 Colour of Lumina.
  • Usage: This is a substantial pool for high‑end upgrades, paints, or late‑game experimentation.

Step → Talk to Berrami and select the option to turn in journals.
Action → Hand them over one by one or in sequence.
Result → Your Colour of Lumina balance jumps, giving you a powerful resource bump for any remaining content.

TL;DR – Clean Sweep Checklist & Key Insights

  • 49 total journals: 37 numbered Expeditions + 12 specials (Renoir, Julie, Verso, Simon, Aline, Fracture Survivor, Yellow Harvest, 3 Unknowns, and a couple of survivor notes).
  • Do these first:
    • Renoir in Old Lumiere Manor (before the Manor seals)
    • Aline in the Tainted Battlefield / Manor segment
    • Expedition 63 in the Ancient Sanctuary Maze (before ringing the Giant Bell)
    • Camp journals on The Continent before certain Monolith story beats clear those camps
  • Best area order: Spring Meadows → Gestral Village/Beach → Visages/Sadness Vale → Stone Wave Cliffs/Caves/Quarry → Forgotten Battlefield/Falling Leaves → Continent sweep → Old Lumiere/Manor → Ancient Sanctuary/Maze → Monoco’s Station → Monolith/Canvas/Reacher/Abyss.
  • Use the tools: Keep the game updated to v1.1+, spam Lumina Vision, and rely on page icons on the map to see what’s left.
  • Final reward: All 49 journals = Follow the Trail achievement/trophy + 980 Colour of Lumina from Berrami.

Once you internalize which areas are missable and get used to checking your map after each flag, the whole collectible run feels much more manageable. On my second pass using this structure, I went from “no idea what I missed” to a full set in under five hours, with a comfortable Lumina stockpile to show for it.

G
GAIA
Published 1/29/2026
20 min read
Guide
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