
Finishing Clair Obscur: Expedition 33 messed up my backlog in the best possible way. When the credits rolled, I did that thing every RPG-obsessed player does: I opened my library, stared at dozens of icons, and realized almost none of them would give me the same feeling.
Sandfall Interactive accidentally raised the bar for modern turn-based RPGs. The blend of classic, menu-driven combat with real-time timed inputs. The Belle Époque-inspired, dreamlike Europe. The somber, almost funereal tone that somehow never tips into pure misery. It is a very specific cocktail, and most “similar games” lists just throw anything with turn-based combat at you and call it a day.
I am not interested in that kind of lazy recommendation. I care too much about this genre. I grew up on PS1 and PS2 RPGs, I lived through the Xbox 360 experimental era, and I’ve chased that feeling of tactical combat plus emotional storytelling for decades. So when a game like Expedition 33 hits, I take it personally. I want the next game to matter.
To me, “games like Clair Obscur: Expedition 33” means at least one of four things:
The games below aren’t just random RPGs; they overlap with Expedition 33 on at least one of those axes, and I’ll be explicit about which. Some feel like direct mechanical ancestors. Others hit the same emotional nerve. A few share its decadent European vibes. All of them, in my experience, are worth your time if you were obsessed with Clair.
To explain why these specific recommendations matter, I have to spell out what made Expedition 33 special to me.
I’ve played many “modern classic” RPGs that hit one of those points. Very few hit all four. The games below at least land one or two of them hard, and that’s why I’m willing to put my name behind each recommendation.
If I had to pick one game that feels like the secret ancestor of Clair Obscur: Expedition 33, it would be Lost Odyssey.
Mechanically, it is almost uncanny. Lost Odyssey’s Aim Ring system forces you to time a ring overlay as your attacks land, rewarding precise inputs with more damage. Sound familiar? Expedition 33’s combat feels like a modern refinement of that exact idea: you still get the comfort of a turn-based structure, but your individual inputs matter. You are present, not just queuing commands.
Beyond that, both games share what I can only describe as immaculate, somber vibes. Lost Odyssey leans into memory, loss, and the burden of immortality in a way that feels eerily aligned with Expedition 33’s preoccupation with inevitability and sacrifice. It is reflective, melancholic, and never afraid to slow down and let a moment hurt.
The best part: it is still fully playable today on modern Xbox hardware, runs well, and its age mostly shows in visuals, not in design. If you finished Expedition 33 and you have access to an Xbox, this should honestly be your first stop.

The other obvious mechanical cousin is The Legend of Dragoon, a PS1 relic that suddenly feels prophetic after Expedition 33’s release.
Its Additions system was one of the earliest mainstream attempts to fuse turn-based combat with timing challenges: your normal attacks trigger a combo-style prompt, and hitting the timing windows extends the combo and boosts damage. Clunky by today’s standards? A little. But you can practically see the evolutionary path from Dragoon’s experiments to Expedition 33’s smoother, more readable inputs.
The story is pure late-90s JRPG excess – big, melodramatic, occasionally messy – but it absolutely nails the “group of warriors on a doomed-feeling mission” structure that Clair fans will recognize. With its modern PlayStation re-release, it is finally easy to play without hunting down physical copies or ancient hardware.
Sea of Stars looks nothing like Expedition 33 at first glance. It is bright, lovingly pixelated, almost cozy by comparison. But mechanically? It is one of the strongest modern peers to Clair’s combat design.
Almost every offensive or defensive action in Sea of Stars involves timed inputs. Tap at the right moment to get extra hits, reduce incoming damage, or trigger additional effects. Different skills demand different timings, and bosses are built around learning patterns and responding with well-executed turns. That same feeling of your attention being rewarded is absolutely there.
The tone is lighter, yes, but it still respects your time. It avoids excessive grinding, keeps encounters interesting, and doesn’t bury its combat under bloat. If what hooked you in Expedition 33 was “turn-based, but never brain-off,” this is one of the cleanest next steps you can take, regardless of platform.

Yes, Lies of P is a Soulslike, not a turn-based RPG. And yet, I cannot ignore how closely it resonates with Expedition 33 in both aesthetics and combat philosophy.
Both games are drenched in a twisted Belle Époque aesthetic – decadent architecture, ornate cityscapes, elegant fashion all rotting from the inside. Walking through Krat in Lies of P feels like stepping into a harsher, more hostile cousin of Clair’s abstract France. If that visual language was what captivated you, Lies of P is basically non-negotiable.
Mechanically, it is all about skill, pattern recognition, and timing. Perfect guards, dodge windows, reading enemy tells – it is the real-time extreme version of what Expedition 33 asks you to do with its turn-based timing prompts. You trade strategic menus for raw execution, but the mental loop is surprisingly similar.
When I think about games that share Expedition 33’s emotional temperature, Nier: Automata is one of the first that comes to mind.
Both games drop you into bleak, ominous worlds where the protagonists are essentially the last hope against an encroaching oblivion. Both fixate on life, death, purpose, and what it means to struggle when the outcome may already be written. Nier pushes that to absurd, meta extremes, but the core feeling is the same: you are small, fragile, and your actions might matter more emotionally than cosmically.
Combat-wise, Nier is pure action, but it still shares Expedition 33’s commitment to keeping you actively engaged. You weave between bullets, juggle enemies, and swap weapons in real time, but the emotional payoff is unmistakably RPG-like. If you want your next game to hurt, in a good way, this is a brutally strong choice.
Final Fantasy X is not a timing-based game, but I still consider it essential post-Expedition 33 homework, especially if the themes grabbed you more than the mechanics.
Both games are obsessed with mortality, sacrifice, and destiny. FFX is built entirely around a pilgrimage toward an ending everyone is quietly dreading; Expedition 33’s journey toward its own inescapable cycle echoes that same quiet doom. The tone is contemplative rather than edgy, and that is exactly where Clair lives too.

The battle system is pure turn-based, but sharply designed: readable turn order, distinct party roles, and meaningful swaps keep you thinking every turn even without timing inputs. At around 40–60 hours for a main run, it is also a very manageable commitment compared to some modern monsters.
Sandfall has been pretty open about it: Persona 5 Royal fed directly into Clair Obscur’s DNA. You can see it the moment you start navigating Expedition 33’s UI – the snappy transitions, the stylish menus, the sense that even menuing is part of the fantasy.
Mechanically, Persona is more traditional turn-based (no timing inputs on attacks), but it absolutely mirrors the relationship-driven progression at the heart of Expedition 33. Deepening bonds with your party and confidants unlocks new abilities, passive perks, and even entire combat systems. You are not just leveling; you are connecting, and the game pays you back with more tools, more options, more synergy.
If Clair’s character interactions and emotional beats hooked you, Persona 5 Royal is the natural next obsession – just know what you are getting into. This is a 100+ hour behemoth if you let it be, and it is perfectly happy to spend a full in-game week letting you hang out, study, or go on awkward almost-dates between dungeon crawls.
Everyone comes to Clair Obscur: Expedition 33 for slightly different reasons, so here is how I would actually sequence these games depending on what you loved most.
Most recommendation lists water this down to “turn-based RPGs with a dark story.” That is not good enough. Clair Obscur: Expedition 33 is specific in what it does: timing-focused combat inside a turn-based shell, a somber and elegant aesthetic, and character relationships that tangibly shape your toolkit.
I play a lot of RPGs, but only a few feel like they live in the same neighborhood as Clair Obscur: Expedition 33. If you pick from this list based on what you personally loved most about Clair – combat, themes, aesthetics, or relationships – you will not just be filling time. You will be continuing a conversation that Expedition 33 started, across different eras, studios, and systems.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips