The Ultimate Clair Obscur: Expedition 33 Farming Guide
Why This Expedition 33 Farming Guide Matters
After spending dozens of hours doing nothing but farming in Clair Obscur: Expedition 33, I learned the hard way that “just grinding whatever is nearby” wastes a ridiculous amount of time. The breakthrough came when I started timing my runs, counting drops, and building short, repeatable loops with rest points only a few seconds away.
This guide shares the exact routes and team setups I actually use now. You’ll get:
Act-by-act routes with XP, Lumina, Chroma and Grandiose per run
Per-hour yields so you can plan play sessions
A breakdown of the Old Lumière glitch farm (how it works, why it’s risky, and what to do if it’s patched)
Safe, non-glitch alternatives that are still efficient
Difficulty: Easy-Medium (routes) / Hard (glitch setup) Typical run length: 45–90 seconds
Core Resources: What You’re Actually Farming
Before we get into routes, it helps to know what each resource is really doing for you so you can choose farms that match your goals.
XP – Levels your team up to the cap at 99. Higher levels mean higher damage, survivability, and faster clears.
Colour of Lumina (Lumina Points) – Premium currency for Pictos (passive upgrades). Late game, Lumina often matters more than XP.
Chroma Catalysts – Standard weapon upgrade materials, common early but still worth stacking with XP farms.
Grandiose Chroma Catalysts – High-end mats for +20 weapon enhancements; the bottleneck for endgame gear.
Goal: Use early farms to overlevel, midgame farms to stockpile Grandiose, and endgame farms to cap levels and fill out Pictos with Lumina.
Prerequisites for Efficient Farming
Level brackets: Act 1: 20+ (earlier is possible but risky), Act 2: 40+ (50+ for speed kills), Act 3/endgame: 70+.
Core team: Verso (DPS, speed build), Lune (100% crit buffer), Sciel (support with Intervention).
Top Pictos: Speed boosters (140–150+ Speed), crit chance/damage, and ones that boost Chroma/Grandiose drops.
System & patch: Works the same on PC/PS5/Xbox post-1.2 patch. Glitch is most stable on PC.
Common pitfall: Low Speed leads to enemy turns—don’t farm seriously until carries hit 140+ Speed.
Act 1 (Lv 1–30): Early Game XP, Chroma & Starter Lumina
Act 1 is all about fast XP and a trickle of Chroma and Lumina. Enemies respawn ~45 seconds after resting.
1. Gastro Area Pack – Early Power Leveling
Level: 20–30 Run time: ~1 min Difficulty: Easy–Medium
Yields per run: ~500k XP, ~10k Chroma, 0–1 Lumina
Hourly: ~30M XP, ~600k Chroma
Loop: Rest → Pre-emptive strike (Verso) → AoE clear → Run back → Rest
Tip: Slot any Picto boosting Chroma or catalyst drops. Underleveled? Skip this until Lv 20+.
Note: Clone phases can stall; overlevel to ~50 first or use Sciel’s Intervention.
4. Renoir’s Drafts – XP & Lumina Hybrid
Level: 40–60 Run time: ~45 sec Difficulty: Medium
Yields per run: ~1.2M XP, ~2 Lumina
Hourly: ~96M XP, ~120 Lumina
Loop: Enter → One-turn key mobs → Return & rest
Old Lumière Glitch Farm
The Old Lumière glitch exploits a brief despawn loop in a hidden corridor, letting you re-trigger high-value drops every ~30 seconds.
How It Works
Engage the flagged Lumière enemy → Defeat → Immediately turn camera 180° → Run toward wall → Auto-reset triggers a respawn.
Run length: ~12–15 sec per loop. You can net ~4–5 loops per minute.
Yields per loop: ~1.5k Lumina, ~1 Grandiose, ~8k Chroma.
Legal & Ethical Note
Using glitches carries a small risk: patches or server-side fixes can disable it at any time, and some communities frown on exploit use. Always weigh efficiency vs. fair play. Use at your own risk.
Safe Fallback Loop
If the glitch is patched, switch to the Monolith Mini-Boss loop above (1:20/run) or Yellow Harvest for Lumina (~50 sec/run).
Balancing basic Chroma vs. Grandiose Catalysts is key. Here are your best options at each stage:
Basic Chroma Catalysts
Yellow Harvest: 2–3 per 50 sec run → ~150–200/hour
Act 1 Gastro Pack: 1 per minute → ~60/hour
Hourly estimate: 150–200 basic per hour from Yellow Harvest, enough to cover early +5 to +10 upgrades in under an hour.
Grandiose Chroma Catalysts
Monolith Mini-Boss: ~7 per 1:20 run → ~325/hour
Old Lumière Glitch: ~1 per 12–15 sec → ~240–300/hour (glitch‐dependent)
Tip: If you only need a trickle of Grandiose, toggle between Old Lumière (while available) and Monolith.
Conclusion & TL;DR
These routes take the guesswork out of farming in Clair Obscur: Expedition 33. Early game focuses on XP and basic catalysts, midgame on Grandiose stockpiles, and endgame on Lumina Pictos. The glitch offers insane yields but use it judiciously and have safe fallbacks ready.
Key Takeaways:
Prioritize Speed Pictos and hit 140+ Speed before serious farming.
Act 1: Yellow Harvest for all-round yields, Gastro Pack for consistent XP.
Act 2: Monolith Mini-Boss for Grandiose, Renoir’s Drafts for Lumina.
Glitch: High‐yield Old Lumière but risky—fallback to Monolith if patched.
Quick Farm Reference:
Act
Best Spot
Yields/hour
Level
1
Yellow Harvest
70M XP, 150 basic Chroma
20–30
2
Monolith Mini-Boss
128M XP, 250 Grandiose
50+
3+
Old Lumière Glitch (safe: Monolith)
~240 Grandiose (glitch) ~325 Grandiose (Monolith)
70+
Use this guide to streamline your farming sessions and get back to enjoying the core story and endgame challenges.