Showing 2113-2136 of 6921 articles.

What caught my attention here is not that The Expanse: Osiris Reborn has a closed beta. Plenty of games do. It’s that Owlcat has wrapped that beta in an $80 founder-style buy-in, then set it to run all the way until spring 2027. Call it whatever label you want – “closed beta,” “supporter access,” “trial […]

Eight years in, most survival games are either limping through maintenance mode or quietly being fed into the sequel grinder. Conan Exiles is doing something smarter: using a free Unreal Engine 5 relaunch to make an old game feel current again. Conan Exiles Enhanced hits Steam on May 5, bringing visual upgrades, a 60+ FPS […]

What caught my attention here is not the headline feature. It is the priorities. Just weeks after launch, Crimson Desert has used its biggest patch yet to attack the three systems that usually start annoying players first in a sprawling action RPG: combat friction, inventory bloat, and house features that look better in screenshots than […]

Blizzard finally seems to understand the difference between adding more numbers and fixing a class. That’s the real hook in the Diablo IV: Lord of Hatred updates for Necromancer and Druid: these aren’t just balance notes dressed up as content. They target two longstanding frustrations players have been side-eyeing since launch – Necromancer minions that […]

ATAG unlock logic in Crimson Desert Across repeated Chapter 10-11 runs, the same pattern kept appearing: most lost time on the ATAG by treating it like a normal side unlock. It is not. The robot mount is gated first by story progression, then by factory access, then by a narrower set of mechanical and Sanctuary […]

Ubisoft finally stopped pretending a simple remaster would be enough. Assassin’s Creed IV: Black Flag Resynced is set for July 9, 2026, and the headline isn’t just prettier water or sharper beards. The real story is that Ubisoft appears to be treating one of its most beloved games like a modern rebuild, not museum preservation. […]

Ubisoft did not just announce another safe catalog refresh. It announced a credibility test. Assassin’s Creed IV Black Flag Resynced is now official, and the important part is not the nostalgia hit. The important part is that Ubisoft has framed this as a full remake, rebuilt from the ground up on its latest Anvil engine, […]

This is Microsoft admitting the obvious: Game Pass got too expensive, and the fix comes with a very familiar catch. Xbox has dropped Game Pass Ultimate from $29.99 to $22.99 a month and PC Game Pass from $16.49 to $13.99, but future Call of Duty games are no longer hitting the service on day one. […]

The interesting part is not that Strauss Zelnick says AI won’t replace creators. Plenty of executives are suddenly finding religion on that point now that players, developers, and regulators have stopped treating generative AI as a shiny toy. The interesting part is that Take-Two made those reassuring noises right after cutting the people who were […]

What jumped out in the early Diablo IV: Lord of Hatred reviews is not the review average. An 82 on Metacritic for PC is solid, sure. The bigger story is that Blizzard appears to have finally fixed the two parts of Diablo 4 that have been fighting each other since launch: a campaign people finish […]

Bad launches can be patched. A studio culture that allegedly thought covert surveillance was a reasonable management tool is a much nastier problem. That’s why the legal action now facing MindsEye developer Build a Rocket Boy matters more than the usual post-release disaster chatter: this is no longer just a story about a game stumbling […]

The important part is not that Square Enix got another FF14 harasser to apologize. It’s that the publisher is now showing, twice in quick succession, that “anonymous online abuse” is no longer being treated as inevitable community sludge. It is being treated as a solvable legal problem. That is a much bigger shift than one […]

Neverness to Everness is getting attention for the right reason for once: its gacha pitch sounds less like a casino apologizing for itself and more like a system designed to keep players from feeling ripped off on day one. No 50/50 on limited S-Rank characters. Pity that carries over between limited banners. A mountain of […]

Spin-offs usually tell on themselves fast. You get the familiar name, the familiar monsters, a sideways genre hop, and about 20 minutes later it becomes obvious the whole thing exists because someone in a meeting said “the brand can stretch.” That’s why Vampire Crawlers: The Turbo Wildcard from Vampire Survivors got my attention: this one […]

Tides of Tomorrow is out now, but the launch headline isn’t really “new narrative game released.” The part that matters is that DigixArt actually shipped the risky bit intact: an asynchronous Story-Link system that lets another player’s run bleed into yours. In an industry that loves talking about player-driven stories and usually delivers a dialogue […]

Microsoft just admitted the obvious: the last Game Pass price hike went too far. Cutting Game Pass Ultimate from $29.99 to $22.99 a month is a real reduction, and PC Game Pass dropping from $16.49 to $13.99 helps too. But this is not Xbox suddenly turning generous. It is a trade. Players get a cheaper […]

Ball x Pit’s next free update matters for a simple reason: it isn’t just dumping more toys into the sandbox. It’s attacking one of the oldest roguelite problems in the book – the run that goes sideways because your build choices calcified too early and the game stopped being about adaptation and started being about […]

I want the Neo Geo AES+ to be great, and I still hate the way this debate is being framed The Neo Geo has always been one of those machines that lived in my head long before it lived anywhere near my hands. I grew up staring at screenshots of Garou: Mark of the Wolves, […]

Arc Raiders just made its Expeditions system a lot more honest. If you want the big rewards now, the game wants you out in the field dealing damage, not sitting on a dragon’s pile of loot and gaming a stash-value formula. That one change matters more than the patch-note wording suggests, because it tells you […]

Square Enix is no longer treating harassment around Final Fantasy XIV as community drama that will burn itself out. The latest settlement matters because it shows the publisher is willing to go past statements, moderation posts, and vague “we take this seriously” boilerplate. It used a court-ordered disclosure process to identify an anonymous video creator, […]

Here’s the part that matters: Elden Ring is not getting the usual “recognizable IP, decent trailer, forgettable streaming dump” treatment. It now has a locked theatrical release date of March 3, 2028, an IMAX production plan, Alex Garland writing and directing, and a cast list big enough to signal that A24 and Bandai Namco think […]

Microsoft is not just selling a pretty Forza Horizon 6 controller and headset here. It’s doing what platform holders do when they know a launch has real pull: turning game hype into hardware spend before reviews, patch notes, and post-launch sentiment muddy the water. If you were already planning to jump into Horizon 6 on […]

This showcase matters less because Ubisoft finally put a date on it and more because it forces the company to answer a question it has been happily avoiding: what exactly is Assassin’s Creed Black Flag Resynced supposed to be in 2026? A nostalgia pass? A full-system remake? Or another safe play from a publisher that […]

What caught my attention here is not that Slay the Spire 2 reportedly got hit by another Steam backlash after a big patch. Early Access games get hammered all the time. The part worth caring about is why this one stung: when a card roguelike lives or dies on player trust in the meta, a […]