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Dinkum Hits Nintendo Switch With Co-Op—Here’s What Matters for Players

Dinkum Hits Nintendo Switch With Co-Op—Here’s What Matters for Players

Dinkum brings its Aussie outback life sim to Switch with co-op, handheld UI, and a free demo. Here’s what’s hype, what’s real, and what to check first.

Persona 3 Reload on Switch 2: The best portable version yet—if you can stomach Tartarus hitches

Persona 3 Reload on Switch 2: The best portable version yet—if you can stomach Tartarus hitches

I spent ~50 hours with Persona 3 Reload on Switch 2, docked and handheld. It’s shockingly close to PS/Xbox, with a few Tartarus stutters and text quirks.

Minecraft’s Dragon Ball Z DLC Turns Bedrock into a 5v5 Brawler — Here’s the Real Story

Minecraft’s Dragon Ball Z DLC Turns Bedrock into a 5v5 Brawler — Here’s the Real Story

Official DBZ DLC hits Minecraft Bedrock with 5v5 battles, Super Saiyan forms, iconic arenas and moves. We cut through the hype and gauge the value.

I just heard Minecraft Blast is real—Mojang x Candy Crush, and I’m cautiously excited

I just heard Minecraft Blast is real—Mojang x Candy Crush, and I’m cautiously excited

Mojang and King are testing Minecraft Blast, a mobile match‑3 with base‑building. Here’s why it could be huge—and how monetization might trip it up.

Dragon Quest I & II HD-2D Remake: A risky revamp that turns old-school grind into a gripping family

Dragon Quest I & II HD-2D Remake: A risky revamp that turns old-school grind into a gripping family

I spent 40 hours with Dragon Quest I & II HD-2D Remake. Here’s how the scrolls, seals, new scenes, and a surprise party twist won me over.

Dragon Quest I & II HD-2D: A charming sprint and a richer trek—worth your time?

Dragon Quest I & II HD-2D: A charming sprint and a richer trek—worth your time?

I finished both remakes on PC. DQ I is a short, punchy solo quest; DQ II is the real meal. HD-2D shines, QoL helps, RNG still bites.

Heavy hits, messy style: Double Dragon: Revive had me grinning, swearing, and coming back

Heavy hits, messy style: Double Dragon: Revive had me grinning, swearing, and coming back

I spent 8 hours on PS5 with Double Dragon: Revive. Brutal hits, great environmental kills, rough spikes, clunky art, no co-op during my test.

Ninja Gaiden 4: A Bloody, Brilliant Brawl with a Few Stumbles

Ninja Gaiden 4: A Bloody, Brilliant Brawl with a Few Stumbles

Ninja Gaiden 4 reignites the series with razor-sharp combat and neon thrills, but thin environments and pacing hiccups keep it from total perfection.

Cozy comeback or safe retread? Atelier Resleriana nails alchemy, fumbles ambition

Cozy comeback or safe retread? Atelier Resleriana nails alchemy, fumbles ambition

After 40 hours on PS5, Resleriana charmed me with deep alchemy and shop sim, but chatty pacing and tame combat kept it shy of greatness.

Digimon Story: Time Stranger review – brilliant monster lab trapped in a 15-hour crawl

Digimon Story: Time Stranger review – brilliant monster lab trapped in a 15-hour crawl

I spent 50+ hours with Time Stranger. Deep digivolution and great bosses shine, but the slow start and grindy pacing test patience.

King of Meat review: co-op chaos I couldn’t quit—shame about the clunky platforming

King of Meat review: co-op chaos I couldn’t quit—shame about the clunky platforming

I spent 15 hours in King of Meat on PS5. Hilarious co-op brawls and a powerful editor shine, but the platforming and grind test patience.

Little Nightmares III Review: Eerie co-op vibes, safe design, and a first chapter misstep

Little Nightmares III Review: Eerie co-op vibes, safe design, and a first chapter misstep

I finished Little Nightmares III on PS5 Pro: haunting co-op, rigid puzzles, a rough opener, stellar audio, and a familiar shape. Here’s who should play.

Lumines Arise finally clicked in VR—haptics sang, Burst saved me, and a puzzle game made me teary

Lumines Arise finally clicked in VR—haptics sang, Burst saved me, and a puzzle game made me teary

After 20 hours across PS5, PSVR2, and PC, Lumines Arise won me over. Here’s how VR, Burst, and smart options turn chaos into flow.

Battlefield 6: La renaissance actually wins back my trust—tight campaign, smarter MP, fewer

Battlefield 6: La renaissance actually wins back my trust—tight campaign, smarter MP, fewer

I finished the 6-hour campaign and dove into MP. Classes return, Expansion mode hits, destruction’s back. Here’s what surprised me and what still stings.

SCREAMER hands-on: right-stick drifting rewires your racing instincts—and it mostly rips

SCREAMER hands-on: right-stick drifting rewires your racing instincts—and it mostly rips

I spent a morning with SCREAMER’s anime dystopia and its drift/combat systems. Here’s why the right stick, dual gauges, and overdrive hooked me.

EA Sports FC 26 Review: Smarter Career, sharper Rivals—yet defending is still a headache

EA Sports FC 26 Review: Smarter Career, sharper Rivals—yet defending is still a headache

After 15 hours on PS5, FC 26 adds Manager Live, archetypes and fairer Rivals. Great ball feel, shaky keepers, stubborn defense. Here’s my verdict.

An alien-run gas station on Game Pass? Roadside Research looks wild—with a cross-play catch

An alien-run gas station on Game Pass? Roadside Research looks wild—with a cross-play catch

Roadside Research hits Early Access in Q1 2026 on Steam and Xbox Game Pass. 1–4 player co-op, alien disguises—just mind the Steam/Xbox cross-play split.

Bloodlines 2 sinks its fangs in deep—but janky combat and barren Seattle drain the thrill

Bloodlines 2 sinks its fangs in deep—but janky combat and barren Seattle drain the thrill

I lived with Bloodlines 2 across two clans. Sharp writing and Fabien shine, but combat jank, shallow quests, and sparse hubs hold it back.

How Ghost of Yōtei Rewrites the Open-World Playbook

How Ghost of Yōtei Rewrites the Open-World Playbook

Ghost of Yōtei ditches checklist quests for tactile cards, ambient clues, and emergent worldbuilding. Discover how Sucker Punch upped its open-world game.

Hades II had me saying “one more run” for 40 hours—until the loop blinked back

Hades II had me saying “one more run” for 40 hours—until the loop blinked back

Hades II deepens the magic with Melinoë, Chronos, and wild god synergies. I loved it—until the structure’s sameness crept in. Here’s my lived take.

Assassin’s Creed Black Flag Remake Rumors: RPG Pivot, No Modern Day, Big Naval Ambitions

Assassin’s Creed Black Flag Remake Rumors: RPG Pivot, No Modern Day, Big Naval Ambitions

Reports point to a 2026 Black Flag remake with RPG systems, revamped combat, and no modern-day sections. Here’s why that matters for players.

Ready or Not’s 3-hour PS5/Xbox trial is live for 90 days — here’s the catch

Ready or Not’s 3-hour PS5/Xbox trial is live for 90 days — here’s the catch

Ready or Not gets a 3-hour full-access trial on PS5/Xbox with progress carryover, live through Feb 20, 2026—plus 20% console and 40% PC Black Friday…

Cities: Skylines 2 switches studios in 2026 — why fans are skeptical (and what could go right)

Cities: Skylines 2 switches studios in 2026 — why fans are skeptical (and what could go right)

Colossal Order exits after this year; Paradox’s Iceflake takes over Cities: Skylines 2 in 2026. Here’s what that means for fixes, DLC cadence, mod tools,…

RuneScape players just killed pay‑to‑win — but what happens to the grind now?

RuneScape players just killed pay‑to‑win — but what happens to the grind now?

After a massive vote, Jagex will remove Treasure Hunter on Jan 19, 2026. Here’s why it matters, what’s changing, and the big questions ahead for RuneScape.