Showing 4969-4992 of 6990 articles.

Dinkum brings its Aussie outback life sim to Switch with co-op, handheld UI, and a free demo. Here’s what’s hype, what’s real, and what to check first.

I spent ~50 hours with Persona 3 Reload on Switch 2, docked and handheld. It’s shockingly close to PS/Xbox, with a few Tartarus stutters and text quirks.

Official DBZ DLC hits Minecraft Bedrock with 5v5 battles, Super Saiyan forms, iconic arenas and moves. We cut through the hype and gauge the value.

Mojang and King are testing Minecraft Blast, a mobile match‑3 with base‑building. Here’s why it could be huge—and how monetization might trip it up.

I spent 40 hours with Dragon Quest I & II HD-2D Remake. Here’s how the scrolls, seals, new scenes, and a surprise party twist won me over.

I finished both remakes on PC. DQ I is a short, punchy solo quest; DQ II is the real meal. HD-2D shines, QoL helps, RNG still bites.

I spent 8 hours on PS5 with Double Dragon: Revive. Brutal hits, great environmental kills, rough spikes, clunky art, no co-op during my test.

Ninja Gaiden 4 reignites the series with razor-sharp combat and neon thrills, but thin environments and pacing hiccups keep it from total perfection.

After 40 hours on PS5, Resleriana charmed me with deep alchemy and shop sim, but chatty pacing and tame combat kept it shy of greatness.

I spent 50+ hours with Time Stranger. Deep digivolution and great bosses shine, but the slow start and grindy pacing test patience.

I spent 15 hours in King of Meat on PS5. Hilarious co-op brawls and a powerful editor shine, but the platforming and grind test patience.

I finished Little Nightmares III on PS5 Pro: haunting co-op, rigid puzzles, a rough opener, stellar audio, and a familiar shape. Here’s who should play.

After 20 hours across PS5, PSVR2, and PC, Lumines Arise won me over. Here’s how VR, Burst, and smart options turn chaos into flow.

I finished the 6-hour campaign and dove into MP. Classes return, Expansion mode hits, destruction’s back. Here’s what surprised me and what still stings.

I spent a morning with SCREAMER’s anime dystopia and its drift/combat systems. Here’s why the right stick, dual gauges, and overdrive hooked me.

After 15 hours on PS5, FC 26 adds Manager Live, archetypes and fairer Rivals. Great ball feel, shaky keepers, stubborn defense. Here’s my verdict.

Roadside Research hits Early Access in Q1 2026 on Steam and Xbox Game Pass. 1–4 player co-op, alien disguises—just mind the Steam/Xbox cross-play split.

I lived with Bloodlines 2 across two clans. Sharp writing and Fabien shine, but combat jank, shallow quests, and sparse hubs hold it back.

Ghost of Yōtei ditches checklist quests for tactile cards, ambient clues, and emergent worldbuilding. Discover how Sucker Punch upped its open-world game.

Hades II deepens the magic with Melinoë, Chronos, and wild god synergies. I loved it—until the structure’s sameness crept in. Here’s my lived take.

Reports point to a 2026 Black Flag remake with RPG systems, revamped combat, and no modern-day sections. Here’s why that matters for players.

Ready or Not gets a 3-hour full-access trial on PS5/Xbox with progress carryover, live through Feb 20, 2026—plus 20% console and 40% PC Black Friday…

Colossal Order exits after this year; Paradox’s Iceflake takes over Cities: Skylines 2 in 2026. Here’s what that means for fixes, DLC cadence, mod tools,…

After a massive vote, Jagex will remove Treasure Hunter on Jan 19, 2026. Here’s why it matters, what’s changing, and the big questions ahead for RuneScape.