
Game intel
Elden Ring
The Deluxe Edition Includes: • ELDEN RING NIGHTREIGN • Additional DLC - Additional playable characters and bosses • Digital Artbook & Mini Soundtrack
Elden Ring has 238 bosses and almost no signposting about which of them matter. The strict requirement is small: beat any two Shardbearers to reach Leyndell, then push the story to the end. Everything else is routing. This guide gives you the required chain, the recommended order by difficulty, the extra bosses each of the six endings demands, and — the part most boss order guides still leave out — the Shadow of the Erdtree route and how to get into the DLC in the first place.
If you have not started yet, the Elden Ring beginner roadmap covers the first ten hours; this page picks up from there.
This is the ascending-difficulty route. It will not match your playthrough exactly — the open world guarantees that — but it keeps you from walking into a fight ten levels early.
Two names deliberately sit outside this list:
For reference, the same set arranged by where they sit in the narrative rather than by difficulty:
| # | Boss | Location | Note |
|---|---|---|---|
| 1 | Margit, the Fell Omen | Stormhill, Limgrave | Gatekeeper |
| 2 | Godrick the Grafted | Stormveil Castle | Shardbearer |
| 3 | Rennala, Queen of the Full Moon | Raya Lucaria | Shardbearer · unlocks respec |
| 4 | Starscourge Radahn | Redmane Castle, Caelid | Shardbearer · DLC requirement |
| 5 | Rykard, Lord of Blasphemy | Mt. Gelmir | Shardbearer |
| 6 | Mohg, Lord of Blood | Mohgwyn Palace | Shardbearer · DLC requirement |
| 7 | Malenia, Blade of Miquella | Miquella’s Haligtree | Shardbearer · optional, hardest |
| 8 | Godfrey, First Elden Lord | Leyndell | Spectral |
| 9 | Morgott, the Omen King | Leyndell | Shardbearer |
| 10 | Fire Giant | Mountaintops of the Giants | Required |
| 11 | Malekith, the Black Blade | Crumbling Farum Azula | Required |
| 12 | Sir Gideon Ofnir | Leyndell, Ashen Capital | Required |
| 13 | Godfrey / Hoarah Loux | Leyndell, Ashen Capital | Required |
| 14 | Radagon & Elden Beast | Leyndell, Ashen Capital | Final |
The DLC is where most boss order guides stop being useful, so this is the part worth reading twice.
Do this before you finish Farum Azula. Nothing blocks entry afterwards, but it is cleaner to have the DLC open while you still have base-game progression left.
The DLC runs two progression systems that only apply inside the Realm of Shadow:
Neither carries over to the Lands Between, and neither has anything to do with rune level. A level 150 character at Scadutree +0 will be destroyed by a fight that is fair at +10. If a DLC boss feels overtuned, the intended fix is to go exploring and collect more Fragments — churches, minor dungeons, ruins and landmarks — not to grind runes.
The only hard sequencing FromSoftware enforces is that Messmer and Romina must both be dead before Enir-Ilim opens. Everything else above is difficulty optimisation, not a lock.
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Beating Radagon and the Elden Beast triggers the ending — which ending depends on what you did beforehand. Full walkthrough in our complete endings guide; the extra boss requirements are:
No extra bosses. This is what you get if you do nothing special.
The most involved, and the most rewarding questline in the game. Extra fights: Starscourge Radahn (to open Nokron), the Baleful Shadow, and Astel, Naturalborn of the Void. Full route: Ranni questline guide.
No additional bosses. Progress the story to a point, then run errands for Goldmask and Corhyn. The easiest alternate ending to secure.
Extra fights: Valiant Gargoyles, Fia’s Champions and Lichdragon Fortissax. None are brutal; navigating Deeproot Depths is the actual obstacle.
No boss requirement in the traditional sense, but it permanently overwrites your character’s fate and locks out other endings unless you undo it via Miquella’s Needle — which requires Malenia. Read the whole questline before you burn the door.
Requires beating the Dung Eater himself plus a chain of Seedbed Curse collection. Fiddly rather than hard.
Less than in any previous FromSoftware game, and that is the point. Elden Ring’s open world is built on the assumption that you will wander, get flattened, go somewhere else, come back stronger. Almost every boss in the game is technically reachable at level 1, and people have beaten them that way.
What the order above buys you is a smooth difficulty curve instead of a jagged one. You will still die a lot. You will die less at the wrong moments.
The one place order genuinely matters is questlines. NPCs move and disappear based on world progression, not on a timer — push the main story too fast and you will silently lock yourself out of Ranni, Millicent or Sellen. If you care about endings, do the questlines before you burn the Erdtree.
Two Shardbearers to enter Leyndell, then Morgott, Fire Giant, Malekith, Gideon, Hoarah Loux and Radagon/Elden Beast. Margit is effectively unavoidable on the way to Godrick. Everything else is optional.
Godrick and Rennala, comfortably. Rykard is the easiest of the later ones because the arena hands you the Serpent-Hunter, which trivialises phase two.
No. She is entirely optional and drops no required item — unless you are undoing the Frenzied Flame ending, which needs Miquella’s Needle from her questline.
Once you have Radahn and Mohg down and a fully upgraded weapon, typically around level 120-150. Do not wait until after Radagon; the DLC is more interesting when you still have base-game content to return to.
No hard requirement, and rune level matters far less than Scadutree level. Enter early, sweep Gravesite Plain for Fragments, then start on Dancing Lion.
238 in the base game by the standard wiki count, with dozens more in Shadow of the Erdtree. Most are field and dungeon bosses; only about 14 are main-story fights.
For everything else — builds, collectibles, questlines and the DLC — start from our complete Elden Ring guide or the Elden Ring hub. If you want a build that makes this route shorter, the four samurai builds and our hardest bosses breakdown are the natural next reads.
Verified against regulation 1.16.1 and current Shadow of the Erdtree routing guidance, July 2026.