Crimson Desert: How to Clear Bitter Paradise and Reach Path of Trials

Crimson Desert: How to Clear Bitter Paradise and Reach Path of Trials

FinalBoss·5/14/2026·11 min read

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Crimson Desert

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Crimson Desert is an open-world action-adventure game set in the beautiful yet brutal continent of Pywel. Embark on a journey as the Greymane Kliff and restore…

Platform: Xbox Series X|S, PC (Microsoft Windows)Genre: AdventureRelease: 3/19/2026Publisher: Pearl Abyss
Mode: Single playerView: Third personTheme: Action, Open world

The Path of Trials is the frozen Abyss puzzle in Crimson Desert that unlocks the Frost element, and getting to it means pushing through Frostbitten Paradise first — the icy area in the Sleet Isles cluster that this guide is built around. It looks like a reflex trial because of the wind fans and the cold, but the part people actually get stuck on is a power-block routing puzzle. Clear Frostbitten Paradise, glide the cold crossing, and run the puzzle in the intended order and the Frost element opens cleanly.

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The short version

  • Route: Spire of Ringing Truth → Ether Rest → Frostbitten Paradise → Path of Trials, all in the Sleet Isles cluster of the Abyss.
  • Stay warm: the whole area deals cold damage. Light the lanterns and stand near them to thaw out, and keep your own raised lantern (L1) up as you move.
  • Traversal: glide in your Abyss crow form, riding the updraft from the wall fans between platforms; the big fans at the end boost you up to the teleporter platform and the Path of Trials.
  • The puzzle: pull the power core to drop the forcefield, grab the frozen flat block with Axiom Force (L3), thaw it in lava, race it back to the slot before it refreezes, and lock it in with Force Palm (R3).
  • Finish: press the button to restore the Abyss, climb up, and collect the Abyss Artifact — this unlocks the Frost element (Frost Mantle) and its Imbue combinations.
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How to reach Frostbitten Paradise (and beat the cold)

Frostbitten Paradise sits near the end of a short chain in the Sleet Isles cluster of the Abyss: Spire of Ringing Truth, then Ether Rest, then Frostbitten Paradise, which feeds into the Path of Trials. If you are working through the wider element unlocks, the fastest route to unlock every element shows where each Abyss line sits.

Before anything else, deal with the cold. Every exposed part of this area chips away at your health, so unless you are stacked with cold resistance you will be taking constant damage. Light the lanterns scattered along the route and stand beside them to warm up between sections, and keep your own lantern raised (L1) — it doubles as your guide light in the gloom.

Two abilities carry the puzzle itself, so confirm the Abyss control scheme before you start:

  • Axiom Force (L3, press the left stick) — your telekinetic grab. This is what pulls the power core out of its slot and carries the frozen block.
  • Force Palm (R3, press the right stick) — the palm-strike/boost. You use it to seat the block in its slot and for extra height while gliding.

Movement through the Abyss is handled in your crow form with Accelerate (X) and Aerial Roll (O); there is no separate glide ability to hunt for here.

Icy interior of the Frostbitten Paradise Abyss in Crimson Desert
The Frostbitten Paradise Abyss is freezing throughout — light the lanterns to thaw out between sections.

Traversal: gliding to the Path of Trials platform

The crossing out of Frostbitten Paradise is pure movement. Ride the updraft from the wall-mounted fans to glide between the floating platforms, and let the larger fans at the end boost you straight up so you can glide down to the teleporter platform. From there you cross to the Path of Trials platform itself. Where a gap is too wide to clear flat, add a Force Palm boost mid-glide to stretch the distance.

The detail that trips people up is sequencing, not raw speed. Do not launch the instant a fan kicks on — let the lift settle, then angle toward your next landing. This section is stricter about direction than distance, so line up the next platform before you commit.

Kliff gliding in crow form across the frozen Abyss toward the Path of Trials platform in Crimson Desert
Glide in your Abyss crow form, riding the wall-fan updrafts across to the Path of Trials platform.
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The Path of Trials power-block puzzle, step by step

This is the part most “I’m stuck” reports are about, and despite the area name it is the Path of Trials puzzle — clearing Frostbitten Paradise just drops you at its door. It is one continuous object-routing puzzle, not a set of separate rooms, and order matters because the thawed block refreezes if you are slow:

  1. Find the power core in its wall slot and pull it out with Axiom Force. This drops the forcefield that was blocking the doorway ahead — leave the core where it is for now.
  2. Move through the now-open doorway to the frozen flat power block and its empty floor slot.
  3. Grab the frozen block with Axiom Force (L3) and carry it through to the left.
  4. Drop down to the lower platform and lower the block into the lava for a few seconds until it thaws and visibly glows with power.
  5. The moment it thaws you are on a timer — carry it straight back up to the slot before the cold refreezes it.
  6. Set it into the open slot and lock it in with Force Palm (R3).

The single biggest cause of resets is dawdling between the lava and the slot. Plan the carry path before you pick the block up rather than working it out mid-run, and if it refreezes just dunk it again and go straight back.

Crimson Desert Path of Trials Abyss platform with the central altar and Axiom Force and Force Palm controls on the HUD
The Path of Trials platform, where the power-block puzzle restores the Abyss and unlocks Frost.

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Completing the trial and unlocking Frost

With the block seated, a button activates nearby. Press it to restore the Abyss, then climb to the top of the platform to collect the Abyss Artifact. That artifact is the completion reward: picking it up grants Kliff the Frost element and the Frost Mantle skill, letting you imbue your other abilities with Frost.

Completing this is what finishes the Path of Trials. For the deeper Frost/Ice build and where it slots into your kit, see how to clear Path of Trials for the Ice element.

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Common mistakes

  • Ignoring the cold. The freezing damage is constant outdoors. Light and stand by the lanterns between sections instead of powering through on a draining health bar.
  • Treating the glide as a dash. Let the fan lift settle and aim before you commit; this stretch rewards direction over speed.
  • Forgetting Axiom Force is on the left stick (L3). If you cannot pull the core or pick up the frozen block, you are not pressing L3 to grab it.
  • Letting the block refreeze. The thaw is temporary — if it resets to frozen, dunk it in the lava again and carry it straight to the slot.
  • Skipping Force Palm at the slot. The block does not seat on its own; Force Palm (R3) locks it in before the button appears.
  • Missing the climb at the end. The button only restores the Abyss — you still have to climb up to grab the Abyss Artifact.

Practical takeaway

The Path of Trials is a routing puzzle dressed up as a frozen movement trial. Keep warm at the lanterns, glide the fans across to the platform, then run the block in order: pull the core to drop the forcefield, Axiom Force the frozen block to the lava, thaw it, race it to the slot, and Force Palm it home. Press the button, climb, and take the Abyss Artifact — that unlocks Frost. The same Axiom Force and Force Palm mechanics show up across the Abyss, so if you want more practice the Forgotten Altar abyssal trial uses the same toolkit.

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Published 5/14/2026 · Updated 6/29/2026
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