
Game intel
Crimson Desert
Crimson Desert is an open-world action-adventure game set in the beautiful yet brutal continent of Pywel. Embark on a journey as the Greymane Kliff and restore…
Tomb of Perdition goes wrong the same way for almost everyone: you walk in, see the caged golden cubes and a couple of glowing cores, and start hauling them around before you understand what the room is asking. The fix is to treat it as one clean loop. You rotate the cage with the yellow dial, you carry Abyss Cores into the chambers it opens, and you slam each core home. Two abilities do all the work — Axiom Force (hold L3 on console, TAB on PC) to grab and rotate, and Force Palm (R3) to seat cores and trigger the final dial. Everything else is just routing.
Tomb of Perdition is an Abyss Restoration challenge in Crimson Desert, not a standalone dungeon, and it sits in the middle of the Spire of Frost cluster: Spire of Frost → Passage of Malice → Tomb of Perdition → Desert Fragment → Cradle of Truth. If you just finished Passage of Malice, take the teleporter that drops you straight into Tomb of Perdition rather than fast-traveling back to the cluster start. It is not required, but it skips a long ride.
This is a power-routing puzzle, not a fight and not a reflex test. A caged set of golden cubes rotates when you strike the yellow dial beneath it with Axiom Force, and each rotation exposes a different chamber or the cage roof. Your job is to feed Abyss Cores — one square core and two rectangular ones — into the right sockets so the central circuit powers up. Move cores without rotating the cage and nothing connects; rotate without moving cores and you just spin in place. Rotation is the language of the room, and core placement is the answer.
Cross the moving platforms to reach the Abyss Gate, then do not dive into the dial yet. Climb onto the cage roof and look to the right: a treasure chest is embedded in the wall. It contains a Surge III Abyss Gear and a Faded Abyss Artifact. Most players blow past this because they are already staring at the cage — grab it now while you are up top, because it is awkward to come back for.

Drop down and hit the yellow dial below the cage with Axiom Force (hold L3 / TAB). It turns blue and the cage rotates, opening the left chamber. Go in, use Axiom Force to pick up the square Abyss Core, and carry it back to the start area. Axiom Force is also what carries cores — keep holding it while you move so you do not drop the core mid-route.
Hit the dial a second time to swing the cage and open the right chamber. Bring the square core in and slot it into its socket, then seat it with Force Palm (R3). Force Palm is the melee strike that locks a core into place — a core sitting loosely in a slot does nothing until you slam it home. While you are in the right chamber, grab the two rectangular cores and carry them out to the start.

FinalBoss // Gear
Level up your setup
01Top-rated gaming headsetson Amazon→02High-refresh gaming monitorson Amazon→03Gaming chairson Amazon→04Discounted game keyson Kinguin→Affiliate links · As an Amazon Associate, FinalBoss earns from qualifying purchases.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Guide Strategy Guide + Weekly Pro Tips
Hit the dial a third time, take one rectangular core into the left room, and place it in the rectangular slot on the wall where the light is shining. Seat it with Force Palm. That leaves one rectangular core to deliver, and the last delivery is the only part of the room that needs a bit of platforming.
Carry the final rectangular core toward the right cube and rotate the cage so the roof is exposed. Use Square + L3 to triple-jump out of the cube onto the far side, then use Axiom Force to carry the core outside. Drop it into the connecting floor slot on the right and seat it with a jumping Force Palm. With all three cores locked in, the central circuit is fully powered.
The large central dial is now live. Hit it with a jumping Force Palm (some prompts want you to crouch first, then strike). That restores the Abyss and spawns the Abyss Artifact at the altar — walk over and collect it to clear the challenge.

Tomb of Perdition is one of the cleaner Abyss puzzles in Crimson Desert once you stop improvising. Grab the roof chest first, then run the loop: rotate the dial with Axiom Force, carry each Abyss Core into the chamber it opens, and seat it with Force Palm. Square core, then two rectangular cores — last one out via the roof and a triple-jump. Strike the powered dial with a jumping Force Palm and the Abyss Artifact is yours. If you are working the cluster in order, the same Axiom-Force-plus-Force-Palm rhythm carries you straight into Crossroads of Uncertainty and the other Abyss rooms — see our Axiom Force challenge guide if a later room throws a rotation you do not recognize.