Crimson Desert: How to Clear Path of Trials for Ice Element

Crimson Desert: How to Clear Path of Trials for Ice Element

FinalBoss·5/14/2026·10 min read

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Crimson Desert

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Crimson Desert is an open-world action-adventure game set in the beautiful yet brutal continent of Pywel. Embark on a journey as the Greymane Kliff and restore…

Platform: Xbox Series X|S, PC (Microsoft Windows)Genre: AdventureRelease: 3/19/2026Publisher: Pearl Abyss
Mode: Single playerView: Third personTheme: Action, Open world

Path of Trials is one of the late Abyss puzzles in Crimson Desert, and most failed attempts come down to two things: the freezing island that drains your health while you climb, and a battery puzzle that people try to solve the wrong way. The reward is worth the trouble — clearing it unlocks the Ice element and an Abyssal Artifact.

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The short version

  • Path of Trials is the last room in the Frostbitten Paradise Abyss chain: Spire of Ringing Truth → Ether Rest → Frostbitten Paradise → Path of Trials.
  • The whole island deals constant cold damage. Light every lantern you pass to reset the cold pressure and stay alive.
  • Traversal uses Aerial Force Palm (Force Palm is mapped to R3 / pressing the right stick) — chain it three times to gain height, then glide to the next platform.
  • The battery puzzle is solved with lava, not fire arrows: pull the frozen power core, carry it to the nearby lava room, dip it until it glows, then socket it back in.
  • Clearing the trial grants the Ice element and an Abyssal Artifact. The next Abyss area afterward is the Sanctorum of Darkness.

Where Path of Trials Starts

Path of Trials is the final room of the Frostbitten Paradise Abyss chain. You reach it by working through the chain in order: Spire of Ringing Truth, then Ether Rest, then Frostbitten Paradise, which opens into Path of Trials. If you have not finished Frostbitten Paradise yet, that is your prerequisite — see how to clear Frostbitten Paradise and reach Path of Trials first.

Once inside, the layout looks more complicated than it is. The room is vertical, but the route is essentially linear. The real test is environmental pressure, not platforming: the island applies cold damage over time, so you are managing warmth checkpoints while you move rather than solving a precision course.

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What to Have Ready Before the Outdoor Section

  • Enough healing to recover from one or two bad jumps, but treat lanterns — not potions — as your primary defense against the cold.
  • Stamina to spare for climbing and gliding. Panic-jumping burns stamina fast and is what turns a clean run into a fall.
  • Your traversal input understood before the first long gap. The climb uses Aerial Force Palm: Force Palm is bound to R3 / right stick, and you chain it three times in the air to gain lift before gliding.

Lanterns are your safe anchors. Reaching one and not lighting it immediately is one of the easiest ways to throw away a clean run, because the cold meter keeps ticking the whole time you hesitate.

How to Cross the Freezing Platforming Section

Once you step outside, treat every platform as a link between warmth points. Move to the first reachable lantern and light it the moment you arrive — that resets the cold pressure and gives you room to line up the next jump. Do not linger for perfect camera angles while the cold meter is climbing.

Crimson Desert in-game screenshot
In-game screenshot

The water below is the next hazard — avoid it completely. Touching it turns a recoverable mistake into a death spiral, costing you time, position, and health at once. If a route looks like a shortcut through or near the water, it almost never is.

For the long crossing, chain Aerial Force Palm three times to build height first, then transition into a glide toward the opposite lantern. Height before distance is the key: players fail here by gliding too early. Get the lift from the palm chain, let your arc stabilize, then glide so you arrive with enough control to light the lantern immediately instead of scrambling along the edge while freezing.

After that, climb toward the next lantern and continue to the upper platform. If your stamina is low when you start a climb, wait a beat after lighting the previous lantern rather than forcing it mid-recovery. Break each stretch into two deliberate moves — secure warmth, then climb — instead of trying to do both under pressure.

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Battery Puzzle: Thaw the Core in Lava

After the platforming stretch you reach the mechanism that powers the next phase. This is the step most players get wrong. Pull the frozen power core out of the device — it is frozen solid, so it will not work in place.

Crimson Desert in-game screenshot
In-game screenshot

Carry the frozen core to the nearby lava room and dip it into the lava until it glows and thaws. Then bring it back and socket it into the mechanism using Aerial Force Palm to restore power. This is the actual solution — there is no fire-arrow trick here. Trying to brute-force the route with healing, or carrying the core around without thawing it in the lava, accomplishes nothing.

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Final Climb and Monolith Activation

With power restored, move to the central structure and climb it rather than hunting for another side puzzle. The end of Path of Trials is vertical and direct: ascend, reach the core point, and use the palm strike on the central mechanism to activate the monolith.

This is the last place players lose time, because they assume the trial is over the moment the device powers up below. It is not — you still have to trigger the monolith sequence and reach the top. Keep the camera centered on the structure so you do not drift onto the wrong ledge, then continue upward to the reward point.

Crimson Desert in-game screenshot
In-game screenshot

At the top you collect the Abyssal Artifact and unlock the Ice elemental power. That is the payoff for the trial, and it is why the area matters for both progression and the elemental set. If you are chasing every element, this is one of the core unlocks — see the fastest route to unlock all elements to plan the rest.

Common mistakes

  • Not lighting lanterns immediately. Reaching safety and then hesitating lets the cold keep ticking.
  • Falling into water. Even if you survive, recovery costs more health and time than any shortcut saves.
  • Gliding too early on the long gap. Chain Aerial Force Palm three times for lift first, then glide.
  • Trying to thaw the core with fire arrows. The frozen core is thawed in the lava room, not by shooting it.
  • Healing through the cold instead of using lanterns. The island is built around lantern use; potions are a fallback, not a strategy.
  • Stopping too long on exposed ledges. Steady movement beats cautious standing still here.

If one jump keeps failing, reset your setup instead of retrying from a bad angle. A clean re-approach is almost always faster than salvaging a sloppy launch while the cold meter climbs.

Practical takeaway

Work through the Frostbitten Paradise chain to reach Path of Trials, then treat the climb as a series of warmth checkpoints: light every lantern, chain Aerial Force Palm three times for height before gliding, and stay off the water. Solve the battery puzzle by thawing the frozen core in lava and socketing it back in, then climb the central structure and activate the monolith to claim the Ice element and the Abyssal Artifact. From there the chain continues into the Sanctorum of Darkness, and your new Frost power feeds straight into building out your best Abyssal gear.

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FinalBoss
Published 5/14/2026 · Updated 6/18/2026
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